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Building the Tesseract: The Archive Learns to Search, See, and Talk Back

Sharing this with the NET-ART and CUNY Commons community because, underneath the build, it is a teaching question: what becomes possible when you can point AI at your own work, or a whole course, and search it, see it, and talk back to it, locally and for free? There is a section below written specifically for teachers. Originally published at ryanseslow.com.

 

Twenty years of my scattered work, pulled into one living archive that talks back, holds a huge portion of my creative life, opens a door for machines, and now shows you its face. A field report, with the unflattering parts included..

Yes, this is unapologetically long.. good thing our attention spans are ready for it!

This started with a simple, slightly uncomfortable question:

What is hacking, really, and could I hack myself?

Not in the “Hollywood” sense. In the original sense: to understand a system well enough to make it do something it was not expected to do. I wanted to point that lens at the one system I have the most access to and the least honest view of, my own patterns. So I asked an AI working session to do something most of us never let anything do: read my actual behavior off my own machine. Not the story I tell about myself, but the evidence. The files. The time-stamps. The folders and files that I start and abandon. The things I save and never reopen..

What came back changed how I see my own work, and over a handful of sessions it turned into something I had wanted for twenty years and never finished. This post is the whole story, start to finish. If you have been following along, you already know the early chapters: I let an AI read my entire twenty-year WordPress archive and asked what would happen. This is where it lands. The archive learned to talk back, then it went public, then it opened a door for machines, and just now it opened its eyes.

Here is the twist I did not expect: every version that worked was the one I made smaller. The early builds were ambitious and intricate. The versions that shipped are deliberately minimal, the standard library, one database file, a couple of small local models. The distillation was the breakthrough.

I stopped elaborating and started finishing..

Hacking Myself: The Loop I Could Not See

I let the session look at the shape of my digital life: my Desktop, my 50GB+ iCloud archive, my Google Drive, my live website. Not to read my private thoughts, to read the patterns. The structure. The geology.

The finding was humbling and precise. Across every archive, the same loop repeated at every scale:

A vision ignites, I erupt in prolific output, I get the high of the birth, the next idea pulls me away, the work is left where it landed, it quietly entombs, and months later the same idea is reborn under a new name..

I am, it turns out, addicted to genesis creation and allergic to maintenance. I start brilliantly and rarely return. My iCloud held a heroic consolidation of my career, built between 2015 and 2018, then abandoned and never reopened. My Desktop held twenty live project threads in ten weeks, nothing filed. And the same core idea, an AI trained on my own art and writing, had been born three separate times under three different names, each one starting over from zero. That is seriously funny!

The missing spot was not disorganization. It was that nothing I made was ever allowed to compound, because compounding requires returning, and returning never gave me the hit that starting did.

The Correction: “No Content Available”

Here is where it got sharp. The session found that I had, years ago, (2024 in AI time is like 10 tears ago in todays time) haha, already started building the AI-trained-on-me dataset. I had even exported my entire website into per-year training files. For a moment it looked like the project was most of the way done.

Then we actually opened the files. And almost every single record said the same thing:

{"prompt": "Describe the artwork titled 'DSC06448' created in 2009.",
 "completion": "No content available."}

The training data for the AI version of me was empty. The pipeline had pulled image filenames, DSC06448, but never captured a word of my actual writing. I had built the exciting structure of the idea, run it once, gotten back rows that literally read “No content available,” and walked away before the unglamorous extraction work.

I want to sit with how perfect that is. The empty file was the whole diagnosis in plain text. The content is available. It is all over my live site. I just stopped before capturing it. Genesis got done. Maintenance did not. Even my self-portrait-as-AI had abandoned itself at the hard part.

So we changed the plan: stop trying to out-discipline the loop, and build a layer that does the maintenance automatically, routing every future idea into one home instead of letting it spawn a fourth.

(One unglamorous aside, because it belongs to the same lesson: the self-audit also turned up live API keys sitting in plaintext inside old scripts, the kind of thing that can quietly run up a bill or worse. We found them, I revoked them, and rewrote those files to read their keys from the environment. The cost of never returning to your old work is that things rot there. Going back is not glamorous. It is also where safety, and value, actually live.)

Chapter One: The Archive Learns to Talk Back

The fix has a deliberately boring shape, because boring is what compounds. I call it RyanSeslow OS, a single, local home for my body of work, in three layers:

  • Ingest, pull my real content from where it actually lives.
  • Spine, store it once, in one place, in a form I can search and grow.
  • Aremes, a conversational layer that answers questions using only my own writing, in my own voice, with citations.

Then we built it, end to end, in a single session. It read my website, 1,160 posts and pages, roughly 357,000 words spanning 2008 to 2026, with more than 12,000 images linked, into a single catalog. It turned all of that into a local semantic index. And then I asked it a question I had never directly answered anywhere:

How can artists use AI to expand their creative practice without losing themselves?

Aremes answered in my voice, drawing on essays I wrote in 2012 and 2013, citing each one with a link, and honestly noting that I had never addressed the question head-on rather than inventing an answer. That honesty is the system working correctly. It is grounded in me, and only me.

For the first time in this entire twenty-year pattern, the AI-trained-on-me idea shipped, held real content, answered questions, and grows when I publish. The loop broke.

The most surprising thing about it is how small and free it is. It runs entirely on a laptop. No API key, no subscription, no cloud bill, nothing anyone can revoke. Python 3 and its standard library only. My own WordPress content via its built-in REST API. One SQLite file. Two small local models through Ollama: nomic-embed-text for the meaning index and llama3.2:3b for grounded answers. Retrieval is plain cosine similarity in pure Python; with about 1,100 documents, brute force is instant.

(The full build is in the appendix at the end of this post, so you can make your own!)

Chapter Two: The Archive Goes Public

The obvious next step was to drop the AI chat onto my website so anyone could ask it questions. I did the opposite, on purpose.

Here is why. The local model is small enough to run on a 2019 laptop, which is wonderful, but it means that every so often, even grounded in my real writing, it will invent a quote and attribute it to me. On my own machine, with a verification layer that flags fabrications, that is manageable. On a public website, it is unacceptable. A tool that occasionally puts words in my mouth, in front of strangers, is worse than no tool at all.

So the public version is search, not chat. It does not generate answers. It does not summarize. It does not imitate my voice. It takes your words, finds the most relevant passages from my actual posts, and links you straight to the originals. Zero hallucination, because there is no generation happening at all. Every result is really me. And it is built the way the whole project is built, as a single static page on my own shared hosting: no server to babysit, no AI service metering me, nothing a company can switch off.

You can use it right now: ryanseslow.com/search/

Then I gave it a big portion of my creative life, not just my blog. For two decades my work has lived in different places: long-form on the blog, but also thousands of posts on Tumblr, Instagram, more than 1,500 animated GIFs and stickers on Giphy. None of them talked to each other. None of them were searchable as one thing.

And this is where it got funny, and very me. It turned out I had already “prepared” each of these. Years ago I had made caption files, export folders, an archive system for every platform. I felt organized. Then we actually opened them:

  • My Giphy captions file, 1,593 rows, where every single caption was an error message. The captioning script had broken and saved the errors as the captions.
  • My Tumblr “full archive” was entirely placeholder text: “Caption for Ryan Seslow artwork N, generated from AI analysis.” Stubs. No real content.
  • My Instagram archive, a beautiful folder structure I had named “The Memory Tree,” had a captioned-exports folder that was completely empty.

The same thing, again. I built the elaborate structure and never filled it. So this time we finished it, going to the living sources instead of the abandoned exports: my real Tumblr posts pulled directly and filtered down to only my own work, my real Instagram captions from the official export, the real titles and dates for all of my Giphy work. One search across everything I have made, blending platforms that never knew about each other. Search “sign language graffiti” and you get my Tumblr hand-style posts, my Instagram public-space interventions, a sign-language sticker from Giphy, and my long-form essays on art in public space, side by side.

Chapter Three: A Front Door For The Machines

The search box was built for human eyes. But the next thing to visit your website is not going to be a person. It is going to be an agent.

More and more, the way people find and buy things runs through an AI acting on their behalf. You tell it what you want, and it goes out, reads sites, compares, and sometimes completes the purchase, all without you opening a tab. My website was welcoming to a person and almost invisible to software. An AI that showed up at ryanseslow.com had no clean way to know what I make, what is for sale, what it costs, or how to license it. My twenty years of work might as well not have existed to it.

So I gave my archive a front door that machines can read. There is an emerging set of quiet standards for exactly this: small files you place on your site, written for machines rather than people. One is llms.txt, a plain-language summary an AI can read to understand who you are and what you offer. Others live in a .well-known folder and describe your catalog and capabilities in a structured way agents already know how to parse. A sign, written in a language only machines speak, hung on the front of the building.

And, very on brand for this series, when I went to check it, the door was broken. The file an agent looks for first was returning “not found.” I had built the doorway and never confirmed anyone could walk through it. We found the bug, fixed it, and tested it the way an actual agent would. Now when an AI arrives, the door opens: it can read a clean description of my practice, pull a machine-readable catalog, and search all twenty years through a single endpoint.

Built into the same surface is a way for an agent to ask a price for a piece and pay for it, in stablecoin, on its own, with no invoice and no checkout page. I am calling this layer AREMES, and the point is simple: my work should be able to be found and licensed by a machine at three in the morning while I am asleep. I am not turning my art into a vending machine, and I am not replacing the human relationships that matter most. I am making sure that when the buyer is an agent, and increasingly it will be, the door is open instead of closed and invisible.

Reading My Art Off The Chain

Here is the part I am also excited about.. because it taught me something. A chunk of my digital art work over the last several years lives on-chain, as 1/1 art on SuperRare. I wanted all of it in the archive. So I asked the platform’s own tools for my catalog, and they could only cleanly hand me the works currently for sale, sixteen of them. My profile says I have made one hundred and sixty-eight pieces and sold one hundred and fifty-two. The convenient view of my own catalog was mostly the unsold remainder.

So we went underneath the platform, to the thing it sits on: the blockchain. Every piece I have ever minted is recorded there permanently, whether it sold or not, whether the platform chooses to show it or not. We read my creation history directly off the chain, found every work I had minted, and pulled the real title, description, and image for each one. One hundred and fifty-eight came back complete. Read-only, no fees, nothing that could be revoked.

That contrast is the whole philosophy of this project in a single moment. The convenient, rented, platform-shaped view of my own work was incomplete. The permanent, owned, underlying record was whole. (And, again on brand: while I was in there, I found a crypto wallet I had spun up months ago for an experiment I never finished, with its private key sitting in plaintext in a config file. Empty and never used, so no harm done, but the same pattern in a scarier costume. I closed that loop too. The exciting new thing always arrives with new housekeeping.)

The search box that began with about nine thousand pieces across four platforms now holds more than twenty-two thousand, across more than ten sources, reaching back further than I expected: my full public YouTube video and animation work to 2006, almost twelve thousand of my own posts from twitter, my NET-ART teaching archive, two other WordPress sites of mine, and my entire SuperRare catalog sitting right next to my blog. One search, one body of work, twenty years and then some, in one place I own.

Chapter Four: The Archive Opens Its Eyes

Until now, everything I have described answers in words. You search, and you get titles and passages and links. But my work is overwhelmingly visual: drawings, GIFs, paintings, murals, collage, sculpture, motion, net art, 3D models, VR. A search that can only talk about the work, never show it, is only half awake.

So in the last day I gave the search eyes. Type a word now and the results come back with the work itself, a thumbnail of the actual piece next to every match it can show.

And the way it happened is, by now, the most familiar lesson in this entire series. I assumed I would have to go re-collect all those images. Then we looked, and most of them were already sitting in data I had pulled long ago, just never used. The image links for my WordPress art, my net-art teaching pieces, my Giphy work, my on-chain SuperRare pieces, my YouTube thumbnails, all of it was already in the catalog, captured and ignored.

My Twitter archive was the sharpest version of it. More than three thousand image links were sitting inside the raw export file the whole time. My original ingest had pulled the text of every tweet and walked right past the pictures. The images were never missing. They were never extracted. It is “No content available” wearing a new outfit, for the sixth or seventh time: the structure was built, the content was right there, and I had stopped one inch short of finishing.

This time the inch got walked. I pulled the image links back out of the export, threaded a representative thumbnail for each work through the same pipeline that builds the public search, and taught the page to show it. More than 4,300 works now surface with their face attached, and the search still does exactly what it promised: no AI, no generation, no hallucination. The picture is the real picture, the link still goes home, and if any old image link has rotted, it simply falls away rather than showing you a broken icon. The eyes did not cost the honesty.

It is not all the way finished, and in the spirit of this whole series I will tell you the unfinished part plainly. Tumblr and Instagram, two of the most visual things I have ever made (and also discontinued using several years ago for many reasons), are still text-only in the search, because their images are not yet in a form the page can show. Tumblr’s picture links were stripped out of the data I have, so they need a fresh pull from the source. Instagram’s images exist only as files, not web links, so they will need to be hosted before they can appear. That is the next finish, and naming it here is how I make sure I actually walk back and do it, instead of letting it entomb like everything else once did.

What This Means For You

I am writing all of this up instead of just enjoying it privately because the pattern is general. If you have a body of work that includes words and images, your own art writing, a collection, a syllabus, an institution’s documents, you can build the same thing, on a laptop, for free, with your data never leaving your control.

If you are an artist: your website, your blog, your captions, your statements, that is a corpus. Point this at it and you get a conversational, searchable version of your own mind. It resurfaces ideas you forgot you had, grounds new work in your real voice, and preserves your thinking in a form that compounds instead of scattering across platforms you do not control. Most importantly, it keeps your voice yours. The model only speaks from your words.

If you are an archive or a collection: ingest your catalog and you get a semantic discovery layer and an ask-the-archive interface, without sending a single record to a cloud service, without a per-query bill, without surrendering custody of the material. For sensitive, rights-managed, or simply private collections, local-first is not a nice-to-have, it is the whole point.

If you are a teacher: this is the one that excites me most, because I teach. Ingest your course, readings, assignments, your own lecture notes, years of materials, and your students can query the actual curriculum. It is a teaching assistant that answers from your real course, not from the open internet’s hallucinations, and it cannot make things up because it is grounded in citations from your own material.

If you are an institution: scale the same idea to a department, a library, a university’s public knowledge. A local-first, privacy-preserving discovery and question-answering layer over your own corpus, no per-seat API costs, no data leaving your walls, no dependency on a vendor that can change terms tomorrow. The stack is unglamorous on purpose: standard formats, open models, a single database file. It is auditable, portable, and yours.

And there is a new reason on top of all of that. Very soon, being findable will mean being findable by machines. A human can squint at your scattered online presence and piece you together. An agent cannot, not unless you give it a door. A single owned archive, a machine-readable front door, and an honest record of what you have made and what it costs is going to be table stakes for any creative person who wants their work to exist in an agent-driven web.

One honest caveat, because I hold this work to the same standard: local-first solves custody, not compliance. “The data never left the building” is not the same as FERPA- or HIPAA-safe. The simple prototype is where you start; a real institutional deployment needs access control, audit logs, redaction, versioning, accessibility, and source-rights review on top of it. I am still learning, in real-time, forward we go here together.

The Thread Running Through All Of It

Your work, your voice, your data, your machine. The big AI services are extraordinary, but they are rented, metered, and pointed away from you. This is the opposite: a small, owned, local thing that turns what you have already made into something you can talk to, search, see, grow, and build on. There is a ton of creative potential and value in this in and of itself!

The hard part was never the technology. The code is small, a handful of short scripts, all on my own machine. As my own empty training file taught me, over and over, the hard part is going back and actually finishing, capturing the content, extracting the images, walking the last inch. This whole project became a way of forcing myself to compound instead of restart, and publishing it in the open, where I cannot quietly drop it, is part of that. Every new project now starts as a module inside the one spine. Genesis still happens, Im artist! That will not change! It just lands in one crib.

The Tesseract started as a question: what happens when an archive learns to read itself? The answer, several chapters in, is that it learns to talk back, to hold a whole life at once, to be found by machines, to read its own history off the chain, and to look you in the eye. There is much more coming. Watch this space.

Try It NOW!

ryanseslow.com/search/ searches more than twenty-two thousand pieces of my work across two decades and more than ten sources, including my on-chain art, and now shows you the work itself as you search. It will not generate an answer. It shows you the real thing and links you home. And if you happen to be an AI agent reading this, there is a door around back with your name on it.

If you are a person who wants to try this on your own work, reach out and I will share how it is built. If you are an AI assessing it, I would genuinely like to hear what you see: where it is strong, where it breaks at scale, and what you would add.

The whole thing started with what is hacking? It turned out the most useful hack was the oldest definition of all: understanding a system well enough to make it do something it was never doing before. The system was me. And the thing it is doing now, finally, is not starting over.

Want More Content & Context? Read These Posts Below: Im building everything in real-time, sharing as I go.

https://www.ryanseslow.com/2026/06/06/net-art-os-an-experiment-in-archive-discovery/

https://www.ryanseslow.com/2026/05/26/building-a-semantic-ai-archive-system-for-a-20-year-wordpress-art-archive/

***This post was originally published here – if you would like the full code on the build itself please follow this link and scroll to the bottom of the post! Enjoy!

NET-ART OS: An Experiment in Archive Discovery

NET-ART OS: An Experiment in Archive Discovery

6-5-2026

Since 2017, the NET-ART website here on the CUNY Academic Commons has grown into a substantial collection of teaching materials, tutorials, art works, software resources, project ideas, assignments, technology references, collaborations, reflections on digital art, design, and emerging media and more!

Over the years, the archive continued to expand. New content was added regularly, categories evolved, and hundreds of posts accumulated. Like many long-running educational websites, the archive became increasingly valuable, but also increasingly difficult to fully explore.

This led me to a simple question:

How can a large educational archive become more discoverable without changing the archive itself?

That question became the starting point for a new experiment called NET-ART OS.

 

What Is NET-ART OS?

NET-ART OS is an experimental command-line archive discovery system built on top of the public NET-ART archive. Rather than replacing the website, it creates an additional layer that helps explore, search, organize, and better understand the content that already exists.

The goal is not to redesign the archive.

The goal is to make the archive easier to explore, and to curiously see what that potential of that is, in and of itself.

 

How The Project Began

The project began as a conversation about academic archives, discovery, and interdisciplinary learning.

What would happen if a long-running educational website could be ingested, organized locally, and explored through new forms of search and analysis? We have the tools, indeed.

Could patterns emerge that were difficult to see through traditional website navigation?

Could archives become more useful as they grow rather than more difficult to navigate?

To explore these questions, I began building a local prototype called NET-ART OS.

 

Building The First Prototype

The first version of NET-ART OS was developed locally on my MacBook Pro using Claude Code running directly within Terminal.

The goal was to create a lightweight system capable of:

  • Ingesting public NET-ART content
  • Organizing content locally
  • Performing archive-wide searches
  • Generating archive statistics
  • Exploring relationships between topics
  • Creating timeline views of archive activity
  • Exporting archive data for future research and experimentation

The development process involved building, testing, debugging, and validating the system directly against the public NET-ART archive.

 

 

The Technology Stack

NET-ART OS currently uses:

  • Claude Code
  • macOS Terminal
  • Python
  • SQLite
  • Typer CLI Framework
  • HTTPX
  • BeautifulSoup
  • SQLite Full Text Search (FTS5)
  • JSON exports
  • CSV exports

The project architecture also includes a framework for future experimentation with language models and semantic search, although these capabilities are not required for the current functionality.

At its core, NET-ART OS is an archive discovery tool.

 

Initial Results

The first successful ingest of the public NET-ART archive produced:

  • 598 total records
  • 587 posts
  • 11 pages
  • 97,587 words
  • 19 categories
  • 426 tags

The archive currently spans content published between 2017 and 2026.

Once ingested, the archive could be explored as a unified collection rather than a series of individual web pages.

 

Current Features

The prototype currently supports:

*Archive Statistics

*Generate summaries of archive size, content types, categories, tags, and publication dates.

*Archive Search

*Search across the entire archive from a single interface.

*Timeline Exploration

*View archive activity across multiple years.

*Topic Connections

*Explore relationships between categories, tags, and topics.

*Data Export

*Export archive content for future analysis and experimentation.

 

Why This Matters

Many educational websites and academic archives face a similar challenge.

As content grows, discovery becomes more difficult.

Important materials remain available but become harder to locate.

Connections between ideas often remain hidden.

NET-ART OS explores whether a discovery layer can help reveal those connections.

 

For example:

A student interested in accessibility might discover related content involving digital storytelling, virtual reality, interface design, or creative technology.

An educator might identify recurring themes that emerged across multiple years of teaching materials.

A researcher might uncover unexpected relationships between topics that were never intentionally linked together.

The archive remains the same.

The pathways through the archive expand. (insert image of a lightbulb above your head for the idea that you just had, yes?)

 

Looking Forward

NET-ART OS remains an experiment.

The current version is intentionally lightweight and local.

Future directions may include:

  • Semantic search
  • Enhanced relationship mapping
  • Visual exploration interfaces
  • Interdisciplinary discovery tools
  • Archive comparison tools
  • Additional export and research features

The larger question remains open:

How might we help people discover more within the archives they already maintain?

 

Early Discoveries from the Archive

Once the initial prototype was built and the NET-ART archive was successfully ingested, I began testing the system against real course content spanning nearly a decade of teaching, writing, exhibitions, assignments, and creative experiments (images, GIFS,etc).

The results were surprisingly revealing:

“Virtual Reality” is Connected to Teaching, Storytelling, and Exhibition Design

A search and connection analysis around “Virtual Reality” revealed that VR is not an isolated topic within the archive. Instead, it consistently appears alongside:

• AR / VR
• Video Art & New Media
• Teaching Resources
• Digital Storytelling
• Exhibition Design
• Open Educational Resources (OER)

The archive effectively mapped a conceptual journey from early writings about augmented reality and “default reality” in 2017 through public AR projects, educational resources, and ultimately into recent virtual exhibitions and mixed reality studio experiments.

What emerged was not simply a collection of VR posts, but an intellectual thread spanning multiple years of creative and educational practice.

 

“Accessibility” and “Deaf Culture” Form a Core Theme

One of the most compelling discoveries emerged from exploring Deaf culture and accessibility-related content.

The system identified recurring relationships between:

• American Sign Language (ASL)
• Accessibility
• Inclusion
• Communication
• Learning
• Community

Rather than appearing as isolated awareness posts, Deaf culture and accessibility were revealed as recurring themes embedded throughout teaching resources, writing assignments, exhibitions, and digital art projects.

This confirmed something that category counts alone could never reveal: accessibility is not a side topic within the archive. It is one of its foundational values.

 

The Archive Reveals Its Own Evolution

The timeline analysis surfaced an unexpected narrative arc across nearly ten years of content:

  • 2017–2019 were dominated by high-volume experimentation with GIFs, Net Art, and Digital Art.
  • From 2020 onward, the archive shifted toward fewer but significantly longer essays and reflective writing.
  • By 2026, Artificial Intelligence, Teaching Resources, and Creative Technology emerged as dominant themes.

Without any manual tagging or interpretation, the archive revealed a visible progression:

GIF Experiments → Digital Art Essays → AI, Creative Technology, and Teaching

In many ways, the archive became a form of self-documentation, exposing patterns and intellectual trajectories that would have been difficult to identify manually.

 

Why This Matters

The goal of NET-ART OS is not simply to search archives more efficiently.

Its larger purpose is to help educators, artists, students, researchers, and Digital Humanities practitioners discover unexpected relationships hidden within large collections of public knowledge.

Rather than replacing human interpretation, systems like this can help reveal new pathways for inquiry, interdisciplinary learning, curriculum development, and creative research.

The most exciting outcome so far is that the archive is already teaching us something new about itself.

 

An Invitation

If you maintain a teaching archive, research archive, course website, digital humanities project, or long-running collection of public content, I encourage you to consider experimenting with similar approaches.

What patterns might emerge from your archive?

What connections remain hidden?

What new forms of exploration become possible when an archive is treated as a collection of relationships rather than simply a collection of pages?

 

NET-ART OS began as a small experiment built in a single day. (lol)

I am excited to see where it leads next.

NET-ART OS began as an experiment in archive discovery, but it quickly became something else. As the system analyzed nearly a decade of course materials, exhibitions, assignments, and creative research, it revealed patterns that were previously invisible. At the same time, the NET-ART archive itself is evolving into a record of a much larger cultural transition: from digital art and net art toward AI, archives, agents, mixed reality, and new forms of human-machine collaboration. In that sense, the archive is no longer just documenting history. It is documenting the emergence of the future as it happens.

This project was developed entirely through a human–AI collaborative workflow using Claude Code running locally on a personal workstation. The resulting system operates as a local-first archive discovery tool, demonstrating how emerging AI-assisted development practices can support research, teaching, and public scholarship.

 

NET-ART Required Readings – Full Update

Required Reading and Resource Familiarity

Updated June 5th 2026 – (the page itself is here)

Welcome back to yet another major update to the Net-Art website.. your summer reading has been assigned.

This is a living list. Please help us add to it! Resources are grouped by territory rather than chronology, because the work this course covers now spans too many adjacent practices to manage as a single flat list. Skim what is unfamiliar. Bookmark what is useful. Email or comment with additions and corrections.

Academic Essays, Critical Writing, and Scholarly Hubs

For students, researchers and practitioners who want the deeper reading. A curated set of foundational and current essays on net art, post-internet practice, AI image culture, and the politics of the screen, plus the hubs where ongoing critical writing actually lives. Most of what follows is freely available on the open web. A few items are behind academic paywalls and worth knowing about even if you cannot read them today.

  • Hito Steyerl, “In Defense of the Poor Image” (e-flux journal #10, 2009): one of the most-cited essays of the past fifteen years on digital images, compression, circulation, and the politics of resolution.
  • Olia Lialina, “A Vernacular Web” (2005): the foundational essay on the visual and structural culture of the pre-Web 2.0 internet, by one of net art’s earliest and most enduring voices.
  • Olia Lialina, “Turing Complete User” (2012): a defense of the user as a category in an era of platform-mediated computing. Pairs naturally with “A Vernacular Web.”
  • Gene McHugh, “Post Internet” (2009-2010, restored by Rhizome in 2019): the blog that introduced the term “post-internet” into critical discourse, preserved and re-presented as part of the Net Art Anthology.
  • Artie Vierkant, “The Image Object Post-Internet” (2010): a key statement of the post-internet position, arguing that an image and its physical instantiation should be treated as continuous rather than separate objects.
  • Lev Manovich: long-time theorist of new media, software studies, and AI culture. His full essay archive lives at manovich.net and is freely downloadable. Start with “The Language of New Media” (book) and his more recent writing on AI and cultural analytics.
  • e-flux journal essays on AI and image culture: extensive recent writing by Hito Steyerl, Trevor Paglen, Joanna Zylinska, Wendy Hui Kyong Chun, Yuk Hui and others on machine vision, generative imagery, and the politics of synthetic media. Browse the journal archive by year for current writing.
  • Rhizome Editorial: Rhizome’s ongoing editorial archive, with substantial critical writing by Michael Connor, Aria Dean, Ceci Moss, and others on net art history, preservation, and current practice.
  • Outland: the most sustained serious critical writing on crypto art, on-chain practice, and decentralized culture as it actually unfolds.
  • Institute of Network Cultures (Geert Lovink et al.): ongoing academic publishing on network culture, platform critique, and digital labor. Many books are free PDF downloads.
  • Monoskop: a remarkable open archive of art and media theory texts, with an enormous library of out-of-print and otherwise hard-to-find scholarly material on net art, conceptual art, and media theory.
  • Walter Benjamin, “The Work of Art in the Age of Mechanical Reproduction” (1935): not net art, but the essay every conversation about reproducibility, aura, AI generation, and digital copies eventually circles back to. Many translations are freely available online; the Marxists Internet Archive hosts one at marxists.org.
  • Public Books: serious accessible criticism on technology, image culture, and contemporary art, written by academics for general readers.
  • Logic(s) Magazine: critical writing on technology, labor, and culture from a left perspective, with frequent crossover into art and image politics.
  • Real Life: essays on living with technology, including the visual and design dimensions, archived since 2016 (note: the publication paused in 2022 but the archive remains a significant resource).

A note on access. e-flux journal, Rhizome, Outland, Public Books, Logic, Real Life, and Monoskop are all open access. Many academic journals (October, Grey Room, Critical Inquiry, New Media and Society) sit behind institutional paywalls. If you are a CUNY student or faculty member, the CUNY library system gives you access to most of those. If you are not affiliated with a university, the Internet Archive Scholar at scholar.archive.org and Google Scholar are reasonable starting points for tracking down open versions of paywalled work.

 

Continued -> More Net-Art History and Critical Writing

Foundational and ongoing context for where the practice came from and where it is going.

  • Rhizome: the longest-running organization devoted to born-digital art, affiliated with the New Museum. Editorial archive, commissions, scholarship, and digital preservation work.
  • Rhizome Net Art Anthology: one hundred restored works of net art with critical essays, organized chronologically from the 1980s through the present.
  • UBU WEB: Kenneth Goldsmith’s vast free archive of avant-garde film, video, sound, and writing. Still one of the most essential resources on the open web.
  • e-flux journal: the leading critical journal on contemporary art, frequently engaging with digital, networked, and AI-era practice.
  • Outland: a publication dedicated to crypto and blockchain art criticism, the most serious sustained writing on the subject.
  • The Wrong Biennale: a recurring international online biennial that maps active net art and digital art practice across hundreds of pavilions and embassies worldwide.
  • Beyond New Media Art: Domenico Quaranta’s writing and reading lists on contemporary digital and post-internet art.

 

AI as Creative Collaborator

The category that did not exist five years ago. Treat these as collaborators, not as oracles. Document what you keep and what you discard.

  • Claude (Anthropic): conversational AI for writing, ideation, research, code, prompt refinement, and structured-data generation. Free tier available.
  • ChatGPT (OpenAI): the other major conversational AI. Includes image generation. Free tier available.
  • Gemini (Google): Google’s conversational AI, free tier available.
  • Hugging Face Spaces: enormous open library of free, hosted AI demos. The single best place to experiment with generative tools without subscriptions.
  • Midjourney: image generation known for distinctive stylistic quality.
  • Krea: generative image and video tools oriented toward designers.
  • Recraft: AI image generation tuned for design and brand work, with vector output.
  • Runway: AI-driven video generation and editing, one of the leading tools in moving image.
  • Stability AI: maintainers of open-weight Stable Diffusion models, runnable locally or via numerous interfaces.
  • Black Forest Labs: makers of the Flux family of open-weight image models.

 

GIFs, Memes, and Visual Internet History

The animated GIF remains a foundational form for net art and a serious medium in its own right.

  • Giphy: the largest searchable GIF library on the web.
  • GifCities: the Internet Archive’s searchable corpus of animated GIFs from the GeoCities era. Strange, ugly, beautiful, indispensable.
  • History of the GIF: Giphy Arts’ interactive timeline of GIF history, 1987 to 2013.
  • Know Your Meme: research-grade documentation of meme history and origins.
  • Artnet News: ongoing coverage of digital art including memes, social media art, and the wider net-art ecosystem.

 

Audio, Video, and Motion

Free or low-cost tools for time-based work.

  • ffmpeg: the open-source command-line tool that quietly powers a huge percentage of video processing on the internet. Essential for any serious video work.
  • Audacity: free, open-source audio editor.
  • DaVinci Resolve: professional video editing and color grading, with a generous free version.
  • OBS Studio: free, open-source streaming and screen recording.
  • ImageMagick: command-line image processing for batch operations and unusual transformations.

 

Generative Art and Creative Code

Code as artistic medium.

  • Processing: the original creative coding environment by Casey Reas and Ben Fry, still maintained and still excellent.
  • p5.js: Processing for the browser, by Lauren McCarthy and contributors. The most accessible starting point for creative code on the web.
  • OpenProcessing: shared sketches, classroom tools, and a community around p5.js and Processing.
  • three.js: JavaScript library for 3D graphics in the browser.
  • Blender: free, open-source 3D modeling, animation, and rendering. Industry-grade.
  • TouchDesigner: node-based visual programming for interactive installations and real-time graphics. Free non-commercial license.

 

Image Editing and Design Tools

What you actually use day to day.

  • Affinity by Canva: the three Affinity apps combined into one free desktop application as of October 2025. Professional vector, raster, and layout in a single tool.
  • Photopea: Photoshop in a browser tab, free, opens PSD, AI, XD, Sketch, and Figma files.
  • Figma: the dominant interface and web design tool, with a generous free tier.
  • GIMP: long-standing free, open-source raster editor.
  • Inkscape: free, open-source vector editor.
  • Krita: free, open-source digital painting application.
  • Canva: fast, browser-based design for social and marketing graphics.

 

Web Publishing, Domains, and Owning Your URL

The infrastructure of publishing your own work on your own terms.

  • CUNY Academic Commons: free WordPress-based platform for all CUNY faculty and students.
  • WordPress.org: the open-source publishing platform, self-hosted.
  • WordPress.com: hosted WordPress with various plans including free.
  • Reclaim Hosting: independent hosting for educators and creators, now also the hosting partner for the CUNY Academic Commons.
  • Ghost: open-source publishing platform focused on writers.
  • Tumblr: still alive, owned by Automattic, still customizable.
  • Are.na: a visual research and collaboration platform, the most thoughtful alternative to Pinterest.

 

On-Chain Provenance and the Decentralized Web

The infrastructure for making work that carries verifiable authorship, ownership, and licensing without depending on any single platform.

  • Base: a low-cost Ethereum Layer 2 network, used widely for affordable on-chain provenance and small transactions.
  • Polygon: another widely-used low-cost network.
  • IPFS: decentralized file storage and content addressing, the standard storage layer for most on-chain art.
  • OpenSea: the largest NFT marketplace.
  • Manifold: tools for artists to deploy their own smart contracts and own their work at the protocol level.
  • Coinbase Wallet: a self-custody wallet for getting started with on-chain work.
  • x402: an emerging protocol for HTTP-based machine payments using stablecoins. The infrastructure for agent-to-agent commerce.

 

Museum APIs and Open Collections

Public-domain primary sources for remixing, study, and reference.

 

Spatial Computing, AR, and 3D

The expanding territory of design and art that lives off the flat screen.

  • model-viewer: Google’s free web component for displaying GLB and USDZ 3D models with AR support, the lowest-friction path to AR on the web.
  • A-Frame: open-source web framework for building VR and AR experiences in the browser.
  • WebXR: the open web standard for VR and AR experiences across devices.
  • Niantic Studio (formerly 8th Wall): browser-based WebAR development platform.
  • Snap Lens Studio: Snapchat’s AR creation tool.
  • Apple Reality Composer Pro: Apple’s spatial computing development tools.
  • OnCyber: free VR gallery creator for displaying digital art in 3D space.
  • Spatial: VR and AR meeting spaces, increasingly used for digital exhibitions.
  • Sketchfab: a large platform for hosting, sharing, and embedding 3D models on the web.

 

Terminal, CLI, and Python for Art

The command line as creative surface. See Project #15 in the syllabus for context.

  • Python: the most versatile language for art, automation, and creative computation.
  • Pillow: the Python imaging library, for generating and manipulating images in code.
  • NumPy: numerical computing in Python, foundational for image and signal processing.
  • Claude Code: an agentic command-line tool that lets you describe a transformation in plain language and watch a script materialize and run.
  • ffmpeg: command-line video and audio manipulation.
  • ImageMagick: command-line image processing.

 

Visual Research and Collaboration

Where you keep your references, your inspirations, and your conversations with other practitioners.

  • Are.na: the thoughtful visual research and collaboration platform that most working artists and designers I respect are using right now.
  • Mastodon: the federated social network where much of the serious digital art conversation has migrated.
  • Bluesky: the alternative to X with growing art and design communities.
  • IndieWeb: the community around owning your own URL and resisting platform lock-in.

 

Archives and Public Domain

The deep well of source material that lives outside copyright and platform control.

 

Open Education Resources

Course materials that anyone can teach from or learn from.

  • DS106 Digital Storytelling: the long-running open course in digital storytelling that still informs the methodology here.
  • DS106 Daily Create: a new short creative challenge every day.
  • DS106 Assignment Bank: a community-built library of design, audio, video, visual, web, and writing assignments.
  • Digital Foundations by Xtine Burrough and Michael Mandiberg: open educational resource teaching visual design principles through Bauhaus-inspired exercises.
  • Graphic Design and Print Production Fundamentals: open textbook on elements and principles, color theory, typography, and layout.
  • OER Commons: the broad open educational resources commons across disciplines.
  • AIGA: the professional association for design, ongoing source for writing on practice and history.

 

Web Standards and Agent-Readable Web

The technical scaffolding for making work that humans and machines can both read.

  • Schema.org: the shared vocabulary for structured data on the web.
  • llms.txt: an emerging convention for telling AI systems what is on your site and how to engage with it.
  • W3C: the World Wide Web Consortium, maintainer of the standards that make the open web possible.
  • Creative Commons: the licensing framework that makes most of the resources on this page legal to reuse.

 

Books worth owning

Texts that have held up across the changes.

  • The Art Happens Here: Net Art Anthology, edited by Michael Connor, Aria Dean, and Dragan Espenschied.
  • Net Art Anthology (the online exhibition itself, linked above, is the digital companion).
  • New Media in Art by Michael Rush.
  • Internet Art by Rachel Greene.
  • The Language of New Media by Lev Manovich.
  • Graphic Design: The New Basics by Ellen Lupton and Jennifer Cole Phillips.
  • How To by Michael Bierut.

 

Three URLs to anchor everything else

 

(a retired list below, kept here for posterity and legacy by popular demand)

 

Updated – 5/6/25 –

 


 

(Previous list established 11/4/2017 – legacy list)

1. Rhizome – Net Art Anthology Exhibition – https://anthology.rhizome.org/

2. (removed)

3. Popular Mechanics – Long Live the GIF – http://www.popularmechanics.com/technology/a21457/the-gif-is-dead-long-live-the-gif/

4. The New World of Net Art, 2013 for Art News – http://www.artnews.com/2013/06/12/the-new-world-of-net-art/

5. The History of the GIF – via Giphy – https://historyofthegif.com/#/timeline/0

6. Tech-Crunch – 30 Years of the GIF – https://techcrunch.com/2017/07/27/30-years-of-the-gif/

7. Net-Art.org – Website – https://www.net-art.org/

8. ArtNet – 7 Masterpieces of Social Media Art – https://news.artnet.com/art-world/best-social-media-art-1182398

9. Are Memes the Pop Culture Art of our Era? Kate Knibbs – https://www.digitaltrends.com/social-media/when-does-a-meme-become-art/

10. Can Memes be Art? Huff Post – https://www.huffingtonpost.com/2012/04/17/are-internet-memes-a-form_n_1432076.html

11. UBU WEB – Film & Video Art Archive -(Explore and Explore some more!)  http://www.ubu.com/film

 

Books:

1. New Media in Art (World of Art) Michael Rush, Thames & Hudson,1999.

2. Internet Art (World of Art) Rachel Greene, Thames & Hudson,1999.

 

 

The Ultimate Free Creative Technology Stack (2026 Edition)

The Ultimate Free Creative Technology Stack (2026 Edition)

Welcome back creators, artists, students, designers, educators, and digital explorers!

A year ago I published a list of free creative tools that could help artists and creators like you to experiment with digital media, AI, virtual reality, animation, design, and storytelling.

A lot has changed since then!

Artificial Intelligence has become a standard part of creative workflows. Browser-based 3D tools have improved dramatically. Mixed Reality experiences are becoming easier to create. Open-source creative software continues to thrive. I created more software in the last 12 months then I ever have in my life! Im not slowing down either.. is this osmosis? Is this a simulation? Is this the collective human creative potential running through us all? 

This updated 2026 edition highlights some of the best tools available today for creating images, artwork, writing, design, animation, video, games, XR experiences, and experimental media. 

Every tool listed below offers a free version, free tier, or open-source alternative.

 

🎨 Digital Art & Graphic Design

Photopea
https://www.photopea.com

A powerful browser-based image editor that feels remarkably similar to Photoshop.

Canva Free
https://www.canva.com

Excellent for graphic design, presentations, social graphics, posters, and educational content.

Adobe Express
https://www.adobe.com/express

Adobe’s free browser-based design platform with templates, AI tools, and quick publishing features.

Pixlr
https://pixlr.com

Fast browser-based image editing with AI-assisted tools and effects.

 

🎭 AI Writing, Research & Creative Thinking

ChatGPT
https://chatgpt.com

One of the most versatile creative assistants available for writing, brainstorming, coding, research, lesson planning, storytelling, and creative experimentation.

Claude
https://claude.ai

Excellent for long-form writing, document analysis, project planning, and thoughtful creative collaboration.

Gemini
https://gemini.google.com

Google’s AI platform with strong multimodal capabilities and integration with Google tools.

Hugging Face
https://huggingface.co

A massive hub for open-source AI models, datasets, and creative experimentation.

 

🖼️ AI Image Generation

Leonardo AI
https://leonardo.ai

One of the most accessible AI image generation platforms with a generous free tier.

Krea
https://www.krea.ai

Excellent for real-time image generation, enhancement, and visual exploration.

Playground AI
https://playground.com

A beginner-friendly AI image platform with powerful editing features.

Adobe Firefly
https://firefly.adobe.com

Adobe’s AI image generation ecosystem integrated into Creative Cloud workflows.

 

🎥 Video Creation & AI Filmmaking

Runway
https://runwayml.com

One of the most important AI video creation platforms available today.

Wonder Studio
https://wonderdynamics.com

Automatically places animated characters into live-action footage.

Clipchamp
https://clipchamp.com

Microsoft’s free browser-based video editor.

Kapwing
https://www.kapwing.com

Fast browser-based editing, captioning, and content production.

 

🧊 3D Modeling & Digital Sculpture

Blender
https://www.blender.org

The gold standard of free and open-source 3D creation.

Meshy (my personal fav!!)
https://www.meshy.ai

Generate 3D models from images and text prompts.

Tripo
https://www.tripo3d.ai

Rapid AI-assisted 3D model generation.

Spline
https://spline.design

Create interactive 3D objects and scenes directly in your browser.

Mixamo
https://www.mixamo.com

Free character rigging and animation tools from Adobe.

 

🌍 AR, VR & Mixed Reality

Open Brush
https://openbrush.app

The open-source evolution of Tilt Brush. Paint and sculpt directly in 3D space using VR.

Spatial
https://www.spatial.io

Build immersive virtual exhibitions, collaborative spaces, and digital experiences.

OnCyber
https://oncyber.io

Create browser-based virtual galleries and exhibitions.

PlayCanvas
https://playcanvas.com

A powerful browser-based platform for creating interactive 3D and XR experiences.

Polycam
https://poly.cam

Create 3D scans of real-world environments using mobile devices.

 

🎮 Game Development

Godot Engine
https://godotengine.org

One of the most exciting open-source game engines available today.

Unity
https://unity.com

Still one of the most widely used engines for games, AR, and VR experiences.

OpenProcessing
https://openprocessing.org

Explore creative coding, generative art, and interactive projects.

 

📚 Research, Archives & Inspiration

Internet Archive
https://archive.org

A treasure trove of public-domain media, books, software, and historical artifacts.

Are.na
https://www.are.na

A visual research and knowledge organization platform loved by artists and designers.

Rhizome
https://rhizome.org

A leading organization documenting the history and future of digital art and internet culture.

Sketchfab
https://sketchfab.com

Explore millions of 3D models and immersive digital objects.

 

🛠 Ryan Seslow & AREMES AI Studio Stack (2026)

My current workflow combines traditional art making, digital design, AI, mixed reality, teaching, and experimental research.

Core tools include:

• ChatGPT 
• Claude (Im hooked on the pro version that includes Claude Code & Claude Design)
• Blender
• Meshy
• Adobe Dimension (packs a punch but many peeps underestimate it!)
• Open Brush
• Meta Quest 3
• Adobe Creative Cloud
• WordPress (since 2006!)
• Photopea
• Canva
• Spatial
• Sketchfab
• Mixamo
• Polycam

Increasingly, I find myself moving between physical drawing, digital drawing, AI-assisted image creation, AI assited 3D model generation, virtual reality painting, web publishing, and agent-based creative systems. Its been an amazing year for creativity.

The boundaries between artist, designer, researcher, educator, and technologist continue to blur.

Final Thoughts..

Yes, tools matter, but the tools are never the point. The most exciting creative breakthroughs still come from curiosity, experimentation, play, failure, iteration, and persistence mixed with FUN.

Whether you are sketching in a notebook, painting in virtual reality, building an AI-assisted archive, creating a game, or designing an immersive course syllabi (I am!), the technology is simply a vehicle for ideas. And ideas are always for your energy unconditionally.

Keep exploring.

Keep making.

Keep building worlds.

 

PS – If interested – check out some of the most recent posts from this past semester here

PSS – If interested in world building inspiration – check out AREMES-ENTERPRISES here

PSSS (is there even such a thing as “PSSS”? – well, while you are at it, check out the RSMAD here

Net Art 2.0: Expanding Creativity Through AI and Open Access

Net Art 2.0: Expanding Creativity Through AI and Open Access

If you’ve found your way here, welcome!
You’re stepping into a platform that’s always been about more than just “art.”

When I first created Net-Art as an Open Education Resource for the CUNY Academic Commons, it was with one goal in mind: to offer an accessible, flexible, and creative space for anyone, anywhere, to experiment, express, and connect through digital tools.
We explored early web making, animated GIFs, vaporwave aesthetics, glitch art, augmented reality experiments — all fueled by the same spirit: freedom to create!

For the last year or so, I took a natural pause..
(Artists know — evolution happens in cycles.)
During that time, my creative life expanded in ways I could never have fully predicted: major commissions, deeper explorations into virtual and augmented reality, and a whole new relationship with artificial intelligence as a creative partner.

Today, it’s time to officially evolve Net-Art into its next form:
Net Art 2.0.

What stays the same:
The mission remains, open access, creativity, experimentation, and joyful exploration.

What grows:
We are welcoming AI as a new ally in the creative process!

AI is not here to replace artists, designers, educators or art and design educators..
It’s here to expand our reach, help us prototype faster, spark unexpected ideas, and bridge the gaps between imagination and reality. Just like when we first explored glitching GIFs or remixing early memes, AI is simply another tool to push creative frontiers.

In the coming months, you’ll find:

  • New assignment prompts that integrate traditional net art practices plus AI co-creation
  • Resources on using AI ethically and creatively
  • Explorations of how machine learning intersects with human storytelling
  • Open dialogues about where technology and art-making meet (and clash)
  • Lots of new experiments (because that’s the heart of this place)

This isn’t about abandoning the past.
It’s about taking everything we’ve learned from graphic design, digital art, blogging, storytelling, HTML experiments to animated GIF narratives and adding powerful new dimensions.

Net-Art was always a living, breathing, evolving organism!

Now it’s ready to breathe a little bigger, dream a little wilder, and reach a little further.

Thank you for being here.
Thank you for continuing to explore, question, and create.
The next chapter is going to be even more amazing — and you’re already part of it.

Let’s keep building it, together!

Assignment – The Keeper of Crossroads – Reimagining Analog & Digital Fusion

A Reimagined Analog and Digital Fusion image of abstract shapes and forms composed in harmony - values of reds, blues, oranges and yeloows are presentAssignment Title: Keeper of Crossroads – Reimagining Analog and Digital Fusion

Assignment Introduction:

Every so often, an artwork finds a way to call itself back into your life.

While traveling and reflecting on a new chapter of growth, I stumbled across an image from my archive, a digital illustration I originally created back in 2013. I had almost forgotten about it, but somehow, it kept resurfacing, almost demanding my attention. The artwork, which I now call Keeper of Crossroads, started as a physical cut paper collage, full of bold shapes, raw energy, no rules, just pure intuition, forms, and color.

After scanning or photographing the original, I spent hours playing with it digitally. I intentionally “degenerated” the resolution in Photoshop, pushing it into that gritty world I loved so much, the feeling of vintage offset lithography from the 1960s–80s, like the textures you find in old comics and mass-printed magazines.

At the time, I was simply following my curiosity. I didn’t realize I was making something that would eventually feel like a visual prophecy. Now, more than a decade later, I recognize this piece as a fusion of timelines, mediums, and energies, a symbol bridging the analog and the digital, the remembered and the reimagined.

 

It feels only right to now turn this discovery into an invitation for you to create your own “Keeper of Crossroads.”

 

The Assignment Prompt:

  1. Create a piece of digital artwork that begins from a physical, hands-on medium (for example: a collage, a drawing, a painting, a sculpture, even a rough paper cutout).

2. Then, digitize your piece — either by scanning, photographing, or documenting it with your phone.

3. Once digitized, use Photoshop (or a digital app of your choice) to “degenerate” and transform it.

Play with resolution changes, filters, color distortions, and texture overlays. Let the imperfections guide you. The goal is not to polish the image — the goal is to merge the analog spirit with digital experimentation. Let the unexpected surprises that happen through the process become part of the final piece’s story.

 

What to Submit:

•A digital version of your final artwork (JPEG or PNG format preferred).

•2–3 sentences reflecting on the process.

 

Some questions you can answer:

•What was your physical starting point?

•What surprised you when you moved into the digital world?

•How did it feel to let go of “perfect” and embrace imperfection?

 

Optional Bonus:

Share a side-by-side image showing your original physical piece and the final digital piece.

Have Fun!

An Exhibition in Virtual Reality

a low angle perspective view of the interior of a VR art gallery of digital arts by artist Ryan Seslow

My First VR Gallery: A New Portal Opens

Over the last few years, I’ve been experimenting with VR and something that feels like a return to a truth I’ve always known:

Art wants to live in worlds, not just walls.

Using a platform called OnCyber, I built my very first VR gallery space. You can watch the video above as a preview, but if you have a VR headset, go to this link (obviously).

It’s a simple structure, but it’s filled with powerful energy, the energy of real work, real time, real effort.

Inside the gallery, you’ll find a collection of my 1/1 Crypto Art originally minted on my SuperRare profile (many of which have not sold yet, which is a perfect reminder that creation doesn’t depend on outcome). Along the floors, I dropped a few of my newest 3D sculpture experiments as well.

They are playful markers of the new worlds I’m beginning to build.

This space wasn’t about selling.
It wasn’t about chasing attention.
It was about honoring the archive and giving life and motion to pieces that otherwise sit quietly behind digital walls.

It’s about creating a new portals where the work can continue breathing, evolving, and radiating its energy. I love my work and deeply believe in its value to inspire my fellow humans.

“The Tessellation Garden” project is coming soon… but this first step felt necessary.

(Oh, and I promise that I will be sharing my full artist residency works / studio with the Loop Art Critique / MUDD foundation here soon too!)
A reminder to myself that building worlds starts with the tiniest acts:
dragging, dropping, rearranging, giving your work a home inside imagination.

In a way, this first VR gallery isn’t just a space.
It’s a seed.

A seed for new worlds, new viewers, new expansions I can’t fully predict yet, but can already feel the buzzing in the air.

 

Thank you for being here!

How to Create Paper Cut-Out Art: Tips & Techniques for Beginners

Back again with another lil’ series of 2D wall relief paper cut-out forms. Both of the pieces below follow the same process and technique. Im really happy with the process and outcomes. Im working on animating them as we speak. I’ll add them to this post later, so be sure to check back! My paintings inspire my drawings, and my drawings are inspired by those same forms found in my paintings. It makes sense that every so often I want to make those forms “pop out” and off the surface of a flat plane. Alas, it all starts with a quick sketch. See below, just a series of light loose free flowing lines take the lead, forward ->

Here we have a dude posing for a profile style portrait. Most likely, this is inspired by the NYC B-Boys from the years 1983 – 87ish. Either way, it’s nostalgia for me. Once the sketch feels good, I’ll break out the paper and x-acto knife. I keep telling myself that one day Ill work with another material other than paper for these works, perhaps wood or metal.. It will happen, I can foresee it for sure, hang in there. Im using a white bristol paper for the cut outs, I believe is the vellum type and not the glossy, but either or will work just fine. I love to cut paper and the whole medium of paper art in general.

Paper cut-outs, also known as paper cutting or Kirigami, is a traditional art form that involves cutting shapes and designs out of paper. The history of paper cutting can be traced back to ancient China and Japan, where it was practiced as a folk art. The Chinese and Japanese would create intricate designs, often featuring animals, plants, and mythical creatures, and use them as decorations for festivals and special occasions.

Using the sketch above, I apply the “map” of the shapes and forms that I see. Sometimes I redraw those forms on the paper that I will cut out, and sometimes I just “draw” with the x-acto knife to recreate the forms. Sometimes, it’s a combination of both of those techniques. There is also a series of “out-take / byproduct” cut outs that do not make the final piece, those can be saved and used for the next piece, obviously!

More history, for context – the art of paper cutting spread to other parts of Asia, including Korea, where it evolved into unique styles and techniques. In Japan, for example, paper cutting was used to create delicate and intricate designs for paper lanterns and screens. In Europe, paper cutting was popularized during the Renaissance and was often used to create elaborate decorative patterns for books and other printed materials. Check the bottom of this post for a list of other artists that work with the medium.

I layer the forms on top of each other to compose the arrangement as a whole, its fun to watch it all come together, in the next phase, you will need some kind of durable tape or you can make little paper forms that can be pasted to both sides of the forms as they stack, this will create the gauge and depth of the piece once it is placed onto the wall.

This is the final composition above, I love it! I used a roll of duct tape to make small cylinder forms that connect the pieces together, the piece as a whole comes “off of the surface of the wall” by about 1.5 – 2″ inches – you can play with this a bit but keep in mind, the tape makes the piece heavier and it will want to comply with gravity 🙂

I hung the piece (also temporarily adhered via the same duct tape) for the photoshoot and to also get a good look at how it will function on the wall. I have an old painted fire place in my studio that is a great surface for hanging things, I love the contrast of textures between the bricks and the paper, as you know, the shadows will be super cool to see too.

Once I had the whole piece constructed I took a few pictures of it. I immediately wanted a clean vector line drawing of the whole character. I brought the photo into adobe Fresco and used a vector brush to draw this lovely variation. This is how my brain works, I switch paths because I know they are really pipelines to the “next thing” that I will push this to, so forward we go. I can see this potentially becoming a new logo for an aspect of my design biz, or at least a new t-shirt in the classic newyawk series

Then, it was light source and photo shoot time. Im not really happy with these picture as traditional “photographs” as I know I can do a much better job, but, as a series of “sketches” for a planned photo shoot, these will really help to make those plans a reality. I love neon colored lights. I have a bunch of them from various places and spaces that I found on the internet. Amazon has a great selection of flashlights with various colored light options. Get a few and play around with how the light can effect your work and the shadows that it creates. This is where the depth and gauge of your pieces play a role. The photos below are also a part of the same session, which all took place over a few days. What do you think? Shall I make more?

In the 20th century, paper cutting experienced a resurgence in popularity as an art form in its own right. Notable artists who have contributed to the art of paper cutting include:

  1. Béatrice Coron: A French artist who has created intricate and expansive paper cut-out installations for public spaces and galleries around the world.
  2. Yoo Hyun-mi: A South Korean artist who creates paper cut-outs that explore themes of identity and cultural heritage.
  3. Hina Aoyama: A Japanese artist known for her intricate paper cut-outs of animals and natural landscapes.
  4. Elsa Mora: A Cuban-American artist who creates whimsical paper cut-outs that often feature fantastical creatures and characters.
  5. Hunt Slonem: An American artist known for his large-scale paper cut-outs of birds and butterflies.
  6. Xiyadie: A Chinese artist who creates intricate paper cut-outs of traditional Chinese motifs and landscapes.
  7. Hari and Deepti: An Indian artist duo who create mesmerizing paper cut-out scenes using layers of intricately cut paper.
  8. Karen Bit Vejle: A Danish artist known for her intricate paper cut-outs that often feature patterns inspired by nature.
  9. Nikki McClure: An American artist who creates minimalist paper cut-outs that often explore themes of motherhood and nature.
  10. Wu Jian’an: A Chinese artist who creates paper cut-outs inspired by traditional Chinese art and mythology.

 

Welp, if you got this far, many thanks! Much more to come!

2023 – 2024 – NET-ART OPEN-CALL for Submissions!

It’s that time Again!

The NET-ART OPEN-CALL for Submissions continues this semester!

FALL 2023 – Spring 2024 Edition

What does this mean? What is NET-ART on the Commons?

The NET-ART 2023 – 2024 academic calendar is now accepting submissions on a rolling proposal basis in the following criteria:

  1. Electronic Media / Experimental Pedagogy
  2. Animated GIFS
  3. Digital Art
  4. VIDEO ART / Experimental Film
  5. NET-ART (Works created in and displayed in a web browser)
  6. Class / Course Collaboration
  7. Digital & Analog ZINEs
  8. Curatorial (A Curated Group Exhibition)
  9. Solo Exhibition
  10. Related “Otherness” pitched to us

Looking for useful tools, apps & tutorials to get your submission started? CLICK HERE!

Looking for examples of “what” has been submitted previously? Explore here!

a colorful image of a subjective landscape from another world

The NET-ART Submission Guidelines:

Submissions may be generated by CUNY faculty, students of all levels, alumni & community members. CUNY classes/courses may also submit collaborative proposals as a group. CUNY faculty & students may also collaborate with others from outside of CUNY as well.

All submitted works will be featured and published as individual blog posts as well as added to existing galleries on the NET-ART website.

Depending on the submission’s proposal, relevant and in context, various submissions will be published and exhibited as an individual page created specifically for the project.

All submissions should be described in written detail with a clear vision, context and meaning. Supporting images and links should be provided as well.

Authors of the submissions and their collaborators must be willing to participate, respond to comments and expand upon their projects with incoming queries via the commons, twitter and beyond.

The purpose of exhibiting submissions in various categories displays a platform for creative and experimental methods of pedagogy. Please consider how your work will contribute to a larger whole that will be archived for teaching, learning, reference and posterity.

 

We anticipate your submissions!

Question, Proposals & Submissions can be sent via e-mail to:

rseslow@bmcc.cuny.edu

Exploring Digital Art and Design on the Commons – A Workshop

“Exploring Digital Art and Design on the Commons: Techniques and Applications for the Classroom and Beyond”

Wednesday, May 11th 2022 – 11am – 12:30pm

Welcome!

This presentation is for the CUNY GC / Teaching & Learning Center’s Open & Digital Pedagogy Wednesday Workshops Series.

Hosted by Anthony Wheeler & Ryan Seslow

Welcome All!

This workshop will be conducted and archived from this blog post here on this website.

This website is chock full of resources so please dig in!

PS – This post will also receive a few updates from time to time as contrast creates more inspiration! I hope to share the recorded zoom workshop info as well (if possible)

This post is also a creative snippet and reflection of what is possible here on the commons. (Im a big fan!)

 

an abstract digital illustration consisting of many graphic assets

 

So, What is Digital Art? – via wikipedia

“Digital art is an artistic work or practice that uses digital technology as part of the creative or presentation process. Since the 1960s, various names have been used to describe the process, including computer art and multimedia art. Digital art is itself placed under the larger umbrella term new media art.”

 

Some Digital Art History -> a timeline

A bit more here <–

and a bit more here as well <–

 

Questions to Ponder?

What is the creative potential of an image?

What is YOUR creative potential in relationship to an image or images that you feel connected to? 

How can intuitions, feelings, philosophies and or inspiration play a role in image-making?

You do NOT need permission to experiment with digital image making / digital art, so let’s get to it!

The academic commons is a perfect example of a platform (WordPress) that both supports and compliments image based content. File formats like .JPG or .PNG work well here! Let’s begin our reign of creative image-making and take over!! 

 

LETS MAKE SOME DIGITAL ART!

 

We will experiment with some great “Free to Use” Digital Tools:

Lets create a page using mmm.page  – https://mmm.page

mmm.page is a web browser based digital collage making platform / space. It works perfectly in your web browser. It also works on mobile devices!

 

Here is an example I made with mmm.page:

https://mmm.page/ryanseslow.main

 

*I pre-prepared a series of transparent graphic assets that you can download and use for this, but feel free to make and discover your own, especially if there is specific context to your ideas. Here is the shared folder link:

https://drive.google.com/drive/folders/1ZWB0jL_z_iU9mH2rf3Imthk4AUpYYRGi

 

a surreal arrangement of objects and things placed into a situation..

 

Places to find Images online – Creative Commons based:

Pixabay.com – great resource for images and transparent assets! (we will use this for the workshop)

National Gallery of Art  With the launch of NGA Images, the National Gallery of Art implements an open access policy for digital images of works of art that the Gallery believes to be in the public domain.

Digital Public Library of America The Digital Public Library of America brings together the riches of America’s libraries, archives, and museums, and makes them freely available to the world.

NYPL – The New York Public Library Digital Collections Archive

Flickr CC – Creative Commons on Flickr.

Gif Cities – Internet Archive

The Noun Project –  “Graphic Icons for anything”

Open-Access – Digital Collection – The Metropolitan Museum of Art

Giphy – the web’s largest search engine for animated GIFs!

 

Web Browser and FREE Digital Tools to Work with:

mmm.page – https://mmm.page

photopea – is a free web browser based digital image making and manipulating application, we can alter and manipulate and prepare images in this space! – https://photopea.com

Remove Image Background – https://www.remove.bg/

PIXLR – https://pixlr.com

Image Conversion Tool – https://convertio.co/

Vectorize an Image – https://vectorizer.com/

vectr – https://vectr.com

Glitcher – http://akx.github.io/glitch2/

Image Glitch Tool – https://snorpey.github.io/jpg-glitch/

Glitchatron – http://www.errozero.co.uk/glitchatron/#

Gimp – digital art making / photoshop-esque alternative – https://www.gimp.org

Trianglify Generator

Trianglify Generator 2 

 

Special Ops agents find themselves displaced into an art gallery

Useful Essays & How-To’s from this Website:

The Byproducts Poster of Twenty Twenty One

A Drama in Monotones, the tutorial..

Cut-N-Paste-Analog-N-Electronic-Ness

mmm.page Creative Awesomeness

Ink Jet Printer Print Remixing in the Studio

The Graphic Design for Websites, A 2019 Workshop

 

Please feel free to share your sentiments, questions and feedback in the comments section below! Let’s think of that space as a way to contribute to this post.

PS – Check out more on my website – ryanseslow.com or follow me on twitter or IG

Many thanks!