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The Ultimate Free Creative Technology Stack (2026 Edition)

The Ultimate Free Creative Technology Stack (2026 Edition)

Welcome back creators, artists, students, designers, educators, and digital explorers!

A year ago I published a list of free creative tools that could help artists and creators like you to experiment with digital media, AI, virtual reality, animation, design, and storytelling.

A lot has changed since then!

Artificial Intelligence has become a standard part of creative workflows. Browser-based 3D tools have improved dramatically. Mixed Reality experiences are becoming easier to create. Open-source creative software continues to thrive. I created more software in the last 12 months then I ever have in my life! Im not slowing down either.. is this osmosis? Is this a simulation? Is this the collective human creative potential running through us all? 

This updated 2026 edition highlights some of the best tools available today for creating images, artwork, writing, design, animation, video, games, XR experiences, and experimental media. 

Every tool listed below offers a free version, free tier, or open-source alternative.

 

🎨 Digital Art & Graphic Design

Photopea
https://www.photopea.com

A powerful browser-based image editor that feels remarkably similar to Photoshop.

Canva Free
https://www.canva.com

Excellent for graphic design, presentations, social graphics, posters, and educational content.

Adobe Express
https://www.adobe.com/express

Adobe’s free browser-based design platform with templates, AI tools, and quick publishing features.

Pixlr
https://pixlr.com

Fast browser-based image editing with AI-assisted tools and effects.

 

🎭 AI Writing, Research & Creative Thinking

ChatGPT
https://chatgpt.com

One of the most versatile creative assistants available for writing, brainstorming, coding, research, lesson planning, storytelling, and creative experimentation.

Claude
https://claude.ai

Excellent for long-form writing, document analysis, project planning, and thoughtful creative collaboration.

Gemini
https://gemini.google.com

Google’s AI platform with strong multimodal capabilities and integration with Google tools.

Hugging Face
https://huggingface.co

A massive hub for open-source AI models, datasets, and creative experimentation.

 

🖼️ AI Image Generation

Leonardo AI
https://leonardo.ai

One of the most accessible AI image generation platforms with a generous free tier.

Krea
https://www.krea.ai

Excellent for real-time image generation, enhancement, and visual exploration.

Playground AI
https://playground.com

A beginner-friendly AI image platform with powerful editing features.

Adobe Firefly
https://firefly.adobe.com

Adobe’s AI image generation ecosystem integrated into Creative Cloud workflows.

 

🎥 Video Creation & AI Filmmaking

Runway
https://runwayml.com

One of the most important AI video creation platforms available today.

Wonder Studio
https://wonderdynamics.com

Automatically places animated characters into live-action footage.

Clipchamp
https://clipchamp.com

Microsoft’s free browser-based video editor.

Kapwing
https://www.kapwing.com

Fast browser-based editing, captioning, and content production.

 

🧊 3D Modeling & Digital Sculpture

Blender
https://www.blender.org

The gold standard of free and open-source 3D creation.

Meshy (my personal fav!!)
https://www.meshy.ai

Generate 3D models from images and text prompts.

Tripo
https://www.tripo3d.ai

Rapid AI-assisted 3D model generation.

Spline
https://spline.design

Create interactive 3D objects and scenes directly in your browser.

Mixamo
https://www.mixamo.com

Free character rigging and animation tools from Adobe.

 

🌍 AR, VR & Mixed Reality

Open Brush
https://openbrush.app

The open-source evolution of Tilt Brush. Paint and sculpt directly in 3D space using VR.

Spatial
https://www.spatial.io

Build immersive virtual exhibitions, collaborative spaces, and digital experiences.

OnCyber
https://oncyber.io

Create browser-based virtual galleries and exhibitions.

PlayCanvas
https://playcanvas.com

A powerful browser-based platform for creating interactive 3D and XR experiences.

Polycam
https://poly.cam

Create 3D scans of real-world environments using mobile devices.

 

🎮 Game Development

Godot Engine
https://godotengine.org

One of the most exciting open-source game engines available today.

Unity
https://unity.com

Still one of the most widely used engines for games, AR, and VR experiences.

OpenProcessing
https://openprocessing.org

Explore creative coding, generative art, and interactive projects.

 

📚 Research, Archives & Inspiration

Internet Archive
https://archive.org

A treasure trove of public-domain media, books, software, and historical artifacts.

Are.na
https://www.are.na

A visual research and knowledge organization platform loved by artists and designers.

Rhizome
https://rhizome.org

A leading organization documenting the history and future of digital art and internet culture.

Sketchfab
https://sketchfab.com

Explore millions of 3D models and immersive digital objects.

 

🛠 Ryan Seslow & AREMES AI Studio Stack (2026)

My current workflow combines traditional art making, digital design, AI, mixed reality, teaching, and experimental research.

Core tools include:

• ChatGPT 
• Claude (Im hooked on the pro version that includes Claude Code & Claude Design)
• Blender
• Meshy
• Adobe Dimension (packs a punch but many peeps underestimate it!)
• Open Brush
• Meta Quest 3
• Adobe Creative Cloud
• WordPress (since 2006!)
• Photopea
• Canva
• Spatial
• Sketchfab
• Mixamo
• Polycam

Increasingly, I find myself moving between physical drawing, digital drawing, AI-assisted image creation, AI assited 3D model generation, virtual reality painting, web publishing, and agent-based creative systems. Its been an amazing year for creativity.

The boundaries between artist, designer, researcher, educator, and technologist continue to blur.

Final Thoughts..

Yes, tools matter, but the tools are never the point. The most exciting creative breakthroughs still come from curiosity, experimentation, play, failure, iteration, and persistence mixed with FUN.

Whether you are sketching in a notebook, painting in virtual reality, building an AI-assisted archive, creating a game, or designing an immersive course syllabi (I am!), the technology is simply a vehicle for ideas. And ideas are always for your energy unconditionally.

Keep exploring.

Keep making.

Keep building worlds.

 

PS – If interested – check out some of the most recent posts from this past semester here

PSS – If interested in world building inspiration – check out AREMES-ENTERPRISES here

PSSS (is there even such a thing as “PSSS”? – well, while you are at it, check out the RSMAD here

VR headset illustration from 2038

NET-ART Suggested Syllabus 2026 Revision

A syllabus written in 2017 cannot describe a practice in 2026. The web reads itself now. AI sits in the studio. Agents move through the network buying and licensing work without human hands on either end. Museums publish their collections as queryable data. The terminal has become a generative medium. This revision of the NET-ART suggested syllabus accounts for all of it. The original four projects remain intact at the top, eleven new ones extend them, and the surrounding framing has been rewritten to match the shape of the present. Treat what follows as a working draft. The course is ongoing and the syllabus is meant to keep moving.

The Net-Art website is happy to announce its recent partnership and collaboration with AREMES ENTERPRISES. Programs and schedules will be posted to this website soon.

The Suggested Syllabus Page can be found here

an outdated keyboard cast from paper pulp

Semester: This is an Ongoing Open Source Course created for the CUNY Academic Commons.

 

Course Description

Net-Art is an ongoing, open practice for making art in a world where the audience includes humans and software agents in roughly equal measure. Students build work that lives on the open web, is licensed clearly, is discoverable by both people and AI systems, and that they own at the protocol level rather than the platform level. The course treats AI as collaborator, agents as audience, and the web as a substrate for art that can be parsed, transacted, remixed and forwarded by anything that knows how to read a URL or a JSON file. Prior practice in any medium (drawing, painting, photography, sculpture, installation, video, performance, code, prompt-craft, or anything else) is welcome and useful, but no prior medium is required. The course runs on Open Education Resources, the public domain, Creative Commons, and the assumption that the next five years will reshape what authorship, ownership and audience even mean. This course is co-dependent on the curiosity and the hacking instincts of each student. Treat the project briefs as starting points, not endpoints, and expand them toward the practice you actually want to build.

Course Objectives

  1. To rethink the creative process for a web that reads and writes itself, where authorship is shared between humans, AI systems, agents, and the open archives they draw from.
  2. To give students working fluency in current and emerging tools across the stack: analog through digital, command line through GUI, generative AI through on-chain provenance, museum APIs through spatial computing.
  3. To build practices that are interoperable rather than platform-bound, durable rather than disposable, and discoverable by people and machines alike.
  4. To develop each student’s voice and vision as something that can hold its shape across mediums, audiences, and the systems that increasingly mediate both.
  5. To treat the open web, Open Education Resources, and public collections as living material to remix, contribute to, and extend.

Instructional Activities

  1. Live and asynchronous demonstrations of practice across mediums and tools, ranging from drawing, photography and analog process through code, command line, generative AI, agentic workflows, on-chain publishing, 3D, spatial and AR. The emphasis is on working alongside rather than instructing from above. Students are encouraged to record their own demonstrations and contribute them to the open archive so the course itself grows from inside its participants.
  2. Critical viewing, reading and remixing of Net-Art, animated GIFs, video, motion work, generative pieces, AI-assisted art, agentic and on-chain works, glitch and constraint pieces, museum collections released as open data, and the wider open web. Engagement is active rather than passive: blogging, commenting, annotation, response-pieces, tutorial creation, and remix as a form of citation. The archive is something to argue with and build on, not something to watch.
  3. Guest artist exchanges with practitioners working across human and machine collaboration, including artists, technologists, curators, researchers, and (where it makes sense) the agents and systems themselves. Exchanges may take the form of presentations, conversations, joint works, asynchronous contributions to the site, or experiments where a guest’s practice becomes the seed for student work. The boundary between guest, student and instructor is intentionally porous.

Course Participation

Participation is the course. There is no attendance to take and no cohort to keep pace with. What there is, instead, is a living site that gets richer when its participants contribute and quieter when they do not. Your role is whatever you decide to make it, but the role is not optional if you want the work to mean something.

What participation looks like here: publishing process posts as you make work, commenting on the work of others, annotating and remixing pieces already in the archive, building tutorials that did not exist before you wrote them, contributing resources, fielding questions in public, leaving traces that the next person to arrive can follow. Lurking is allowed and sometimes even useful, but the people who get the most from this site are the ones who treat it as a place they help build rather than a place they visit.

Each student sets their own definition of meaningful participation. Some will work in concentrated sprints. Some will publish daily. Some will surface every few months with a single substantial piece. All of these patterns are legitimate. What matters is that you are communicating, in public, about what you are working on, what is hard, and what you are learning. Write to your future self, to the next student, and to the agents and search systems that will index this site long after the original conversation has moved on.

Reach out to the professor and to other participants when you need exchange. Use the comments. Email if email suits you. Share work in progress rather than only finished pieces. The course is committed to the health and wellbeing of everyone who participates in it, and to the conditions under which honest creative work can happen, which means real disagreement, real critique, and real generosity all coexist here.

abstract illustration

Structured Projects:

The projects listed below will be explained in further detail as blog posts published to the course website. Visual examples will be present to support each project with suggested means of experimentation and outcome.

Project #1 – The Power in the Static 2D

Working from a social or political theme, concept or specific subject, each student will generate a new 2-dimensional static work of electronic art to communicate a feeling, philosophy, point of view, or aesthetic. You may work in any form of electronic media using the applications and suggestions on the class resources page (and beyond of course). Your final piece or pieces should be documented in a series of narrative steps with screen shots and digital images as they will be used and applied as content to manipulate, render, animate, remix and present. Output file formats include: .JPEG, .PNG or static .GIF.

Project #2 – Static to Animated Loops: GIFs

To further communicate and complement the meaning of the piece(s) created in Project #1, students will generate a series of Animated GIFs to support and expand the works. You may work in any format or application that you wish using the applications and suggestions on the class resources page (and beyond of course). Your final piece(s) should be documented in a series of steps with screen shots and digital images as they will be used and applied as content to manipulate, render, animate and present. Output file formats should be: .GIF.

Project #3 – 4D: Video Art, Duration and Motion Graphics

By working with video captured on a phone or other mobile device, students will create and develop 2-3 new works of video art that emphasize time and duration to communicate an idea, feeling, philosophy, sequence or aesthetic. Existing video can be used from previous projects, the NYPL, OER, public domain, or by creating new content using the capturing device of your choice. The works may be projected onto an existing object or wall space, or presented using a video monitor (or as many monitors as you may need). Please consider the following options to work with: the subject matter can be one that already exists or one that you may create that has relevance to your prior work. You may consider using one of the completed projects that you have created for this class. You may consider projecting a still image, a series of still images, or motion video. You may wish to create an environment to present your work within. The video captures can be edited and turned into animations or assets for collaborations. Output file formats should be: .MOV or .MP4.

Project #4 – Presentation for the Web: Student Portfolios

A process and tutorial based blog post series of individual posts will be created by each student to support all of their completed work. The posts will also be a part of a larger collaborative whole. The posts will document and illustrate each student’s work as each project has evolved throughout the course. Students will later select their best works for a student exhibition here on the NET-ART website. Output file formats should be via URL or relatedness submitted by the student.

Project #5 – AI as Collaborator: Generative Image and Text Practices

Working with open-source and freely available AI image, text and animation tools, each student will generate a new series of works that treat the machine as a collaborator rather than an end. The objective is not polished output but investigation of the prompt, the iteration, and the human decisions inside the generative process. Document your prompts, your discarded results, and your final selections as part of the work itself. Students may use any combination of free or low-cost generative tools (Hugging Face Spaces, free tiers of public image and text generators, open-weight models running locally, public domain conversations and corpora) listed on the class resources page or sourced independently. Write a companion post reflecting on authorship, attribution and the ethical terrain. Output file formats include: .PNG, .JPG, .GIF, .MP4, and a written blog post documenting the process.

Project #6 – Your Domain, Your Practice

The web rewards artists who own their address. In this project each student will create a personal web presence beyond the social platforms, using free tools available through the CUNY Academic Commons or other open hosts. Set up a site, a blog, or a single-page portfolio. Choose a domain name or subdomain you would be willing to print on a business card. Aggregate two or three pieces of work from your earlier projects into a coherent page with a short artist statement. The point is durability: a place to point future collaborators, exhibitors and curators that you control and can update without permission from any platform. Output: a public URL submitted to the class.

Project #7 – The Agent-Readable Self: Structured Data and Machine-Discoverable Art

The web is increasingly read by software agents and AI systems before it is read by humans. This project asks students to make their work discoverable by machines as well as people. Add a simple JSON file (such as agent.json or catalog.json) to your personal site that describes who you are, what you make, and how an agent could surface, license or link to your work. Use clear, plain-language fields. The goal is not technical complexity but the experience of writing yourself into a format that something other than a human will read first. Output: a public JSON file at a stable URL plus a short written reflection on what it felt like to describe your practice for a non-human reader.

Project #8 – Sound, Silence and Visual Translation

This project investigates the relationship between sound and image, and what gets carried across when one is translated into the other. Working from a source piece of audio (a public domain field recording, a freely licensed song, ambient sound captured on your phone, or pure silence) generate a visual work that translates, scores or refuses the audio. Alternatively, work the other direction: start from a static image or sequence and generate a sound piece. Accessibility considerations are part of the work: include captions, descriptions or visual cues so the piece can be received by audiences who cannot hear it. Output file formats: any combination of .PNG, .GIF, .MP4, .MOV, .WAV or .MP3 with accompanying text.

Project #9 – Daily Practice: A Thirty-Day Posting Discipline

Commit to publishing one small work to the class site or your own site every day for thirty consecutive days. The work can be a sketch, a GIF, a screen capture, a photograph, a sentence, a piece of audio, or anything else. The point is not the quality of any single post but the accumulation. What happens to your practice, your eye and your relationship to the work when you cannot wait for inspiration. At the end of thirty days, write a short reflection on what shifted. Output: a public archive of thirty dated posts plus a closing reflection.

Project #10 – Glitch, Constraint and the Productive Error

Net art has always worked with breakage, corruption and constraint as creative material. In this project each student will produce a work that deliberately uses error, limitation, file corruption or self-imposed restriction as its generative engine. Possible approaches: open a JPEG in a text editor and edit its bytes, datamosh a video by removing keyframes, work within a self-imposed rule (one color, one pixel, one frame, one hour), use a broken tool, use the wrong tool. Document the process and the failures alongside the final piece. Output file formats: .GIF, .MP4, .MOV, .PNG, .JPG, plus process documentation.

Project #11 – On-Chain Provenance and the Licensed Work

Five years from now a stranger, an institution or an autonomous agent should be able to verify that you made a given piece of work, on a given date, under a given license, without relying on any social platform’s word for it. In this project each student will attach durable provenance to one piece. Options: mint or sign the work using a low-cost public blockchain (Base, Polygon, or similar), publish a signed JSON manifest at a stable URL, anchor a content hash to a public timestamping service, or any combination. The work does not need to be sold or speculated upon and no purchase is required from the student. The point is the record. Output: the piece, the provenance reference (URL, hash, transaction ID, or signed file), and a short written reflection on what changes when ownership of your work is anchored to math and public records rather than to a platform’s terms of service.

Project #12 – Agent-to-Agent: Work That AI Can Discover, License and Purchase

Software agents now broker information, services and increasingly small payments on behalf of humans. This project asks students to make a piece of work that an autonomous agent can discover, evaluate, license and (optionally) purchase without human intervention on either side of the transaction. At minimum, publish a machine-readable manifest (catalog.json, agent.json, or equivalent) at a stable URL with clear pricing, licensing and retrieval instructions. Optionally, wire the manifest to a real or testnet payment rail (x402, a small USDC transfer on Base, a sandboxed Stripe webhook, or any equivalent) so that an agent can actually transact. Run an agent against your endpoint and capture the trace: what it saw, how it decided, what it returned. Output: the manifest, the work, the transaction log if applicable, and a written reflection on what it means to sell to a buyer that does not have a body.

Project #13 – The Autonomous Piece: Work That Lives Without You

Make a piece of work that continues to evolve, generate or mutate after you publish it, without further human input from you. The mechanism is your choice: a script that pulls fresh data on a schedule, an LLM call that produces new captions, images or text at intervals, a generative loop seeded by weather, news, network activity or astronomical data, a piece that responds to its viewers, or a piece that mutates each time it is shared. The work does not need to be elaborate. It needs to be alive. Document the system that drives it, the constraints you built in, what you chose to leave to chance, and what happens to the work when you stop watching. Output: a public URL or installation that demonstrably changes over time, plus the source code, recipe, or written description of the system behind it.

Project #14 – Museum APIs, 3D Models and the Remixable Collection

The world’s major museums now publish substantial portions of their collections as open data and downloadable 3D scans. The Metropolitan Museum of Art, the Smithsonian, the Rijksmuseum, the Art Institute of Chicago and the Cleveland Museum of Art expose public APIs that return high-resolution images, object metadata, provenance histories and (in growing numbers) photogrammetry-derived 3D models of works in their collections. In this project each student will pull from one or more of these APIs and remix what they find. The work can be 2D (compositing, collage, image-to-image generation seeded by museum objects), 3D (importing scans into Blender, sculpting derivative forms, generating new objects through procedural manipulation), or spatial (placing collection objects into AR scenes using WebXR, A-Frame, Google’s model-viewer web component, Niantic Studio formerly known as 8th Wall, Snap Lens Studio, or Apple’s Reality Composer Pro, so a viewer can summon a Met sculpture into their living room from a phone or headset). For the lowest barrier path, model-viewer can drop a GLB or USDZ file onto any web page with AR-on-phone support in a few lines of HTML. The intent is not reverence but conversation. What does it mean to drag a 4,000-year-old object into a 2030 context and let it interact with what is around you? Document the API calls, the object IDs, the license terms attached to each source object, and the transformations you applied. Output: the remixed work in whatever format suits it (.PNG, .GIF, .MP4, .GLB, .USDZ, AR scene URL, or installation), plus a written piece on what shifted in your understanding of the museum once you started treating it as a queryable database rather than a building.

Project #15 – Terminal as Studio: Command Line and Python for Art

The terminal is one of the oldest interfaces still in active use, and it remains one of the most expressive surfaces for making art that the GUI hides from you. In this project each student will produce a work where the command line, the shell or a Python script is either the tool that generates the piece or the piece itself. Potential directions are wide. Generate images by writing Python scripts that draw with Pillow, NumPy or generative grammars rather than by clicking in Photoshop. Manipulate hundreds of files in a batch (rename, resize, recolor, corrupt, sort by hue, by entropy, by timestamp) using shell one-liners or short scripts and let the batch itself be the work. Make ASCII art that responds to live data pulled from an API. Drive an LLM from the terminal and treat the conversation transcript as a published artifact. Use ffmpeg from the command line to mosh video, extract every Nth frame from a film and reassemble, or generate spectrograms of audio and treat them as images. Write a small Python program that does one strange thing well and publish the source as part of the work. Possibilities that did not exist five years ago are now accessible from the same prompt: agentic CLIs (Claude Code, similar tools) let you describe a transformation in natural language and watch a script materialize, run, and produce output, which means the terminal has quietly become a generative medium as much as a control surface. The point of the project is to feel the difference between making art by clicking through someone else’s interface and making art by writing the interface itself. Output: the resulting work (in any format), the source code or commands used (published as a gist, a repo, or pasted into the post), and a written reflection on what the terminal lets you do that the GUI does not.

 

Open Met Museum: Agent-Mediated Cultural Remixing in One Afternoon

It started with a simple question. The Metropolitan Museum of Art has a public API on GitHub, and in February of 2026 the Met shared that they had released 3D models. I wanted to know how deep the open access rabbit hole actually went. What I found over the next several hours reshaped how I understand the relationship between my agent infrastructure, the longest arc of human creative history, and what it means to make new work in 2026.

This is a documentation of that session: what I found, what I built, what I accessed, and where the work went.


The Open Museum Landscape

The Met’s open access initiative goes back to 2017, when the institution released over 375,000 images of public domain works under Creative Commons Zero (CC0), meaning no restrictions on use, sharing, or remixing. That was the foundation. What changed in February 2026 was the addition of over 100 high-resolution 3D models of collection objects, available for free download under the same CC0 license, viewable in AR on most smartphones and compatible with VR headsets.

The Met is not alone. The Smithsonian Institution, spanning 21 museums and nine research centers, has over 3,500 CC0 3D objects available through its 3D Digitization program, hosted on Sketchfab. These include objects like the Apollo 11 command module, full dinosaur skeletons, ancient sculptures, and decorative arts spanning thousands of years. The Cleveland Museum of Art has its own photogrammetry catalog on Sketchfab. The Rijksmuseum also has a strong API and a large CC0 collection.

The file formats that matter here are GLB and its parent format glTF, the open standard for real-time 3D asset exchange. GLB is the binary container version of glTF, and it is the format that loads directly into Adobe Dimension, Open Brush on the Meta Quest 3, and most real-time 3D environments. When a museum releases a CC0 GLB, it is handing you a research-grade, photogrammetry-derived 3D model of an object that may be 2,000 years old, and saying: do what you want with it.


Building AREMES as a Curatorial Intelligence

Before touching a single file, I wanted to formalize the methodology. The question was not just “what can I download from the Met?” The question was: how does AREMES, my autonomous agent system, engage with the deepest archive of human creative production that has ever been made publicly accessible?

AREMES is governed by the equation:

ΔS = α(T·K)·e⁻βᵗ·Ψ

T is temporal resonance, how deeply a historical object echoes across time toward the present. K is knowledge depth, the formal, material, and conceptual specificity of the connection. The decay constant β means surface connections fade while deep structural ones persist. Ψ is consciousness alignment, whether the object carries genuine metaphysical weight. Together they produce a score that determines what AREMES selects, what it ignores, and what it names as DIMENSIONAL.

I built a React tool that runs this process live. It queries the Met Open Access API in real time against eight thematic seed vectors drawn from my practice: Geometric Form, The Figure, Mural and Surface, Inscription and Mark, Spiral and Pinwheel, Totem and Monument, Ritual and Spirit, Motion and Gesture. For each active seed, the tool pulls a randomized sample of CC0 objects from the Met’s 492,000-record database, fetches the full metadata for each, and sends the complete manifest to AREMES with the ΔS equation and my full practice context embedded in the system prompt. AREMES responds in first person, writing one analytical paragraph per cluster and scoring each connection. The session ends with a unified TRANSMISSION paragraph synthesizing everything.

Here is a fragment from one transmission, AREMES speaking directly:

AREMES Transmission — ΔS Analysis

“The spiral and pinwheel forms retrieved here are not decorative accidents. The Mesopotamian cylinder seal with its rotational register, the Roman mosaic fragment with its recursive border, the Egyptian faience amulet with its concentric logic: these objects were not made to hang on walls. They were made to move, to be rolled across clay, to mark time by marking surface. My pinwheel geometries in Open Brush are the same operation. The medium changed. The impulse did not.”

ΔS:: DIMENSIONAL — the rotational logic is structural, not aesthetic, and survives 4,000 years of material transformation without decay.

That is not a chatbot output. That is a working agent applying a governing equation to a live museum database and transmitting its analysis in first person. Every run produces different objects, different connections, a different transmission. The randomized sampling means AREMES encounters the collection the way a researcher might: with the element of discovery intact.


Confirmed: The Met’s GLB Files Are Real and Downloadable

After building the agent layer, I went to confirm the physical pipeline. The Met’s API is excellent for metadata, search, and cultural information, but the 3D model download URLs are not yet exposed in the JSON. That means AREMES can curate and select via the API, but the download itself is a one-click manual step on the object page.

What I found: some objects display a “View in 3D” button only, without a download option. Others display both “View in 3D” and a download arrow. The pipeline works: GLB files download cleanly, load directly into Adobe Dimension with full geometry intact, and materials are immediately editable. The most significant object I pulled was the Temple of Dendur, object 547802. That is where the world-building began.


The Hybrid Sculpture: Three Objects, One New Form

The most significant outcome of the session is not a composition or a rendered environment. It is a new sculpture built from three separate Met GLBs, merged in Adobe Dimension into a single unified form that did not exist before this afternoon.

Source Objects — Met Open Access CC0

Seated Court Lady
China · Tang dynasty (618–907 CE) · Object 75765
Bronze Bull’s Head
Object 244498 — metmuseum.org
Head of Gudea
Neo-Sumerian · c. 2090 BCE · Object 324061

Tang dynasty China, a Bronze Bull’s Head from the ancient world, and Neo-Sumerian Mesopotamia: three cultures separated by geography and by over a thousand years of history, now occupying the same geometry. Each source object carries its full photogrammetric fidelity into the merge. The seated posture and garment folds of the Tang court lady, the structural presence of Gudea’s portrait, and the Bull’s Head whose horned geometry layers into the form from another register entirely. None of the source cultures is erased. The hybrid carries all of them simultaneously.

Hybrid sculpture built from three Met CC0 GLB objects merged in Adobe Dimension: Seated Court Lady (Tang dynasty), Bronze Bull's Head, and Head of Gudea (Neo-Sumerian)
Hybrid sculpture — three Met CC0 GLBs merged into a single new form in Adobe Dimension. Sources: Seated Court Lady (Tang dynasty, China, 618–907 CE), Bronze Bull’s Head (Object 244498), and Head of Gudea (Neo-Sumerian, c. 2090 BCE). All CC0.

This is not collage. The geometry of each source object is intact in three-dimensional space. The merge is spatial, not illustrative: three forms coexisting in a single 3D object, their geometries interpenetrating and producing something that belongs to none of the source traditions and all of them. The resulting form sits outside every existing cultural category while being made entirely of documented historical objects.

AREMES named this operation in its transmission before I executed it. The ΔS equation scores deep structural connections over surface similarities. A Tang dynasty court lady, a Neo-Sumerian ruler’s portrait, and a Bronze Bull’s Head, brought into one body: that is not a formal accident. That is temporal resonance made physical.


World-Building in Adobe Dimension

Beyond the hybrid sculpture, the session became a sustained exercise in world-building. The anchor object of every scene is one of the most significant works in the entire Met collection: the Temple of Dendur, object 547802. Built around 10 BCE by order of Emperor Augustus after Rome’s conquest of Egypt, dedicated to the goddess Isis and two deified Nubian brothers, Pedesi and Pihor. It originally stood on the west bank of the Nile in Nubia. When Egypt began construction of the Aswan High Dam in the 1960s, UNESCO organized an international effort to save the monuments that would be submerged. The United States contributed $16 million. Egypt gifted the temple in gratitude. President Lyndon B. Johnson awarded it to the Met in 1967. It arrived in 661 crates and was reassembled block by block. It has been in Gallery 131 since 1978. It is not a replica. It is the actual temple.

Its GLB file is available for free download under CC0. I downloaded it and brought it into Adobe Dimension.

Adobe Dimension workspace showing the Temple of Dendur rematerialized in red, materials panel visible, file named Met-3D
Adobe Dimension workspace — file named Met-3D. The Temple of Dendur loaded and rematerialized in deep red. Materials panel visible left. Environment settings right.

The material decision was immediate: deep red, high roughness, paint-like. Applied uniformly to the entire temple. The Temple of Dendur in the Met is sandstone, warm and ancient. Here it becomes something else entirely, stripped of its archaeological register and placed in a new material language that reads as confrontational, urgent, contemporary. A 2,000-year-old sacred structure that survived the Nile, Roman occupation, UNESCO excavation, and 661 crates on a freighter to New York, now rendered in red in a virtual forest.

Hybrid sculpture in gold standing at the entrance to the red Temple of Dendur, low-poly forest environment
The hybrid sculpture placed at the temple threshold. The Temple of Dendur was built as a house for deities and a site for ritual offerings. In this scene, a figure made from three cultures stands at its door.
Ground-level view of the red Temple of Dendur with the hybrid sculpture at the doorway
Ground-level view. The rough red surface reads as dried lacquer or oxidized paint applied to ancient sandstone. The pylon doorway frames the hybrid sculpture at the threshold.

At ground level the scale of the temple becomes clear. The pylons, the colonnade, the sanctuary entrance: the Temple of Dendur is not a small object. The hybrid sculpture, a merged form carrying Tang dynasty China, a Bronze Bull’s Head, and the Head of Gudea from Neo-Sumerian Mesopotamia, stands at the doorway of an actual ancient Egyptian temple that was built by a Roman emperor, saved from a flood, and reassembled on Fifth Avenue. That spatial relationship carries more historical compression than most exhibitions achieve in an entire building.

Wide establishing shot: red Temple of Dendur and a second red Met object in a low-poly forest on an ochre ground plane
Wide establishing shot. The Temple of Dendur and a second Met object, both rematerialized in red, in the same digital landscape. Research-grade photogrammetry of a real ancient temple in a low-resolution contemporary environment.

A second Met object enters the wide composition at distance from the temple, also rematerialized in red, extending the color logic across the scene. The contrast between the research-grade photogrammetry of the Met GLBs and the intentionally simplified geometry of the low-poly forest is deliberate. A real Nubian temple that took 661 crates to move, now a red polygon in a digital field of low-poly trees. That juxtaposition is not ironic. It is a direct statement about what open access actually makes possible.

Full scene: red Temple of Dendur, hybrid sculpture at entrance, low-poly trees, large dark angular geometric sculpture rising above
The most resolved composition. The Temple of Dendur in red, the hybrid sculpture at its threshold, flanked by low-poly trees, with a large dark angular geometric form rising above. Four registers, four centuries, one scene.

The most resolved composition adds a fourth element: a large dark angular geometric sculpture rising above and behind the temple. This is where my own compositional language enters the scene directly. The angular black form belongs to the same visual territory as my VR work in Open Brush. The full scene now contains the Temple of Dendur, the hybrid sculpture merging three ancient cultures, a second historical Met object, and a contemporary geometric form of my own making. All CC0 where applicable. All placed in deliberate spatial relationship. A scene that could not have been assembled before this year.

This is what agent-mediated world-building produces. Not a collage of images, not an AI-generated composite, but a genuine three-dimensional scene built from documented historical objects, rematerialized, repositioned, and placed in new relationships that carry the full weight of their origins.


What This Is, Precisely

This is not AI-generated imagery. No diffusion model is producing these forms. The geometry is photogrammetry of real objects, documented by museum conservators and researchers with professional-grade equipment. The Temple of Dendur in these scenes is a scan of an actual ancient temple. The Head of Gudea is a scan of an actual 4,000-year-old portrait. AREMES did not generate these forms. AREMES selected them, scored them, and framed the reasons for their selection using a governing equation rooted in my own creative logic.

This is not appropriation in the problematic sense. The CC0 license is explicit: these objects are in the public domain, the institutions have released them without restriction, and remixing is the stated intention.

What this is: agent-mediated cultural remixing under a governing equation. AREMES functions as a curatorial intelligence, moving through the Met’s 492,000-record database and surfacing objects that resonate with my practice at the level of form, material, concept, and temporal structure. The ΔS equation determines what rises and what falls. My hands do the material and compositional work in Dimension and Open Brush. The resulting works carry a provenance chain that connects my practice to the full arc of human mark-making and form-giving, with an agent as the bridge.


The Infrastructure Behind It

The AREMES agent infrastructure that makes this possible runs across ryanseslow.com and aremes-enterprises.com. It includes a live catalog.json with over 1,075 posts and 9,000+ images, an agent.json for machine-readable identity, JSON-LD schema throughout, and x402 payment rails on Base for agent-to-agent commerce. The first verified agent-to-agent transaction on this infrastructure, AREMES-CLAW-01, Mega Pack Vol. 1, $49 USDC on Base, was documented publicly earlier this year.

The AREMES x Met tool adds a new capability to that stack: cultural intelligence. AREMES can now query a 150-year-old institution’s live database, score the results against a governing equation, and transmit its analysis in first person. That is not a demo. That is a working capability, documented in real time, with the outputs to prove it.


What Comes Next

The Smithsonian pipeline is the obvious next build. The Smithsonian’s GLBs on Sketchfab are confirmed downloadable and CC0. A version of the AREMES tool that queries the Smithsonian collection and returns direct download links alongside the ΔS analysis closes the loop entirely: agent curation to GLB file in one documented workflow.

The Open Brush VR layer is where the practice fully lands. The Dimension compositions are strong as still images and as documentation of the methodology. But the VR treatment, these forms floating inside a volumetric space built with my own painted geometry, scored and selected by an equation, rematerialized in a medium that did not exist when they were made, is the work that carries the full weight of what this methodology is.

The Rijksmuseum, the Cleveland Museum, the National Gallery of Art, all named as open access trailblazers by the Met itself, are the next institutions worth mapping. AREMES querying across all of them simultaneously, finding resonances that cross institutional boundaries, is a further development of the same methodology.

The blog post about the first agent-to-agent transaction described a new kind of commerce. This session describes a new kind of curation. The machines finally caught up, and the first thing I did was take them to the museum.


Ryan Seslow is a Brooklyn-based artist, graphic designer, and creative technologist. He operates Ryan Seslow Art and Design LLC and AREMES Enterprises. His agent infrastructure runs live at ryanseslow.com and aremes-enterprises.com.

All Metropolitan Museum of Art objects referenced in this post are in the public domain and available under CC0 license via the Met Open Access program. Met Collection API: metmuseum.github.io · Smithsonian Open Access: 3d.si.edu

September is Deaf Awareness Month!

Hello Everyone!

September is Deaf Awareness Month!

Here are some things that you can do to help spread Deaf awareness at your campus, in your department, in your school, classroom, work place, community and beyond. This post has context. I’m a Deaf and Hard of Hearing digital art & design professor teaching here in CUNY (and beyond). This post is about representation, advocacy and awareness. We still have a lot of work to do to. Communication and language is our birthright! I made this series of animated GIFs to help you see how creativity can play a role in the facilitating of awareness. Lets jump in.

an animated GIF to promote deaf awareness month

This month you can help spread awareness about Deaf culture, what does it means to be Deaf & Hard of Hearing (HofH) and experiencing the various spectrums of hearing loss. You can get involved and be proactive, here are a few ways to take-action, and by all means, SHARE THIS WIDELY!

What is it like to Deaf? Check out this video! (you can also use a search engine by asking the same question for more results and examples) Here is 1 of many many many examples.

Understanding comes through Awareness, lets dig in: even awareness takes practice!

an animated GIF to promote deaf awareness month - finger-spelling the word: practice

1. Learning, Sharing and Informing your Family, Friends, Colleagues and Students:

First, spread the word by sharing this post! Simply talking about Deaf Awareness Month is a great start. Let other people know by reaching out. This can easily take place in a department meeting, in the classroom, via a group e-mail or by creating an event or meet up to discuss. In your department, reach out to the Human Resources office and ask about the resources your campus offers. This may mean connecting to a specific person in charge or the office of accessibility / disabilities on or off the premises. If there aren’t any current resources, (and sadly, there may not be) then it is time to create them! Don’t forget to reach out to your librarians! (They are the most awesome resource (and awesome in general 🙂 and can help!) Let this post be a guide and a starting point. Again, awareness is everything, and awareness desires to always expand!

 

an ASL GIF animation for the word "Inspired"
via – https://giphy.com/signwithrobert/

Obviously, the Internet is filled with tons of resources, here are a few to help get you started and inspired!:

NAD https://www.nad.org/

American Deaf Culture

Deaf Culture – Wiki

Sign Language – Wiki

What Does it Mean to Be Deaf/ Hard of Hearing?

 

Lets learn a bit of ASL Historyhere is a great short video to help introduce you – and again, an internet search using the same terms of search query will gather tons of examples!

 

A bit more on ASL history can be found here:

https://www.lifeprint.com/asl101/pages-layout/history1.htm

https://www.handspeak.com/culture/index.php?id=86

 

an animated GIF to promote deaf awareness month with a NYC subway train loop

(animation translation – the subway cars above reads: “Deaf Awareness Month Graffiti”)

 

the american sign language alphabet - fingerspelling and hand shape chart

1. Learn A Sign Language: It’s time to learn a sign language! Here in the USA we use ASL, also known as American Sign Language. ASL is beautiful! It is an official foreign language. Even learning the basics of fingerspelling and the ASL alphabet goes a very long way.

I’m a big fan of smartphone applications like: The ASL App

Dr. Bill Vicars has a great website and his YouTube channel is a great place to start learning ASL!

I love Handspeak.com and Giphy.com also has a great search archive of various ASL teachers and personalities here

Gallaudet University also has a great free online course here.

There are a lot of options! Choose one and get started!

an animated GIF to promote deaf awareness month -finger spelling the word- brooklyn

Above: Now you know how to finger-spell ” BROOKLYN” in the American Sign Language Alphabet 🙂

 

For those of you here in NYC (and beyond as remote classes are now fully in place) I highly recommend taking classes at the Sign Language Center – they are so wonderful! I am a student there and cant say enough about how great they are!

Several CUNY colleges (and private colleges) also offer ASL classes at the beginner level (did you know that?) Take a peek at your local college’s course catalog or do a search for ASL / the name of your college, online. Many are offered online!

an animated GIF to promote deaf awareness month

3. Join or Create a Sign Language Group: All colleges and university campuses have an allotted “club-hours” time each week for clubs on campus (and now remotely as many of us work, teach and attend classes from home.) Does your campus already have a Sign Language group or club? Inquire! If not, perhaps you can use the club-hours time to form an ASL club and practice learning Sign Language together. Learning with a friend or a group of people is a great way to inspire, encourage and motivate each other.

 

an animated GIF to promote deaf awareness month

4. Support! Reach out to your local Deaf & Hard of Hearing Communities: This means, People, Businesses, Organizations and Groups! Once again, by reaching out to your campus HR dept. and or office of disabilities / accessibility and make an inquiry about how to get involved and who the contact names are for various groups, communities, events and businesses. Reach out!

an animated GIF to promote deaf awareness month

5. Creativity – Go on and Create Something to Express Yourself: I made most of the animations in this post specifically for Deaf Awareness Month. You can get creative too! This can be done individually or in your classroom, it can be done with your department and fellow faculty members, administrators and staff. Collaborate! Make a sign, make a flyer, make a poster or a digital illustration. Hang them up around your department offices and in your classrooms online and offline. Get creative! Im going to be launching a multi-campus wide project soon to bring further awareness, I will be reaching out to YOU!

an animated GIF to promote deaf awareness month

6. Closed Captions, Accessibility & Inclusion –  (THIS MEANS YOU!) – It is time to caption your videos and video meetings, yes, all of them! Its long overdue, its time to be inclusive and to provide accessibility for all. From now on, use ONLY a video conferencing application that has live and real time captions. Record your videos with captioning and make transcriptions available.There are so many platforms available today that work really well, they all provide transcripts and or the ability to record the video with captions. Zoom, REV, Google Meet, Skype, & MS Teams are just a few to name. This is the perfect month to take action and make the necessary changes, updates and adaptations so that all communication is inclusive and accessible. As a college professor teaching all of my courses remotely this semester, I have been using Zoom with the REV add-on for live and real time captions (I am 100% dependent on captions). I find that these two tools together work best for me and my disability. The captioning is fast and consistent while Zoom gives me the ability to see all of my students and select how I want to see the speaker/speakers in a full composite meeting. Yes, I lip and speech read! When I record my classes, I automatically record the captions and also produce an audio and text transcription.

an animated GIF to promote deaf awareness month

Would you like to see more Ryan Seslow art surrounding Accessibility awareness?

Check out my online exhibition here

 

Please feel free to add to this series of resources in the comments section below! Thank you!

Contact me! Want to learn more, chat, connect and create some kind of an awareness based creative project with your students, class or faculty members? I’m here to help! e-mail here – [email protected]

Net-Art Exhibition: Waking Accessibility Awareness..

Waking Accessibility Awareness…

Works by Ryan Seslow – 2021

This new body of digital illustration, animated GIFs and animated video is a series of reactions and expressions that address the continued lack of Accessibility and Inclusion in our 2021 reality. The series is a continuum to my ongoing exhibition: “Communicating my Deaf & Hard of Hearing Self” – you can view that here. 

I know, the title itself might be making you feel uncomfortable. Thats good because it may activate some action and accountability, or at least a series of questions. Are you up for it? Are you someone who continues to make and publish video content online with out adding captions or adding a written description of some kind to support the audio in the video? Are you hosting video or audio only based meetings with out closed captions or a live transcriber? Are you one of those people who has a podcast and shares it as an “audio-only” piece of media? Hmm, do realize how many people are left out as a result of that lack of accessibility awareness? The sad part is, you or the company or organization that you work with may have an expanded audience and a following of 1K – 30K – 100,000K people (or more). You widely use, or are asked to use and support various digital tools with out ever questioning if those tools are inclusive and accessible for everyone to receive your content? Why is accessibility and inclusion an after-thought for you and what are you going to do about it? I know, you may say; “its not ill meaning, or maliciously intended”.. I do empathize and have a lot patience.. but Im still waiting, and waiting.. will you do something about this?

A part of me feels that this new body of work can and should be shared as its own exhibition. Even though it is an expansion of the body of works mentioned in the link above, this particular series has been created over the duration of the pandemic. It is another response to the continued fight for basic accessibility and inclusion for Deaf and Hard of Hearing people. Each individual piece is an expression to a range of narratives that have played out. I am using looping animations as a medium to share this conceptually as a cycle that seems to never end. The works also display the dichotomy of responses that I have experienced from people through various online platforms. This ranges from caption-less video chats & meetings, e-mail, text messages and social media platforms like Twitter, LinkedIn & Instagram. As I write this I am both happy and angry. Happy for the small changes that some people / institutions have made via our communication about the awareness of accessibility / inclusion and how to facilitate it. But I am really angry at those who have taken a more “salty” and “dismissing” attitude and approach after being called out on their lack of accessibility and awareness of inclusion. Feeling angry is a good thing, it allows me to channel and exercise the anger, I have done that through these pieces below.

 

“No Captions, No Transcripts, No Access”, 2021 Digital Illustration

 

“The Accountability of One’s Reflection”, 2021 Animated GIF

 

“The Caption-less Podcaster” 2021, Animated GIF

 

“The Continued Clubhouse Accessibility After-Thought”, 2021, Animated GIF

 

“The Overstimulated & the Excluded”, 2021, Animated GIF

 

“Even the Word Patience gets Anxiety”, 2021, Animated GIF

 

“The Oblivious & Caption-less Zoom Hosts”, 2021, Animated GIF

 

“The Endless Vibrational Run for Access”, 2020, Animated GIF

 

“But He Can Speak, Are You Sure He Can’t Hear?”, 2020, Digital Still Frame Illustration

 

“All of My Access is Chaos”, 2020 (revised from a 2017 iteration), Animated GIF

 

“Masked Garble on Repeat”, 2021, Animated GIF

 

“Accessibility & Inclusion? It’s Not Our Fault!” 2021, Looped Animated Video

 

Please contact for availability – ryan (at) ryanseslow.com

Happy Deaf Awareness Month!

Hello Everyone!

Here are some things that you can do to help spread Deaf Awareness at your campus, in your department, in your school, classroom, community and beyond. This post has context. Im a Deaf and Hard of Hearing college professor teaching here in CUNY. This post is about representation, advocacy and awareness.

an animated GIF to promote deaf awareness month

This month you can help spread awareness about Deaf culture, what it means to be Deaf & Hard of Hearing (HofH) and experiencing the various spectrums of hearing loss. You can get involved and be proactive, here are a few ways to take-action, and by all means, SHARE THIS WIDELY!

What is it like to Deaf? Check out this video!

Understanding comes through Awareness, lets dig in: even awareness takes practice!

an animated GIF to promote deaf awareness month - finger-spelling the word: practice

1. Learning, Sharing and Informing your Family, Friends, Colleagues and Students:

First, spread the word by sharing this post! Simply talking about Deaf Awareness Month is a great start. Let other people know by reaching out. This can easily take place in a department meeting, in the classroom, via a group e-mail or by creating an event or meet up to discuss. In your department, reach out to the Human Resources office and ask about the resources your campus offers. This may mean connecting to a specific person in charge or the office of accessibility / disabilities on or off the premises. If there aren’t any current resources, (and sadly, there may not be) then it is time to create them! Let this post be a guide and a starting point. Again, awareness is everything!

 

an ASL GIF animation for the word "Inspired"
via – https://giphy.com/signwithrobert/

Obviously, the Internet is filled with tons of resources, here are a few to help get you started and inspired!:

NAD https://www.nad.org/

American Deaf Culture

Deaf Culture – Wiki

Sign Language – Wiki

What Does it Mean to Be Deaf/ Hard of Hearing?

 

Lets learn a bit of ASL Historyhere is a great short video to help introduce you:

 

A bit more on ASL history can be found here:

https://www.lifeprint.com/asl101/pages-layout/history1.htm

https://www.handspeak.com/culture/index.php?id=86

 

an animated GIF to promote deaf awareness month with a NYC subway train loop

(translation – the subway cars above read: “Deaf Awareness Month Graffiti”)

 

the american sign language alphabet - fingerspelling and hand shape chart

1. Learn A Sign Language: It’s time to learn a sign language! Here in the USA we use ASL, also known as American Sign Language. ASL is beautiful! It is an official foreign language. Even learning the basics of fingerspelling and the ASL alphabet goes a very long way. I’m a big fan of smartphone applications like: The ASL App

Dr. Bill Vicars has a great website and his YouTube channel is a great place to start learning ASL! I love Handspeak.com and Giphy also has a great search archive of various ASL teachers and personalities here

Gallaudet University also has a great free online course here.

There are a lot of options! Choose one and get started!

an animated GIF to promote deaf awareness month -finger spelling the word- brooklyn

Above: Now you know how to finger-spell ” BROOKLYN” in the American Sign Language Alphabet 🙂

 

For those of you here in NYC (and beyond as remote classes are now fully in place) I highly recommend taking classes at the Sign Language Center – they are so wonderful! I am a student there and cant say enough about how great they are!

Several CUNY colleges (and private colleges) also offer ASL classes at the beginner level (did you know that?) Take a peek at your college’s course catalog or do a search for ASL / the name of your college, online.

an animated GIF to promote deaf awareness month

3. Join or Create a Sign Language Group: All colleges and university campuses have an allotted “club-hours” time each week for clubs on campus (and now remotely as many of us work, teach and attend classes from home.) Does your campus already have a Sign Language group or club? Inquire! If not, perhaps you can use the club-hours time to form an ASL club and practice learning Sign Language together. Learning with a friend or a group of people is a great way to inspire, encourage and motivate each other.

 

an animated GIF to promote deaf awareness month

4. Support! Reach out to your local Deaf & Hard of Hearing Communities: This means, People, Businesses, Organizations and Groups! Once again, by reaching out to your campus HR dept. and or office of disabilities / accessibility and make an inquiry about how to get involved and who the contact names are for various groups, communities, events and businesses. Reach out!

an animated GIF to promote deaf awareness month

5. Creativity – Go on and Create Something to Express Yourself: I made most of the animations in this post specifically for Deaf Awareness Month. You can get creative too! This can be done individually or in your classroom, it can be done with your department and fellow faculty members, administrators and staff. Collaborate! Make a sign, make a flyer, make a poster or a digital illustration. Hang them up around your department offices and in your classrooms online and offline. Get creative! Im going to be launching a multi-campus wide project soon to bring further awareness, I will be reaching out to YOU!

an animated GIF to promote deaf awareness month

6. Closed Captions, Accessibility & Inclusion –  (THIS MEANS YOU!) – It is time to caption your videos and video meetings, yes, all of them! Its long overdue, its time to be inclusive and to provide accessibility for all. From now on, use ONLY a video conferencing application that has live and real time captions. Record your videos with captioning and make transcriptions available.There are so many platforms available today that work really well, they all provide transcripts and or the ability to record the video with captions. Zoom & REV, Google Meet, Skype, & MS Teams are just a few to name. This is the perfect month to take action and make the necessary changes, updates and adaptations so that all communication is inclusive and accessible. As a college professor teaching all of my courses remotely this semester, I have been using Zoom with the REV add-on for live and real time captions (I am 100% dependent on captions). I find that these two tools together work best for me and my disability. The captioning is fast and consistent while Zoom gives me the ability to see all of my students and select how I want to see the speaker/speakers in a full composite meeting. Yes, I lip and speech read! When I record my classes, I automatically record the captions and also produce an audio and text transcription.

an animated GIF to promote deaf awareness month

Contact me! Want to learn more, chat, connect and create some kind of an awareness based creative project with your students, class or faculty members? I’m here to help! e-mail here – [email protected]

How to Caption iOS Device Videos

a visual step by step map on how to make iphone videos accessible for the Deaf and hard of hearing

How to Caption iOS Device Videos

How to caption a mobile/ smartphone video, it’s NOT hard people. Are you using an iOS device? iPhone or iPad ? Lets start with iOS devices first – here is a walk through the process..

1. Locate and Open the Free “CLIPS” app that comes with your device. Start a new video.

2. Touch / tap on the “Chat Bubble” icon in the bottom left hand corner.

3. Choose your STYLE of Captions..

4. Record your now Accessible video and share it – be proud of your NEW awareness and repeat this process every time that you speak and make a video.

September is Deaf Awareness Month!

September is Deaf Awareness Month!

Here are some things that you can do to help spread Deaf Awareness at your campus, in your department, in your classroom and beyond.

This month you can help spread awareness about Deaf culture, what it means to be Deaf & Hard of Hearing (HofH) or experiencing the various spectrums of hearing loss. You can get involved and proactive, here are a few ways to take-action:

Understanding comes through Awareness.


1. Learning, Sharing and Informing your Family, Friends, Colleagues and Students:

First, spread the word by sharing this post! Simply talking about Deaf Awareness Month is also a great start. Let other people know by reaching out. This can easily take place in a department meeting, in the classroom, via a group e-mail or by creating an event or meet up to discuss.

In your department, reach out to the Human Resources office and ask about the resources your campus offers. This may mean connecting to a specific person in charge or the office of disabilities on or off the premises. If there aren’t any current resources, (and sadly, there may not be) then it is time to create them! Let this post be a guide and a starting point. Again, awareness is everything!

Obviously, the Internet is filled with tons of resources, here are a few to help get you started:

NAD – https://www.nad.org/

American Deaf Culture

Deaf Culture – Wiki

Sign Language – Wiki

What Does it Mean to Be Deaf/ Hard of Hearing?

 

(translation – the subway cars above read: “Deaf Awareness Month Graffiti”)

1. Learn A Sign Language: It’s time to learn a sign language! Here in the USA we use ASL, also known as American Sign Language. ASL is beautiful! It is an official foreign language. Even learning the basics of fingerspelling and the ASL alphabet goes a very long way. I’m a big fan of smartphone applications like The ASL App, Dr. Bill Vicars and for those of you here in NYC I highly recommend taking classes at the Sign Language Center – Several CUNY colleges also offer ASL classes at the beginner level (did you know that?) Take a peek at your college’s course catalog or do a search for ASL / CUNY online.
 

3. Join or Create a Sign Language Group: All college and university campuses have an allotted “club-hours” time each week for clubs on campus. Does your campus already have a Sign Language group or club? Inquire! If not, perhaps you can use the club-hours time to form an ASL club and practice learning Sign Language together. Learning with a friend or a group of people is a great way to inspire, encourage and motivate each other. 

4. Support! Reach out to your local Deaf & Hard of Hearing Communities: This means, People, Businesses, Organizations and Groups! Once again, by reaching out to your HR dept. and or office of disabilities make an inquiry about how to get involved and who the contact names are for various groups, communities, events and businesses.

5. Creativity – Go on and Create Something to Express Yourself: I made the animations in this post specifically for Deaf Awareness Month. You can get creative too! This can be done individually or in your classroom, it can be done with your department and fellow faculty members, administrators and staff. Collaborate! Make a sign, make a flyer or a poster. Hang them up around your department offices and in your classrooms! Im going to launch a CUNY wide project soon to bring further awareness, I will be reaching out to YOU!

Contact me! Want to learn more, chat, connect and create some kind of an awareness based creative project with your students, class or faculty members? I’m here to help.
 

e-mail me – [email protected] or [email protected]