Category: Video Art & New Media

Open Call for Submissions – FILE Festival – Sao Paulo

Great opportunity to submit your work!

Check it out!

 

What is FILE?

 

FILE – Electronic Language International Festival is a non-profit cultural organization that sparks a reflexion on the main aspects of contemporary digital and electronic universe; disseminating the electronic language across Brazil and South America through events and publications since the year 2000.

FILE gathers works of aesthetic expression that capture the main trends and movements of our contemporary culture, which are diversified amongst the main categories of the festival:

Electronic Sonority: Sound Performance, Sound Installations, Sound Art, Genetic Music, Biologic Music, Classical Electronic Music, Pop Electronic Music, Dramatic Radio Broadcasting, Radio Art, Sound Landscape, Sound Robotics, Music Video, Sound Poetry, Sound Robotics, etc.

Interactive Art: installations, performances, internet projects, virtual reality, augmented reality, multitouch tables, digital objects, outdoor projections, phone projects, electronic graffiti, VRML, etc.

Digital Language: digital games, animation, digital theatre, machinima, digital video, digital architecture, digital fashion, digital design, robotics, artificial life, biological art, transgenic art, software art, new interfaces, animes, hypertexts, non-linear scripts, artificial intelligence, programming language, digital poetry, digital dance, etc.

Founded in the year 2000 by Ricardo Barreto and Paula Perissinotto, FILE aims to magnify technological discussions in the cultural scope. Besides the traditional annual event in São Paulo city, the festival expands itself across national and international borders to cities such as Rio de Janeiro, Vitória, Belo Horizonte, Curitiba, Porto Alegre, São Luis and Brasilia.

FILE’s mission is to promote a wider access from the general public to technologic languages demonstrating how our contemporary world builds itself on the advances of new and digital medias.

 

https://file.org.br/highlight/opencall_file2020/

LaGuardia CC Linguistic Landscape Students Rock the Digital!

 

GIF the Portrait, A Collaborative Contribution, ELL101, Spring 2019

About the Project:

Faculty Instructor: Inés Vañó García
Teaching Artist: Ryan Seslow
ELL 101, Introduction to Language
LaGuardia Community College

ELL 101, Introduction to Language students from LaGuardia Community College submitted a wonderful array of works in the Linguistic Landscapes project, which is also a cog in the Pressing Public Issue project

For the purpose of this project, we stressed how our languages and language practices influence the way we interact with people and how language(s) relates to our role in society. Considering the symbolic construction of the public sphere in NYC, we explored and examined the linguistic landscape of Jackson Heights, in Queens. This approximation aimed to explore the linguistic diversity of the area in context: from a visual/written perspective (public road signs, advertising billboards, street names, place names, commercial shop signs, among other public signs) as well as from a speaking/aural one (interviews, music, background conversations). As a community, we were critical researchers and creators of a digital storytelling that investigated the multilingual and multi-literate sociolinguistic ecology of Queens.

Following this digital storytelling methodology, students discovered and learned about the linguistic diversity in Jackson Heights and how languages shape this public sphere. This project allowed students to investigate different forms and shapes of literacy and to analyze the multilingual and multi-literate sociolinguistic ecology of the neighborhood. Based on our readings, discussions and inquiry, we found an analysis of language ideologies that precipitates the understanding of  the power relations between individuals, groups and communities.

“This final project had the potential to have a temporary physical exhibition at the James Gallery as well as a permanent online presence.”

We are proud to share our outcomes here on the Net Art Website!

View the course website

Shedding Previous Avatar Identities – Open Call!

The “Shedding Previous Avatar Identities” Project!

When do digital identities and electronic foot-prints eventually need to be let go of? Does the Internet machine actually release them? Sooner than later perhaps, we need to take action, and induce a ritual to let them go. Is your online avatar still from 2009? Do we mourn parts of a “virtual” self-identity that has passed its time, outdated and lapsed? These animations below are investigations into the sentiment.

This project is seeking collaborative contributions from the Internet at large! Create a manipulated static or animated work of digital art from your outdated digital self (past/outdated avatar) and send it here as a spiritual offering to the metaphoric graveyard for outdated-virtual-avatars and Internet Identities! Im kicking off the project with my examples below.

(This project will make a great digital storytelling assignment, use it for your class perhaps?)

Cool Apps for image manipulation:

Imaengine – Tons of filters, vector conversions, stills & video

Hyperspektiv – Tons of filters, stills and video

Glitche’ – glitche.com – the ultimate, trust me.

Glitch Studio – tons of filters and animation options

ImgPlay – GIF & Video converting app (its a beast!)

 

–> E-mail submissions to – rseslow@york.cuny.edu <–

Or send via Twitter to @ryanseslow

 

Ryan Seslow, 2019, Animated GIF

 

Ryan Seslow, 2019, Animated GIF

 

Anthony Wheeler, 2019, Animated GIF

 

Tim Owens, 2019, Digital Still Frame

 

Sarah Honeychurch, 2019, Animated GIF

 

Ronald_2008, 2019, Animated GIF

 

Kevin Hodgson, 2019, Digital Still Frame

 

Inés Vañó García, 2019, Animated GIF

 

Alan Levine, 2019, Animated GIF

 

Mariana Funes, 2019, Animated GIF

 

Luke Waltzer, 2019, Digital Still Frame

 

Ricardo Deodutt, 2019, Animated GIF

 

Marvin Matias, 2019, Animated GIF

 

Karin Butler, 2019, Animated GIF

 

Qadeer Syed, 2019, Animated GIF

Net-Art Open Call for Submissions! Fall 2019

The NET-ART OPEN-CALL for Submissions continues this semester!

FALL 2019 Edition

What does this mean? What is NET-ART on the Commons?

The NET-ART 2019 academic calendar is now accepting submissions on a rolling proposal basis in the following criteria:

  1. Electronic Media / Experimental Pedagogy
  2. Animated GIFS
  3. Digital Art
  4. VIDEO ART / Experimental Film
  5. NET-ART (Works created and displayed in a web browser)
  6. Class / Course Collaboration
  7. Digital & Analog ZINEs
  8. Curatorial (A Curated Group Exhibition)
  9. Solo Exhibition
  10. Net-Art Open Projects – (details here)

Looking for useful tools, apps & tutorials to get your submission started? CLICK HERE!

Looking for examples of “what” has been submitted previously? Explore here!

The NET-ART Submission Guidelines:

Submissions may be generated by CUNY faculty, students of all levels, alumni & community members. CUNY classes/courses may also submit collaborative proposals as a group. CUNY faculty & students may also collaborate with others from outside of CUNY as well.

All submitted works will be featured and published as individual blog posts as well as added to existing galleries on the NET-ART website.

Depending on the submission’s proposal, relevant and in context, various submissions will be published and exhibited as an individual page created specifically for the project.

All submissions should be described in written detail with a clear vision, context and meaning. Supporting images and links should be provided as well.

Authors of the submissions and their collaborators must be willing to participate, respond to comments and expand upon their projects with incoming queries via the commons, twitter and beyond.

The purpose of exhibiting submissions in various categories displays a platform for creative and experimental methods of pedagogy. Please consider how your work will contribute to a larger whole that will be archived for teaching, learning, reference and posterity.

We anticipate your submissions!

Question, Proposals & Submissions can be sent via e-mail or via Twitter to:

[email protected]  /  @ryanseslow 

Today! Pressing Public Issues Presentations and Exhibition Launch!

We hope to see you today, ThursdayMay 30th from 12:00 to 2:00 PM in the James Gallery at the Graduate Center CUNY for “Pressing Public Issues: Presentations and Exhibition Launch. Please join faculty and students from across CUNY community colleges, and teaching artists for presentations and an exhibition launch of Pressing Public Issues to learn about their experiences designing and facilitating creative modes of research, expression, knowledge-production and public scholarship to spark challenging and productive conversations within their campuses, their local communities, the broader CUNY community, and across New York City.

 

Free and open to all, click here or see below for more information about this event and collaborative project. Join and share on Facebook here. Also, join us in the James Gallery on Mon, June 3rd from 6:30-8pm for a related discussion and reception for Pressing Public Issues.

Bronx Community College students from the “Black Land Ownership” class worked with artist Walis Johnson to install Red Line Labyrinth 
on Bronx Community College main quad, as part of the Pressing Public Issues collaboration.

 

Pressing Public Issues Presentations and Exhibition Launch

 

Thu, May 30th, 12:00pm to 2:00pm, the James Gallery at the Graduate Center, CUNY, 365 Fifth Ave, NYC

Please join faculty and students from across CUNY community colleges, and teaching artists for presentations and an exhibition launch of Pressing Public Issues to learn about their experiences designing and facilitating creative modes of research, expression, knowledge-production and public scholarship to spark challenging and productive conversations within their campuses, their local communities, the broader CUNY community, and across New York City.

Students, faculty and teaching artists from three of the six Pressing Public Issues courses will share their creative work, and speak about their semester-long process of exploring particular issues of importance to them through a variety of creative mediums:

·       In ‘Linguistic Landscapes: Unpacking Language Hierarchies’ at La Guardia Community College, students explored and examined the linguistic landscape of their school as well as Jackson Heights, how language(s) shape these public spheres, and reflected on their experiences of this linguistic exploration through digital storytelling projects. At the launch students will be presenting their final projects. This project was led by CUNY faculty instructor Inés Vañó García and artist Ryan Seslow.

·       In ‘Asian American History: “What a test never taught me…”’ at Borough of Manhattan Community College, students unpacked myths of meritocracy, culture, and success as it relates to Asian Americans and education in the U.S. Students examined their individual and community educational histories to express different “push-out” and “pull-in” factors, or, structural issues that prevent and encourage us to stay on our educational paths. The art installation of students’ collages and scantrons, is a visual culmination of their semester-long collaborative work. This project was led by CUNY faculty instructor Soniya Munshi and artist Melissa Liu.

·       In ‘Black Land Ownership’ at Bronx Community College, students explored how a systematic lack of access to land and property ownership for African Americans over 400 years of U.S. History has led to massive wealth inequality today. In collaboration with artist Walis Johnson, the class culminated in the installation of the public art participatory project Red Line Labyrinth on BCC’s historic Stanford White campus. This project was led by CUNY faculty instructor Prithi Kanakamedala and artist Walis Johnson.

Spearheaded by a partnership between the James Gallery, the Teaching and Learning and Center, and the CUNY Humanities AlliancePressing Public Issues has brought together a cohort of six teaching artists and six faculty teaching courses in various disciplines at CUNY community colleges in Spring 2019.

The Pressing Public Issues exhibition of students’ work from all six CUNY community college courses will be on public display at the James Gallery from May 30th – June 15th, 2019. Gallery hours: Wed 2-4pm, Thu 2-7pm, Fri 2-4pm.

And please join us in the James Gallery on Mon, June 3rd from 6:30-8pm for a related discussion and reception for Pressing Public Issues.

Co-sponsored by the James Gallery, the Teaching and Learning and Center, and the CUNY Humanities Alliance.

The Inner Agent

There is an agent inside of you, me and all human beings. The agent is a spy, a diplomat, a spiritual master and a physician of energy and matter. The agent will is coming for you today to activate a doorway, you must walk through it…. This coming week will display the sum total of your most recent internal transformations. You have grown. The fearful side of your ego knows it, and it will attempt to glitch and sabotage the events metaphorically, however, the outcome has already been embedded in {.code}. Well done, see you soon….

The Game Begins, 2019, Video Art

The Game Begins, April 2019, is an animated video art work in progress constructed from multiple individual components. The animated clips were composed and generated with various mobile and desktop applications. They have been layered and and recomposed in Adobe after effects. The video loops repeatedly and is intended for large scale projection presentation. Iterations and experimentation of its presentation are underway. This is an experimental process to fuse together multiple narratives, stories and situational realities. Can it work? Will it work?

Press “Play” above and indulge.

I converted a longer video version of this experiment into an animated GIF here to give a little insight into the testing process. I teach a graduate level new media class at LIU Post in NY and a Digital Storytelling class at CUNY York college where we experiment with many video and animation processes and applications. The projection of video and animated works play a role in the final weeks of the course. It is one of the most important aspects of the class as it breaks free from using the hand held device, monitor or screen as a presentation tool. In this case, the video is projected directly onto 3D objects like stacked pedestals. But as a looping video published via YouTube (above) and inserted into a blog post, Im not convinced it can hold up in this format for long durations of time…well, not yet anyway!

Thoughts?

“Every Conversation I Never Overheard” A Soundless Video Art Commentary

“Every Conversation I Never Overheard” – a second iteration forward.

Ryan Seslow, 2019, Multiple Channel Animated Video.

I feel that physical scale plays a role in the development, impact and sharing of works like this. I always ask myself, can it hold up on Instagram, Youtube or a website? The answer is obviously yes, but asking the question helps me give it further contexts to look into. There is an old outdated version / part of me that can still recall past teachers and mentors instructing that I shouldn’t share this new “work in progress” on the web until after I have shown it in a more traditional public art space. (How limiting) Thankfully, that is not my idea but one that was constantly shared with me (and the others around me) for many years. I never took that advice. I’m happy about that. I’m sure that I missed hearing a lot of the reasons for why or why not, and that’s also a good thing.

“Every Conversation I Never Overheard” puts an emphasis on the overstimulating visuals that I experience in my daily soundless travels through transit in NYC. As my ability to wear and use hearing aids degenerates rapidly I have been spending more and more time not wearing them at all, especially when I am alone and in transit. The less I hear, the more I see, and the more I see the more I hear inside. (re-read that last stanza) I see in narratives that seem to splice themselves together into a continuous sequence of scrolling communication. This is a first attempt at bringing together the visual aspect of the sentiment and experience.

*This art work is a part of the Ongoing Online Exhibition: “Communicating my Deaf & Hard of Hearing Self”