Tag: GIF

Scott Rummler – Frequency Based Art

 The NET-Art Website is pleased to share: “Scott Rummler – Frequency Based Art”

“Artist makes painting that can’t be photographed, breaks blockchain.”

Scott Rummler has developed a frequency-based painting style that breaks with the major concepts underlying visual art and digital representation.

The works are minimalist white paintings but emit frequencies that create a rainbow of colors when viewed though a digital camera. As a result, each photograph of the same painting looks different. The work breaks the 1:1 relationship between object and image that is fundamental to a wide variety of artistic and scientific disciplines.

They can even sometimes change the settings on mobile phone cameras – without causing any damage.

Photographs of the paintings break new conceptual ground in digital NFT art. They are registered in an unbreakable ledger – but because the physical paintings don’t have a consistent digital appearance, they ‘escape’ its technical confines. So they are part of the blockchain while simultaneously breaking it. 

Rummler developed the technique, which has to do with the complex interaction of paint, light, and perception, with input from visual science PhDs at RIT.

He uses paint rollers – a very common item that’s never been considered in the realm of fine art. But it has the key qualities Rummler was looking for. 

“When I hit on the rollers I knew right away it was what I had been looking for. It’s the simplest and most familiar, and also the least artsy and most radical. Ultimately it’s the most profound too, because we’re talking about a circular, time-based technique that turns the fundamentals of pictorial composition upside-down,” he says.

“During Covid, I came upon the idea that art is the one thing you have to see in person. So why not make paintings that can’t be photographed so you have to see them in person? I wanted to create art that transcends the limits on what a gallery should be, and what technology, vision, and art can be.”

Frequencies have been used for centuries by Eastern medicine – and more recently by Nikola Tesla and modern technologists. 

But for Rummler, it’s all about the art.

“Art has always been about frequencies. There is something unique and transformative that can’t be easily captured. I’m simply highlighting that fact.”

 

We got a chance to ask Scott a few extra questions during our interactions via e-mail:

 

Net-Art: Who are some of your favorite artists through out history – pre-1990? Who are some of your favorite artist post-1990? What stands out about their work that compels and inspires you? 

Scott: Pre-1990 I would say Vermeer and also Rothko.  Two very different artists, but they were the only ones whose work impacted me so profoundly that I was overwhelmed and had to walk away. Post-1990 lately it’s been Dan Flavin. He was a friend of an artist I knew, Michael Venezia, and he worked with light. I guess I got back to my roots a bit and he became more top of mind. Other than that I would say guerrilla type artists, particularly those that resisted conformity when the  mandates got a bit out of hand here in NYC.

 

Net-Art: With more and more technologies becoming both accessible and immediate, do you think that applied artists will eventually venture into integrating digital technologies into their work? 

Scott: Art should transcend any particular medium. Digital will continue to adopted at a slow but steady pace. The big change may come when we see a new system of art, galleries, and museums. I saw a bit of that in the 80’s with Mary Boone and the East Village, and more recently with NFT art. But it hasn’t really happened yet. The financial side of art has been a bit obscure, or even dodgy at times, and the media coverage sometimes borders on propaganda, so maybe those things have to change.

 

Net-Art: Do you collect the work art of other artists, if so, what is the most recent piece that you have added to your collection?

Scott: I don’t collect art. I live a very minimalist lifestyle, my place is like a bunker! But I feel like I’m ready for a change.

 

Net-Art: Do you have a defining story or moment where knew that you were or had become an artist? Can you reflect on this and share a story with us?

Scott: My first art professor, Archie Miller, was a bit acerbic, and he didn’t give me very good grades, so I assumed he thought I was an idiot, but I volunteered to help him make the Fred and Ginger sculpture that is in Rochester, NY on Scio Street. When I told him I was thinking of becoming an art major, he said “The world doesn’t need any more artists. But maybe you feel like it’s something you have to do.”

I said “Yes, that’s the case.”

I found out later he thought I was one of his best students, so I guess that was his way of motivating me. Since then, any time I had really good – or really bad – news, he was the one I called. Should have called more often though [he died not too long ago].

 

 

 

An Ocean in Your Sky – A Video Art Exhibition

an animated GIF of a city in the middle of a red ocean

AN OCEAN IN YOUR SKY

“An Ocean in Your Sky” Animated Video, 2022, by Ryan Seslow

–> VIEW THE FULL ONLINE EXHIBITION HERE <–

 

A story about change..

We will all face times in our lives where we must shed a role, identity and perception of ourself that we no longer are.. Perhaps that metamorphosis can be intentionally induced through a form of creative metaphoric narrative? The medium may be generated through meditation, a gaming engine, animation, video and the written word. That is one small formula, this is my attempt to integrate and simulate such a thing…

The “pieces” in the exhibition contain a series of written passages, looping animations and aesthetically stylized videos. The artwork as a whole is soundless. I believe that there is great depth and beauty in soundlessness. It is an overlooked medium and energy source that hearing people take for granted. The intention of the soundlessness is to provoke the viewer to go inside of themselves and connect to that pending emotional state that needs to be faced. But “how” does one know once it has shed a self-perception of themselves?

That evidence can only arrive through a metric of “time” spent in new and contrasting experiences..

Or perhaps, I am simply wrong. I’m OK with that..

 

–> VIEW THE FULL ONLINE EXHIBITION HERE <–

2022 – 2023- NET-ART OPEN-CALL for Submissions!

It’s that time Again!

The NET-ART OPEN-CALL for Submissions continues this semester!

FALL / SPRING 2022 – 2023 Edition

What does this mean? What is NET-ART on the Commons?

The NET-ART 2022 – 2023 academic calendar is now accepting submissions on a rolling proposal basis in the following criteria:

  1. Electronic Media / Experimental Pedagogy
  2. Animated GIFS
  3. Digital Art
  4. VIDEO ART / Experimental Film
  5. NET-ART (Works created in and displayed in a web browser)
  6. Class / Course Collaboration
  7. Digital & Analog ZINEs
  8. Curatorial (A Curated Group Exhibition)
  9. Solo Exhibition
  10. Related “Otherness” pitched to us

Looking for useful tools, apps & tutorials to get your submission started? CLICK HERE!

Looking for examples of “what” has been submitted previously? Explore here!

a colorful image of a subjective landscape from another world

The NET-ART Submission Guidelines:

Submissions may be generated by CUNY faculty, students of all levels, alumni & community members. CUNY classes/courses may also submit collaborative proposals as a group. CUNY faculty & students may also collaborate with others from outside of CUNY as well.

All submitted works will be featured and published as individual blog posts as well as added to existing galleries on the NET-ART website.

Depending on the submission’s proposal, relevant and in context, various submissions will be published and exhibited as an individual page created specifically for the project.

All submissions should be described in written detail with a clear vision, context and meaning. Supporting images and links should be provided as well.

Authors of the submissions and their collaborators must be willing to participate, respond to comments and expand upon their projects with incoming queries via the commons, twitter and beyond.

The purpose of exhibiting submissions in various categories displays a platform for creative and experimental methods of pedagogy. Please consider how your work will contribute to a larger whole that will be archived for teaching, learning, reference and posterity.

 

We anticipate your submissions!

Question, Proposals & Submissions can be sent via e-mail or via Twitter to:

rseslow@york.cuny.edu  /  @ryanseslow 

The Byproducts Poster of Twenty Twenty One

a big poster of many many small illustration organized into visual order

“The Byproducts of Twenty Twenty One” 2021, Digital Illustration / Poster – (click the image to enlarge)

 

The Byproducts Poster of Twenty Twenty One..

(originally posted to ryanseslow.com but there is context here. Publishing this here will publicly hold me accountable to turn this into an assignment)

Wow, it’s the final day of December, and 2021 is coming to an end. This has certainly been a challenging year..

It’s that time of the year when I get very reflective about my work. This meditation puts a focus on my personal work as an artist, as a professor (just finished my 19.5 years) and as a designer solving various problems for my clients both ongoing and new. A lot has been completed this year. Im proud of my work and of this blog too (more on that soon)..

Behold below, the byproducts poster of 2021! I have been meaning to turn this idea into a class assignment for my intro graphic design and illustration students for a while now, it always seems to escape me writing up the specifications for the project.. Perhaps it’s because the project and exercise itself is so much fun that I I keep it to myself! Let’s change that this coming year! (see, accountable..)

“Byproducts”.. what do I mean by “byproducts”.. well, I see it as a “secondary thing” or results that have been created or generated as a result of another intention. It’s incidental. About 85% of the graphics in the poster below were created in 2021, the other 15% are iterations and extensions of existing graphics taken from the last few years. I have been making art and design consciously for over 35 years.. (omg). This duration in and of itself results in a large repository of “things and stuff” that has been created over those years. Im pretty meticulous at organizing things so its very easy to find files by context and year. I love the idea of having a digital repository of my work on hand. The beauty of this poster (in my opinion) is the display of “orderly chaos”. The composition building process is a challenge and a puzzle. A design problem created on purpose to find harmony and unity by arranging shape, form, color and scale. Byproducts in this context are the result of the “unused things” that were created for specific purposes but didn’t make the next or final cut on a project or concept’s decision making. It doesn’t mean that these things don’t have value. They certainly do, and I love re-contextualizing them. Im giving these things utility by applying them as a promotional poster. A consolidated image of variety, aesthetics, styles and visual candy. A nice representation of how much I love to work this way and the work I love to make. 

The more time I spend looking at this iteration the more I realize I can add to it, or how I can re-compose it. I said it was a “poster” but we all know by now that it could be so much more. Imagine how this would look installed as a large wall piece applied into a clean white walled gallery? Hmmm.. 

When I posted this on a few of my social media profiles I immediately received inquiries if the piece would be minted as an NFT, or if the piece would be available as a physical print? I love all of these ideas and will let them dance in my mind for a few more days.

Happy 2022!

The Legacy & Preservation of an Original Idea

“The Legacy & Preservation of an Original Idea”

2021, Digital Illustration & Animated GIF by Ryan Seslow

A series of two new art-works, 1 animated and 1 static.. its time for a another reactive / reflective writing assignment. Let us view and reflect upon the art work below. The artist has left us with his intention about the work, but does that “add up” for you? What do you see? Let’s first break down the objective aspects of the images and then move on to the subjective and less formal meaning, shall we?

1. The Legacy – The Forever Animated Loop of the Ego..

2. The Preserved – The Forever Static Preservation of the Ego..

The concept of the artwork is derived from our ego-centric human thinking..  

We all want to believe that our individual “ideas” are original, unique and new.. We want to leave a legacy here on this planet.. and we want to make this happen over and over again. We want to believe that we are unique but also a part of the oneness of this world. We grapple with this, especially as artists. Deep down, we know the truth, that all ideas are built by an energetic collective continuum of the creative human potential.. everything is a remix. This series aims to capture the illusion of this statement as a single idea, contained and persevered both static and looped, living on forever..

 

 

  1. Above: (click the image to enlarge)The Legacy & Preservation of an Original Idea, The Legacy, 2021, Animated GIF

 

2. Above: (click the image to enlarge) The Legacy & Preservation of an Original Idea,The Preserved, 2021, Digital Illustration

 

The Communication Game – Animated Video

The Communication Game – 2021 – Animation

Duration – 00:16 (set to loop), Size: 1080px X 720px

“The Communication Game” is a new animation by Ryan Seslow. Derived from an ongoing frustration with communication, accessibility and technology, the animation asserts itself through an overpopulated, heavily manufactured interface. Fragments of 3D models stiffly role-play as video game characters and jockey over each other in various scenes, situations and actions. The visual aesthetic is gritty, grainy and degenerated. The soundless video flows on a loop that creates a feeling of ongoing struggle as the viewer attempts to follow its chaos and understand what is being communicated..

 

In the comments section below generate a response that addresses your connection or disconnection to the animation.

What do you see? How does the animation affect you?

Can you relate to communication frustrations? If so, how and where?

Where do you see or experience this the most? 

 

2,500 Extra-Credit points will be given to all who respond and react!

 

A Drama in Monotones, The Tutorial..

A Drama in Monotones, The Tutorial

Early June, 2021, A new series of Digital Illustrations & Animated GIFs

(This post is an adaptation from my personal website, it has context here as it serves as an example and prompt for reflective writing about one’s process. How may you turn this into an assignment?)

Welcome to yet another new series of art works! Let’s talk about how they come together while we appreciate them, shall we? I have always felt that writing about my process itself is a very helpful way for me retain it and expand upon it. I always find myself inspired by the process itself, so why just narrate it inside my own head… I like to share, as you know! Lets examine, how did this series start? Where does it all come from? Where will it go? What am discovering in the process that I should make a note of? Let’s take a look. Im a big fan of open education and learning from others, I hope this post can help you! Scroll down and take in these first two illustrations.

 

“The Untitled Minimal Setting”, 2021 Digital Illustration

 

“The Untitled Minimal Setting II”, 2021 Digital Illustration

The two images above really fueled this whole series below. I know, that may seem strange, but this is what may happen sometimes with process. Sometimes I simply create an arbitrary “scene / setting” first, but it was really through some random experimenting this time. I knew that I wanted to work in monotones and play with some single color values. The trees in the illustrations above came as ready made graphic assets. It is a part of a photoshop brush plug-in set that I found online, (there are tons of free brush tool plug-ins out there for photoshop..) I applied the tree as a solid color image into a flat landscape that I made and duplicated it to use as a shadow on the ground. I then added a gradient overlay to the tree’s layer and I duplicated the trees and the shadows as layers. I placed them all into the composition. I made a few other variations of this scene but these two above are my favorites. This was all done in adobe photoshop.

Next..

I now knew that I wanted to add “something” or “someone” into the scene that I had just created. A narrative or perhaps a snippet of “life happening” in a fun or other-worldly way. I kept thinking about the nostalgia that childhood cartoons had and continues to play in my art. I also wanted to make this image move, animate and loop. I recalled something… oh yes, that drawing that I made a few months ago, those cool looking line characters were still waiting for me to activate them! The image above (click on it to expand and make it bigger) was a part of series of characters that were drawn with a stylus in adobe illustrator with my wacom tablet. Those smooth vector lines are so much fun to make and are also editable as paths. This makes it really fun to alter and stylize. I began to deconstruct the image and isolate several parts.

 

As I mentioned, from the big drawing above I derived a few fragments and played with them. I reconstructed them into new forms and assets to start making a new character with. I mean, sky is the limit here and I love discovering the possibilities to expand things into new works. Once I was happy with my new graphics I colorized them and isolated them onto one page. I brought the new illustrator file back into photoshop and made individual files and layers for each asset. I realize now that I only focused on the upper torso and the arms of the character but thats OK for now as I can always continue forward if the inspiration keeps stoking the fire for more! Haha, I know that it will!

 

This was the first composition of the new character placed into the setting. Once I did this I knew that I could easily animate it too. I still really like the static illustration and it forced me to make another one, which you see below (haha, and a few more!) The illustration below is a bit more abstract and possibly even more fun to look at, what do you think? I kept going.. obviously, wouldn’t you? 

 

It was fun to make this variation, and.. once I did, I decided to send all the individual assets to my phone and play around there too. There are so many ways to use mobile devices for digital marking.. that is another story for another post as go forward. I love the tension that different devices and interfaces give in terms of their screen resolutions and how things look across multiple devices or outdated tech.. For example, this week I will pull this image up on an old MacBook laptop that I have from the year 2009. I’ll take a few screen shots of it and transfer it to a mini DV tape and play it back through an older monitor, or something like that. Those screen captures and variants taken from things like a mini DV tape are so much fun to play with.

 

This illustration above was composed from those same assets using my iPhone. I used the “Glitch’e” app (check the app store or google play) to bring it all together (as layers) and play with the color. It is over saturated on purpose to give the impression of a bit more intensity and a warmer temperature in the “scene”. The cropping of the composition leads us to think that “something or someone” else is also participating in the dialog.

Does it work? Ok, let’s animate this thing!

 

Then.. it was finally time to fire up adobe after effects and bring this guy to life. First, I put that background on a seamless directional loop to the left (I expanded the background layer / screen by twice the length of it) so that the character would appear to be moving forward in a walk cycle. This is my first iteration of this animation cycle. I like it so far but I want to do more with it. I need to fix a few of my puppet warp movements, or should I make it “glitch” more? Hmmm, Ill play with it a bit more and already think I have another idea..

 

Welp, as I mentioned, once things get going, its kind of hard to stop pushing the limits with creativity. I started to bring in “other elements” from things that were previously made. I make a ton of graphic assets from my illustrations and applied art works. This is the beauty of digital art, there is such a powerful immediacy to aspects of it. Of course, making the assets can be super time consuming depending on what you are doing. For example, working with the pen tool in photoshop or illustrator.. either way, its good practice and the assets are always waiting for you! I kept going and made things a bit more abstract… Thoughts?