Tag: 3D

An Exhibition in Virtual Reality

a low angle perspective view of the interior of a VR art gallery of digital arts by artist Ryan Seslow

My First VR Gallery: A New Portal Opens

Over the last few years, I’ve been experimenting with VR and something that feels like a return to a truth I’ve always known:

Art wants to live in worlds, not just walls.

Using a platform called OnCyber, I built my very first VR gallery space. You can watch the video above as a preview, but if you have a VR headset, go to this link (obviously).

It’s a simple structure, but it’s filled with powerful energy, the energy of real work, real time, real effort.

Inside the gallery, you’ll find a collection of my 1/1 Crypto Art originally minted on my SuperRare profile (many of which have not sold yet, which is a perfect reminder that creation doesn’t depend on outcome). Along the floors, I dropped a few of my newest 3D sculpture experiments as well.

They are playful markers of the new worlds I’m beginning to build.

This space wasn’t about selling.
It wasn’t about chasing attention.
It was about honoring the archive and giving life and motion to pieces that otherwise sit quietly behind digital walls.

It’s about creating a new portals where the work can continue breathing, evolving, and radiating its energy. I love my work and deeply believe in its value to inspire my fellow humans.

“The Tessellation Garden” project is coming soon… but this first step felt necessary.

(Oh, and I promise that I will be sharing my full artist residency works / studio with the Loop Art Critique / MUDD foundation here soon too!)
A reminder to myself that building worlds starts with the tiniest acts:
dragging, dropping, rearranging, giving your work a home inside imagination.

In a way, this first VR gallery isn’t just a space.
It’s a seed.

A seed for new worlds, new viewers, new expansions I can’t fully predict yet, but can already feel the buzzing in the air.

 

Thank you for being here!

HNY! The First Post of 2021!

The First Post of 2021

Welcome to the first post of 2021, as well as the first body of new art works for the year. It all begins with a series of digital illustrations made from my own photography and Adobe Dimension. I have been meaning to dig into this application for about a year now so Im happy to start off 2021 with these new illustrations. They are surely surreal and “otherworldly” but the last 9 months is a reflection of just that, certainly surreal, isolating and otherworldly…and then-some. 2021 will be a year of deep investigation and experimenting with digital 3D design, 3D software and a jump further with 3D animation and motion graphics.

Im beyond excited! Hope you enjoy these first iterations, much more to come! Happy 2021!

 

“The Egg-Shaped Visitation”, 2021, Digital Illustration

 

“The Visitations”, 2021, Digital Illustration

 

“The Pill-Shaped Visitation”, 2021, Digital Illustration

 

“The Return of the Monolith Visitations”, 2021, Digital Illustration

Paper, Light, Shadow & Storytelling Part 3

Welcome back! Part 3!

Lets make a “free-standing” variation of this project that works “in the round”. 

This post is part 3 of 5 parts from the Paper, Light & Storytelling Project.

*Be sure to read Part 1 first – go HERE

*and don’t miss Part 2 – go Here

*then jump to Part 5 (trust me!) – go HERE

The short video below is a series of snippets taken from various aspects of the project that will help you technically.

 

Let cut out some pieces, parts, shapes and fragments to compose with. Yes, they are “planes” again, but rather than working on the wall in a relief format, lets create a free standing composition that functions on table surface. As you can see in the video above, leave space at the base of each form so that you can bend and curl it over to create a right angle. This angle will allow for the piece(s) to free stand as you glue them down.

 

If you follow my examples above and below, notice that “spacial distance” plays a role in how the pieces create entrance ways for light and shadow to play a role. Working with forms that are cut in various heights and widths will also play a role in the overall visual aesthetic.

 

Below, you can see an example of how you can create “an environment” for your piece to exist in. Perhaps this give a bit more context to the design itself? In this case, I have simply created a gallery simulation by adhering 2 pieces of thick paper together and placing an additional piece on the table surface.

 

A thicker type of paper works best for this, Im using bristol paper above (11″ x 14″ inches) The nice part about this idea is that you can now use the viewfinder of your capturing device to “crop” the forms into the “gallery” as you take photos of the piece as a whole. See below.

 

Here is the composition of vertical forms glued down onto the surface of the table, and placed into the gallery simulation. The image directly below is a bird’s eye perspective with the natural light in the room hitting the piece. My ambition is to share the space and spaces between each free standing form.

 

In this example Im using the same light sources from the previous 3 tutorials (links above). Im a big fan of using light sources to create shadows, effects, filters and moods. These flashlight light sources can also layer over each other and create secondary colors. 

 

a series of colorful flashlights with their lights turned on

The next series of images below are a mixture of my light source set up, process and final outcomes. Please share your feedback and work via URL in the comments section below! Feel free to hack and remix this assignment and its guidelines.