Required Reading and Resource Familiarity
Updated June 5th 2026 – (the page itself is here)
Welcome back to yet another major update to the Net-Art website.. your summer reading has been assigned.
This is a living list. Please help us add to it! Resources are grouped by territory rather than chronology, because the work this course covers now spans too many adjacent practices to manage as a single flat list. Skim what is unfamiliar. Bookmark what is useful. Email or comment with additions and corrections.
Academic Essays, Critical Writing, and Scholarly Hubs
For students, researchers and practitioners who want the deeper reading. A curated set of foundational and current essays on net art, post-internet practice, AI image culture, and the politics of the screen, plus the hubs where ongoing critical writing actually lives. Most of what follows is freely available on the open web. A few items are behind academic paywalls and worth knowing about even if you cannot read them today.
- Hito Steyerl, “In Defense of the Poor Image” (e-flux journal #10, 2009): one of the most-cited essays of the past fifteen years on digital images, compression, circulation, and the politics of resolution.
- Olia Lialina, “A Vernacular Web” (2005): the foundational essay on the visual and structural culture of the pre-Web 2.0 internet, by one of net art’s earliest and most enduring voices.
- Olia Lialina, “Turing Complete User” (2012): a defense of the user as a category in an era of platform-mediated computing. Pairs naturally with “A Vernacular Web.”
- Gene McHugh, “Post Internet” (2009-2010, restored by Rhizome in 2019): the blog that introduced the term “post-internet” into critical discourse, preserved and re-presented as part of the Net Art Anthology.
- Artie Vierkant, “The Image Object Post-Internet” (2010): a key statement of the post-internet position, arguing that an image and its physical instantiation should be treated as continuous rather than separate objects.
- Lev Manovich: long-time theorist of new media, software studies, and AI culture. His full essay archive lives at manovich.net and is freely downloadable. Start with “The Language of New Media” (book) and his more recent writing on AI and cultural analytics.
- e-flux journal essays on AI and image culture: extensive recent writing by Hito Steyerl, Trevor Paglen, Joanna Zylinska, Wendy Hui Kyong Chun, Yuk Hui and others on machine vision, generative imagery, and the politics of synthetic media. Browse the journal archive by year for current writing.
- Rhizome Editorial: Rhizome’s ongoing editorial archive, with substantial critical writing by Michael Connor, Aria Dean, Ceci Moss, and others on net art history, preservation, and current practice.
- Outland: the most sustained serious critical writing on crypto art, on-chain practice, and decentralized culture as it actually unfolds.
- Institute of Network Cultures (Geert Lovink et al.): ongoing academic publishing on network culture, platform critique, and digital labor. Many books are free PDF downloads.
- Monoskop: a remarkable open archive of art and media theory texts, with an enormous library of out-of-print and otherwise hard-to-find scholarly material on net art, conceptual art, and media theory.
- Walter Benjamin, “The Work of Art in the Age of Mechanical Reproduction” (1935): not net art, but the essay every conversation about reproducibility, aura, AI generation, and digital copies eventually circles back to. Many translations are freely available online; the Marxists Internet Archive hosts one at marxists.org.
- Public Books: serious accessible criticism on technology, image culture, and contemporary art, written by academics for general readers.
- Logic(s) Magazine: critical writing on technology, labor, and culture from a left perspective, with frequent crossover into art and image politics.
- Real Life: essays on living with technology, including the visual and design dimensions, archived since 2016 (note: the publication paused in 2022 but the archive remains a significant resource).
A note on access. e-flux journal, Rhizome, Outland, Public Books, Logic, Real Life, and Monoskop are all open access. Many academic journals (October, Grey Room, Critical Inquiry, New Media and Society) sit behind institutional paywalls. If you are a CUNY student or faculty member, the CUNY library system gives you access to most of those. If you are not affiliated with a university, the Internet Archive Scholar at scholar.archive.org and Google Scholar are reasonable starting points for tracking down open versions of paywalled work.
Continued -> More Net-Art History and Critical Writing
Foundational and ongoing context for where the practice came from and where it is going.
- Rhizome: the longest-running organization devoted to born-digital art, affiliated with the New Museum. Editorial archive, commissions, scholarship, and digital preservation work.
- Rhizome Net Art Anthology: one hundred restored works of net art with critical essays, organized chronologically from the 1980s through the present.
- UBU WEB: Kenneth Goldsmith’s vast free archive of avant-garde film, video, sound, and writing. Still one of the most essential resources on the open web.
- e-flux journal: the leading critical journal on contemporary art, frequently engaging with digital, networked, and AI-era practice.
- Outland: a publication dedicated to crypto and blockchain art criticism, the most serious sustained writing on the subject.
- The Wrong Biennale: a recurring international online biennial that maps active net art and digital art practice across hundreds of pavilions and embassies worldwide.
- Beyond New Media Art: Domenico Quaranta’s writing and reading lists on contemporary digital and post-internet art.
AI as Creative Collaborator
The category that did not exist five years ago. Treat these as collaborators, not as oracles. Document what you keep and what you discard.
- Claude (Anthropic): conversational AI for writing, ideation, research, code, prompt refinement, and structured-data generation. Free tier available.
- ChatGPT (OpenAI): the other major conversational AI. Includes image generation. Free tier available.
- Gemini (Google): Google’s conversational AI, free tier available.
- Hugging Face Spaces: enormous open library of free, hosted AI demos. The single best place to experiment with generative tools without subscriptions.
- Midjourney: image generation known for distinctive stylistic quality.
- Krea: generative image and video tools oriented toward designers.
- Recraft: AI image generation tuned for design and brand work, with vector output.
- Runway: AI-driven video generation and editing, one of the leading tools in moving image.
- Stability AI: maintainers of open-weight Stable Diffusion models, runnable locally or via numerous interfaces.
- Black Forest Labs: makers of the Flux family of open-weight image models.
GIFs, Memes, and Visual Internet History
The animated GIF remains a foundational form for net art and a serious medium in its own right.
- Giphy: the largest searchable GIF library on the web.
- GifCities: the Internet Archive’s searchable corpus of animated GIFs from the GeoCities era. Strange, ugly, beautiful, indispensable.
- History of the GIF: Giphy Arts’ interactive timeline of GIF history, 1987 to 2013.
- Know Your Meme: research-grade documentation of meme history and origins.
- Artnet News: ongoing coverage of digital art including memes, social media art, and the wider net-art ecosystem.
Audio, Video, and Motion
Free or low-cost tools for time-based work.
- ffmpeg: the open-source command-line tool that quietly powers a huge percentage of video processing on the internet. Essential for any serious video work.
- Audacity: free, open-source audio editor.
- DaVinci Resolve: professional video editing and color grading, with a generous free version.
- OBS Studio: free, open-source streaming and screen recording.
- ImageMagick: command-line image processing for batch operations and unusual transformations.
Generative Art and Creative Code
Code as artistic medium.
- Processing: the original creative coding environment by Casey Reas and Ben Fry, still maintained and still excellent.
- p5.js: Processing for the browser, by Lauren McCarthy and contributors. The most accessible starting point for creative code on the web.
- OpenProcessing: shared sketches, classroom tools, and a community around p5.js and Processing.
- three.js: JavaScript library for 3D graphics in the browser.
- Blender: free, open-source 3D modeling, animation, and rendering. Industry-grade.
- TouchDesigner: node-based visual programming for interactive installations and real-time graphics. Free non-commercial license.
Image Editing and Design Tools
What you actually use day to day.
- Affinity by Canva: the three Affinity apps combined into one free desktop application as of October 2025. Professional vector, raster, and layout in a single tool.
- Photopea: Photoshop in a browser tab, free, opens PSD, AI, XD, Sketch, and Figma files.
- Figma: the dominant interface and web design tool, with a generous free tier.
- GIMP: long-standing free, open-source raster editor.
- Inkscape: free, open-source vector editor.
- Krita: free, open-source digital painting application.
- Canva: fast, browser-based design for social and marketing graphics.
Web Publishing, Domains, and Owning Your URL
The infrastructure of publishing your own work on your own terms.
- CUNY Academic Commons: free WordPress-based platform for all CUNY faculty and students.
- WordPress.org: the open-source publishing platform, self-hosted.
- WordPress.com: hosted WordPress with various plans including free.
- Reclaim Hosting: independent hosting for educators and creators, now also the hosting partner for the CUNY Academic Commons.
- Ghost: open-source publishing platform focused on writers.
- Tumblr: still alive, owned by Automattic, still customizable.
- Are.na: a visual research and collaboration platform, the most thoughtful alternative to Pinterest.
On-Chain Provenance and the Decentralized Web
The infrastructure for making work that carries verifiable authorship, ownership, and licensing without depending on any single platform.
- Base: a low-cost Ethereum Layer 2 network, used widely for affordable on-chain provenance and small transactions.
- Polygon: another widely-used low-cost network.
- IPFS: decentralized file storage and content addressing, the standard storage layer for most on-chain art.
- OpenSea: the largest NFT marketplace.
- Manifold: tools for artists to deploy their own smart contracts and own their work at the protocol level.
- Coinbase Wallet: a self-custody wallet for getting started with on-chain work.
- x402: an emerging protocol for HTTP-based machine payments using stablecoins. The infrastructure for agent-to-agent commerce.
Museum APIs and Open Collections
Public-domain primary sources for remixing, study, and reference.
- Metropolitan Museum of Art Open Access: hundreds of thousands of public-domain images, with a developer API.
- Smithsonian Open Access: millions of CC0 images, recordings, and 3D models across the Smithsonian’s institutions.
- Rijksmuseum API: high-resolution images and metadata from the Dutch national museum.
- Art Institute of Chicago API: open API for the AIC’s collections.
- Cleveland Museum of Art Open Access: CC0 images and API access.
- National Gallery of Art Open Access: high-resolution public-domain images.
- Europeana: aggregated open cultural heritage from across Europe.
- Digital Public Library of America: aggregated open holdings from American libraries, archives, and museums.
- Wikimedia Commons: the largest searchable open-media archive on the web.
Spatial Computing, AR, and 3D
The expanding territory of design and art that lives off the flat screen.
- model-viewer: Google’s free web component for displaying GLB and USDZ 3D models with AR support, the lowest-friction path to AR on the web.
- A-Frame: open-source web framework for building VR and AR experiences in the browser.
- WebXR: the open web standard for VR and AR experiences across devices.
- Niantic Studio (formerly 8th Wall): browser-based WebAR development platform.
- Snap Lens Studio: Snapchat’s AR creation tool.
- Apple Reality Composer Pro: Apple’s spatial computing development tools.
- OnCyber: free VR gallery creator for displaying digital art in 3D space.
- Spatial: VR and AR meeting spaces, increasingly used for digital exhibitions.
- Sketchfab: a large platform for hosting, sharing, and embedding 3D models on the web.
Terminal, CLI, and Python for Art
The command line as creative surface. See Project #15 in the syllabus for context.
- Python: the most versatile language for art, automation, and creative computation.
- Pillow: the Python imaging library, for generating and manipulating images in code.
- NumPy: numerical computing in Python, foundational for image and signal processing.
- Claude Code: an agentic command-line tool that lets you describe a transformation in plain language and watch a script materialize and run.
- ffmpeg: command-line video and audio manipulation.
- ImageMagick: command-line image processing.
Visual Research and Collaboration
Where you keep your references, your inspirations, and your conversations with other practitioners.
- Are.na: the thoughtful visual research and collaboration platform that most working artists and designers I respect are using right now.
- Mastodon: the federated social network where much of the serious digital art conversation has migrated.
- Bluesky: the alternative to X with growing art and design communities.
- IndieWeb: the community around owning your own URL and resisting platform lock-in.
Archives and Public Domain
The deep well of source material that lives outside copyright and platform control.
- Internet Archive: the largest free archive of websites, books, films, audio, and software on the web.
- Internet Archive Scholar: scholarly literature, much of it free and open.
- Library of Congress Prints and Photographs Online: enormous public-domain image archive.
- NYPL Digital Collections: the New York Public Library’s open archive.
- Flickr Creative Commons: photography indexed by CC license.
- Project Gutenberg: the largest free repository of public-domain books.
- Standard Ebooks: carefully produced public-domain ebooks with proper typography and design.
- The Public Domain Review: editorial publication exploring public-domain material with depth and curatorial care.
- The Noun Project: Creative Commons icons for almost anything.
- Unsplash and Pexels: free stock photography.
Open Education Resources
Course materials that anyone can teach from or learn from.
- DS106 Digital Storytelling: the long-running open course in digital storytelling that still informs the methodology here.
- DS106 Daily Create: a new short creative challenge every day.
- DS106 Assignment Bank: a community-built library of design, audio, video, visual, web, and writing assignments.
- Digital Foundations by Xtine Burrough and Michael Mandiberg: open educational resource teaching visual design principles through Bauhaus-inspired exercises.
- Graphic Design and Print Production Fundamentals: open textbook on elements and principles, color theory, typography, and layout.
- OER Commons: the broad open educational resources commons across disciplines.
- AIGA: the professional association for design, ongoing source for writing on practice and history.
Web Standards and Agent-Readable Web
The technical scaffolding for making work that humans and machines can both read.
- Schema.org: the shared vocabulary for structured data on the web.
- llms.txt: an emerging convention for telling AI systems what is on your site and how to engage with it.
- W3C: the World Wide Web Consortium, maintainer of the standards that make the open web possible.
- Creative Commons: the licensing framework that makes most of the resources on this page legal to reuse.
Books worth owning
Texts that have held up across the changes.
- The Art Happens Here: Net Art Anthology, edited by Michael Connor, Aria Dean, and Dragan Espenschied.
- Net Art Anthology (the online exhibition itself, linked above, is the digital companion).
- New Media in Art by Michael Rush.
- Internet Art by Rachel Greene.
- The Language of New Media by Lev Manovich.
- Graphic Design: The New Basics by Ellen Lupton and Jennifer Cole Phillips.
- How To by Michael Bierut.
Three URLs to anchor everything else
- netart.commons.gc.cuny.edu: this course, ongoing and open.
- ryanseslow.com: my studio practice and writing.
- aremes-enterprises.com: the agent-facing commerce side of the practice.
(a retired list below, kept here for posterity and legacy by popular demand)
Updated – 5/6/25 –
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DS106 Digital Storytelling: https://ds106.us/
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Giphy: https://giphy.com/
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Runway ML (AI creative tools): https://runwayml.com/
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Photopea (Online image editor): https://www.photopea.com/
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Are.na (Visual research and collaboration): https://www.are.na/
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Open Processing (Generative Art + Code): https://openprocessing.org/
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Archive.org (Public domain and remix materials): https://archive.org/
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Rhizome’s Net Art History Overview: https://rhizome.org/editorial/2019/nov/14/net-art-an-introduction/
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OnCyber (Free VR gallery creator): https://oncyber.io/
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Spatial.io (VR/AR spaces for artists): https://spatial.io/
(Previous list established 11/4/2017 – legacy list)
1. Rhizome – Net Art Anthology Exhibition – https://anthology.rhizome.org/
2. (removed)
3. Popular Mechanics – Long Live the GIF – http://www.popularmechanics.com/technology/a21457/the-gif-is-dead-long-live-the-gif/
4. The New World of Net Art, 2013 for Art News – http://www.artnews.com/2013/06/12/the-new-world-of-net-art/
5. The History of the GIF – via Giphy – https://historyofthegif.com/#/timeline/0
6. Tech-Crunch – 30 Years of the GIF – https://techcrunch.com/2017/07/27/30-years-of-the-gif/
7. Net-Art.org – Website – https://www.net-art.org/
8. ArtNet – 7 Masterpieces of Social Media Art – https://news.artnet.com/art-world/best-social-media-art-1182398
9. Are Memes the Pop Culture Art of our Era? Kate Knibbs – https://www.digitaltrends.com/social-media/when-does-a-meme-become-art/
10. Can Memes be Art? Huff Post – https://www.huffingtonpost.com/2012/04/17/are-internet-memes-a-form_n_1432076.html
11. UBU WEB – Film & Video Art Archive -(Explore and Explore some more!) http://www.ubu.com/film
Books:
1. New Media in Art (World of Art) Michael Rush, Thames & Hudson,1999.
2. Internet Art (World of Art) Rachel Greene, Thames & Hudson,1999.



