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NET-ART OS: An Experiment in Archive Discovery

NET-ART OS: An Experiment in Archive Discovery

6-5-2026

Since 2017, the NET-ART website here on the CUNY Academic Commons has grown into a substantial collection of teaching materials, tutorials, art works, software resources, project ideas, assignments, technology references, collaborations, reflections on digital art, design, and emerging media and more!

Over the years, the archive continued to expand. New content was added regularly, categories evolved, and hundreds of posts accumulated. Like many long-running educational websites, the archive became increasingly valuable, but also increasingly difficult to fully explore.

This led me to a simple question:

How can a large educational archive become more discoverable without changing the archive itself?

That question became the starting point for a new experiment called NET-ART OS.

 

What Is NET-ART OS?

NET-ART OS is an experimental command-line archive discovery system built on top of the public NET-ART archive. Rather than replacing the website, it creates an additional layer that helps explore, search, organize, and better understand the content that already exists.

The goal is not to redesign the archive.

The goal is to make the archive easier to explore, and to curiously see what that potential of that is, in and of itself.

 

How The Project Began

The project began as a conversation about academic archives, discovery, and interdisciplinary learning.

What would happen if a long-running educational website could be ingested, organized locally, and explored through new forms of search and analysis? We have the tools, indeed.

Could patterns emerge that were difficult to see through traditional website navigation?

Could archives become more useful as they grow rather than more difficult to navigate?

To explore these questions, I began building a local prototype called NET-ART OS.

 

Building The First Prototype

The first version of NET-ART OS was developed locally on my MacBook Pro using Claude Code running directly within Terminal.

The goal was to create a lightweight system capable of:

  • Ingesting public NET-ART content
  • Organizing content locally
  • Performing archive-wide searches
  • Generating archive statistics
  • Exploring relationships between topics
  • Creating timeline views of archive activity
  • Exporting archive data for future research and experimentation

The development process involved building, testing, debugging, and validating the system directly against the public NET-ART archive.

 

 

The Technology Stack

NET-ART OS currently uses:

  • Claude Code
  • macOS Terminal
  • Python
  • SQLite
  • Typer CLI Framework
  • HTTPX
  • BeautifulSoup
  • SQLite Full Text Search (FTS5)
  • JSON exports
  • CSV exports

The project architecture also includes a framework for future experimentation with language models and semantic search, although these capabilities are not required for the current functionality.

At its core, NET-ART OS is an archive discovery tool.

 

Initial Results

The first successful ingest of the public NET-ART archive produced:

  • 598 total records
  • 587 posts
  • 11 pages
  • 97,587 words
  • 19 categories
  • 426 tags

The archive currently spans content published between 2017 and 2026.

Once ingested, the archive could be explored as a unified collection rather than a series of individual web pages.

 

Current Features

The prototype currently supports:

*Archive Statistics

*Generate summaries of archive size, content types, categories, tags, and publication dates.

*Archive Search

*Search across the entire archive from a single interface.

*Timeline Exploration

*View archive activity across multiple years.

*Topic Connections

*Explore relationships between categories, tags, and topics.

*Data Export

*Export archive content for future analysis and experimentation.

 

Why This Matters

Many educational websites and academic archives face a similar challenge.

As content grows, discovery becomes more difficult.

Important materials remain available but become harder to locate.

Connections between ideas often remain hidden.

NET-ART OS explores whether a discovery layer can help reveal those connections.

 

For example:

A student interested in accessibility might discover related content involving digital storytelling, virtual reality, interface design, or creative technology.

An educator might identify recurring themes that emerged across multiple years of teaching materials.

A researcher might uncover unexpected relationships between topics that were never intentionally linked together.

The archive remains the same.

The pathways through the archive expand. (insert image of a lightbulb above your head for the idea that you just had, yes?)

 

Looking Forward

NET-ART OS remains an experiment.

The current version is intentionally lightweight and local.

Future directions may include:

  • Semantic search
  • Enhanced relationship mapping
  • Visual exploration interfaces
  • Interdisciplinary discovery tools
  • Archive comparison tools
  • Additional export and research features

The larger question remains open:

How might we help people discover more within the archives they already maintain?

 

Early Discoveries from the Archive

Once the initial prototype was built and the NET-ART archive was successfully ingested, I began testing the system against real course content spanning nearly a decade of teaching, writing, exhibitions, assignments, and creative experiments (images, GIFS,etc).

The results were surprisingly revealing:

“Virtual Reality” is Connected to Teaching, Storytelling, and Exhibition Design

A search and connection analysis around “Virtual Reality” revealed that VR is not an isolated topic within the archive. Instead, it consistently appears alongside:

• AR / VR
• Video Art & New Media
• Teaching Resources
• Digital Storytelling
• Exhibition Design
• Open Educational Resources (OER)

The archive effectively mapped a conceptual journey from early writings about augmented reality and “default reality” in 2017 through public AR projects, educational resources, and ultimately into recent virtual exhibitions and mixed reality studio experiments.

What emerged was not simply a collection of VR posts, but an intellectual thread spanning multiple years of creative and educational practice.

 

“Accessibility” and “Deaf Culture” Form a Core Theme

One of the most compelling discoveries emerged from exploring Deaf culture and accessibility-related content.

The system identified recurring relationships between:

• American Sign Language (ASL)
• Accessibility
• Inclusion
• Communication
• Learning
• Community

Rather than appearing as isolated awareness posts, Deaf culture and accessibility were revealed as recurring themes embedded throughout teaching resources, writing assignments, exhibitions, and digital art projects.

This confirmed something that category counts alone could never reveal: accessibility is not a side topic within the archive. It is one of its foundational values.

 

The Archive Reveals Its Own Evolution

The timeline analysis surfaced an unexpected narrative arc across nearly ten years of content:

  • 2017–2019 were dominated by high-volume experimentation with GIFs, Net Art, and Digital Art.
  • From 2020 onward, the archive shifted toward fewer but significantly longer essays and reflective writing.
  • By 2026, Artificial Intelligence, Teaching Resources, and Creative Technology emerged as dominant themes.

Without any manual tagging or interpretation, the archive revealed a visible progression:

GIF Experiments → Digital Art Essays → AI, Creative Technology, and Teaching

In many ways, the archive became a form of self-documentation, exposing patterns and intellectual trajectories that would have been difficult to identify manually.

 

Why This Matters

The goal of NET-ART OS is not simply to search archives more efficiently.

Its larger purpose is to help educators, artists, students, researchers, and Digital Humanities practitioners discover unexpected relationships hidden within large collections of public knowledge.

Rather than replacing human interpretation, systems like this can help reveal new pathways for inquiry, interdisciplinary learning, curriculum development, and creative research.

The most exciting outcome so far is that the archive is already teaching us something new about itself.

 

An Invitation

If you maintain a teaching archive, research archive, course website, digital humanities project, or long-running collection of public content, I encourage you to consider experimenting with similar approaches.

What patterns might emerge from your archive?

What connections remain hidden?

What new forms of exploration become possible when an archive is treated as a collection of relationships rather than simply a collection of pages?

 

NET-ART OS began as a small experiment built in a single day. (lol)

I am excited to see where it leads next.

NET-ART OS began as an experiment in archive discovery, but it quickly became something else. As the system analyzed nearly a decade of course materials, exhibitions, assignments, and creative research, it revealed patterns that were previously invisible. At the same time, the NET-ART archive itself is evolving into a record of a much larger cultural transition: from digital art and net art toward AI, archives, agents, mixed reality, and new forms of human-machine collaboration. In that sense, the archive is no longer just documenting history. It is documenting the emergence of the future as it happens.

This project was developed entirely through a human–AI collaborative workflow using Claude Code running locally on a personal workstation. The resulting system operates as a local-first archive discovery tool, demonstrating how emerging AI-assisted development practices can support research, teaching, and public scholarship.

 

The Ultimate Free Creative Technology Stack (2026 Edition)

The Ultimate Free Creative Technology Stack (2026 Edition)

Welcome back creators, artists, students, designers, educators, and digital explorers!

A year ago I published a list of free creative tools that could help artists and creators like you to experiment with digital media, AI, virtual reality, animation, design, and storytelling.

A lot has changed since then!

Artificial Intelligence has become a standard part of creative workflows. Browser-based 3D tools have improved dramatically. Mixed Reality experiences are becoming easier to create. Open-source creative software continues to thrive. I created more software in the last 12 months then I ever have in my life! Im not slowing down either.. is this osmosis? Is this a simulation? Is this the collective human creative potential running through us all? 

This updated 2026 edition highlights some of the best tools available today for creating images, artwork, writing, design, animation, video, games, XR experiences, and experimental media. 

Every tool listed below offers a free version, free tier, or open-source alternative.

 

🎨 Digital Art & Graphic Design

Photopea
https://www.photopea.com

A powerful browser-based image editor that feels remarkably similar to Photoshop.

Canva Free
https://www.canva.com

Excellent for graphic design, presentations, social graphics, posters, and educational content.

Adobe Express
https://www.adobe.com/express

Adobe’s free browser-based design platform with templates, AI tools, and quick publishing features.

Pixlr
https://pixlr.com

Fast browser-based image editing with AI-assisted tools and effects.

 

🎭 AI Writing, Research & Creative Thinking

ChatGPT
https://chatgpt.com

One of the most versatile creative assistants available for writing, brainstorming, coding, research, lesson planning, storytelling, and creative experimentation.

Claude
https://claude.ai

Excellent for long-form writing, document analysis, project planning, and thoughtful creative collaboration.

Gemini
https://gemini.google.com

Google’s AI platform with strong multimodal capabilities and integration with Google tools.

Hugging Face
https://huggingface.co

A massive hub for open-source AI models, datasets, and creative experimentation.

 

🖼️ AI Image Generation

Leonardo AI
https://leonardo.ai

One of the most accessible AI image generation platforms with a generous free tier.

Krea
https://www.krea.ai

Excellent for real-time image generation, enhancement, and visual exploration.

Playground AI
https://playground.com

A beginner-friendly AI image platform with powerful editing features.

Adobe Firefly
https://firefly.adobe.com

Adobe’s AI image generation ecosystem integrated into Creative Cloud workflows.

 

🎥 Video Creation & AI Filmmaking

Runway
https://runwayml.com

One of the most important AI video creation platforms available today.

Wonder Studio
https://wonderdynamics.com

Automatically places animated characters into live-action footage.

Clipchamp
https://clipchamp.com

Microsoft’s free browser-based video editor.

Kapwing
https://www.kapwing.com

Fast browser-based editing, captioning, and content production.

 

🧊 3D Modeling & Digital Sculpture

Blender
https://www.blender.org

The gold standard of free and open-source 3D creation.

Meshy (my personal fav!!)
https://www.meshy.ai

Generate 3D models from images and text prompts.

Tripo
https://www.tripo3d.ai

Rapid AI-assisted 3D model generation.

Spline
https://spline.design

Create interactive 3D objects and scenes directly in your browser.

Mixamo
https://www.mixamo.com

Free character rigging and animation tools from Adobe.

 

🌍 AR, VR & Mixed Reality

Open Brush
https://openbrush.app

The open-source evolution of Tilt Brush. Paint and sculpt directly in 3D space using VR.

Spatial
https://www.spatial.io

Build immersive virtual exhibitions, collaborative spaces, and digital experiences.

OnCyber
https://oncyber.io

Create browser-based virtual galleries and exhibitions.

PlayCanvas
https://playcanvas.com

A powerful browser-based platform for creating interactive 3D and XR experiences.

Polycam
https://poly.cam

Create 3D scans of real-world environments using mobile devices.

 

🎮 Game Development

Godot Engine
https://godotengine.org

One of the most exciting open-source game engines available today.

Unity
https://unity.com

Still one of the most widely used engines for games, AR, and VR experiences.

OpenProcessing
https://openprocessing.org

Explore creative coding, generative art, and interactive projects.

 

📚 Research, Archives & Inspiration

Internet Archive
https://archive.org

A treasure trove of public-domain media, books, software, and historical artifacts.

Are.na
https://www.are.na

A visual research and knowledge organization platform loved by artists and designers.

Rhizome
https://rhizome.org

A leading organization documenting the history and future of digital art and internet culture.

Sketchfab
https://sketchfab.com

Explore millions of 3D models and immersive digital objects.

 

🛠 Ryan Seslow & AREMES AI Studio Stack (2026)

My current workflow combines traditional art making, digital design, AI, mixed reality, teaching, and experimental research.

Core tools include:

• ChatGPT 
• Claude (Im hooked on the pro version that includes Claude Code & Claude Design)
• Blender
• Meshy
• Adobe Dimension (packs a punch but many peeps underestimate it!)
• Open Brush
• Meta Quest 3
• Adobe Creative Cloud
• WordPress (since 2006!)
• Photopea
• Canva
• Spatial
• Sketchfab
• Mixamo
• Polycam

Increasingly, I find myself moving between physical drawing, digital drawing, AI-assisted image creation, AI assited 3D model generation, virtual reality painting, web publishing, and agent-based creative systems. Its been an amazing year for creativity.

The boundaries between artist, designer, researcher, educator, and technologist continue to blur.

Final Thoughts..

Yes, tools matter, but the tools are never the point. The most exciting creative breakthroughs still come from curiosity, experimentation, play, failure, iteration, and persistence mixed with FUN.

Whether you are sketching in a notebook, painting in virtual reality, building an AI-assisted archive, creating a game, or designing an immersive course syllabi (I am!), the technology is simply a vehicle for ideas. And ideas are always for your energy unconditionally.

Keep exploring.

Keep making.

Keep building worlds.

 

PS – If interested – check out some of the most recent posts from this past semester here

PSS – If interested in world building inspiration – check out AREMES-ENTERPRISES here

PSSS (is there even such a thing as “PSSS”? – well, while you are at it, check out the RSMAD here

2020 – 2021- NET-ART OPEN-CALL for Submissions!

Its that time Again!

The NET-ART OPEN-CALL for Submissions continues this semester!

FALL / SPRING 2020 – 2021 Edition

What does this mean? What is NET-ART on the Commons?

The NET-ART 2020 – 2021 academic calendar is now accepting submissions on a rolling proposal basis in the following criteria:

  1. Electronic Media / Experimental Pedagogy
  2. Animated GIFS
  3. Digital Art
  4. VIDEO ART / Experimental Film
  5. NET-ART (Works created in and displayed in a web browser)
  6. Class / Course Collaboration
  7. Digital & Analog ZINEs
  8. Curatorial (A Curated Group Exhibition)
  9. Solo Exhibition
  10. Related “Otherness” pitched to us

Looking for useful tools, apps & tutorials to get your submission started? CLICK HERE!

Looking for examples of “what” has been submitted previously? Explore here!

The NET-ART Submission Guidelines:

Submissions may be generated by CUNY faculty, students of all levels, alumni & community members. CUNY classes/courses may also submit collaborative proposals as a group. CUNY faculty & students may also collaborate with others from outside of CUNY as well.

All submitted works will be featured and published as individual blog posts as well as added to existing galleries on the NET-ART website.

Depending on the submission’s proposal, relevant and in context, various submissions will be published and exhibited as an individual page created specifically for the project.

All submissions should be described in written detail with a clear vision, context and meaning. Supporting images and links should be provided as well.

Authors of the submissions and their collaborators must be willing to participate, respond to comments and expand upon their projects with incoming queries via the commons, twitter and beyond.

The purpose of exhibiting submissions in various categories displays a platform for creative and experimental methods of pedagogy. Please consider how your work will contribute to a larger whole that will be archived for teaching, learning, reference and posterity.

We anticipate your submissions!

Question, Proposals & Submissions can be sent via e-mail or via Twitter to:

[email protected]  /  @ryanseslow 

LaGuardia CC Linguistic Landscape Students Rock the Digital!

 

GIF the Portrait, A Collaborative Contribution, ELL101, Spring 2019

About the Project:

Faculty Instructor: Inés Vañó García
Teaching Artist: Ryan Seslow
ELL 101, Introduction to Language
LaGuardia Community College

ELL 101, Introduction to Language students from LaGuardia Community College submitted a wonderful array of works in the Linguistic Landscapes project, which is also a cog in the Pressing Public Issue project

For the purpose of this project, we stressed how our languages and language practices influence the way we interact with people and how language(s) relates to our role in society. Considering the symbolic construction of the public sphere in NYC, we explored and examined the linguistic landscape of Jackson Heights, in Queens. This approximation aimed to explore the linguistic diversity of the area in context: from a visual/written perspective (public road signs, advertising billboards, street names, place names, commercial shop signs, among other public signs) as well as from a speaking/aural one (interviews, music, background conversations). As a community, we were critical researchers and creators of a digital storytelling that investigated the multilingual and multi-literate sociolinguistic ecology of Queens.

Following this digital storytelling methodology, students discovered and learned about the linguistic diversity in Jackson Heights and how languages shape this public sphere. This project allowed students to investigate different forms and shapes of literacy and to analyze the multilingual and multi-literate sociolinguistic ecology of the neighborhood. Based on our readings, discussions and inquiry, we found an analysis of language ideologies that precipitates the understanding of  the power relations between individuals, groups and communities.

“This final project had the potential to have a temporary physical exhibition at the James Gallery as well as a permanent online presence.”

We are proud to share our outcomes here on the Net Art Website!

View the course website

Shedding Previous Avatar Identities – Open Call!

The “Shedding Previous Avatar Identities” Project!

When do digital identities and electronic foot-prints eventually need to be let go of? Does the Internet machine actually release them? Sooner than later perhaps, we need to take action, and induce a ritual to let them go. Is your online avatar still from 2009? Do we mourn parts of a “virtual” self-identity that has passed its time, outdated and lapsed? These animations below are investigations into the sentiment.

This project is seeking collaborative contributions from the Internet at large! Create a manipulated static or animated work of digital art from your outdated digital self (past/outdated avatar) and send it here as a spiritual offering to the metaphoric graveyard for outdated-virtual-avatars and Internet Identities! Im kicking off the project with my examples below.

(This project will make a great digital storytelling assignment, use it for your class perhaps?)

Cool Apps for image manipulation:

Imaengine – Tons of filters, vector conversions, stills & video

Hyperspektiv – Tons of filters, stills and video

Glitche’ – glitche.com – the ultimate, trust me.

Glitch Studio – tons of filters and animation options

ImgPlay – GIF & Video converting app (its a beast!)

 

–> E-mail submissions to – rseslow@york.cuny.edu <–

Or send via Twitter to @ryanseslow

 

Ryan Seslow, 2019, Animated GIF

 

Ryan Seslow, 2019, Animated GIF

 

Anthony Wheeler, 2019, Animated GIF

 

Tim Owens, 2019, Digital Still Frame

 

Sarah Honeychurch, 2019, Animated GIF

 

Ronald_2008, 2019, Animated GIF

 

Kevin Hodgson, 2019, Digital Still Frame

 

Inés Vañó García, 2019, Animated GIF

 

Alan Levine, 2019, Animated GIF

 

Mariana Funes, 2019, Animated GIF

 

Luke Waltzer, 2019, Digital Still Frame

 

Ricardo Deodutt, 2019, Animated GIF

 

Marvin Matias, 2019, Animated GIF

 

Karin Butler, 2019, Animated GIF

 

Qadeer Syed, 2019, Animated GIF

Today! Pressing Public Issues Presentations and Exhibition Launch!

We hope to see you today, ThursdayMay 30th from 12:00 to 2:00 PM in the James Gallery at the Graduate Center CUNY for “Pressing Public Issues: Presentations and Exhibition Launch. Please join faculty and students from across CUNY community colleges, and teaching artists for presentations and an exhibition launch of Pressing Public Issues to learn about their experiences designing and facilitating creative modes of research, expression, knowledge-production and public scholarship to spark challenging and productive conversations within their campuses, their local communities, the broader CUNY community, and across New York City.

 

Free and open to all, click here or see below for more information about this event and collaborative project. Join and share on Facebook here. Also, join us in the James Gallery on Mon, June 3rd from 6:30-8pm for a related discussion and reception for Pressing Public Issues.

Bronx Community College students from the “Black Land Ownership” class worked with artist Walis Johnson to install Red Line Labyrinth 
on Bronx Community College main quad, as part of the Pressing Public Issues collaboration.

 

Pressing Public Issues Presentations and Exhibition Launch

 

Thu, May 30th, 12:00pm to 2:00pm, the James Gallery at the Graduate Center, CUNY, 365 Fifth Ave, NYC

Please join faculty and students from across CUNY community colleges, and teaching artists for presentations and an exhibition launch of Pressing Public Issues to learn about their experiences designing and facilitating creative modes of research, expression, knowledge-production and public scholarship to spark challenging and productive conversations within their campuses, their local communities, the broader CUNY community, and across New York City.

Students, faculty and teaching artists from three of the six Pressing Public Issues courses will share their creative work, and speak about their semester-long process of exploring particular issues of importance to them through a variety of creative mediums:

·       In ‘Linguistic Landscapes: Unpacking Language Hierarchies’ at La Guardia Community College, students explored and examined the linguistic landscape of their school as well as Jackson Heights, how language(s) shape these public spheres, and reflected on their experiences of this linguistic exploration through digital storytelling projects. At the launch students will be presenting their final projects. This project was led by CUNY faculty instructor Inés Vañó García and artist Ryan Seslow.

·       In ‘Asian American History: “What a test never taught me…”’ at Borough of Manhattan Community College, students unpacked myths of meritocracy, culture, and success as it relates to Asian Americans and education in the U.S. Students examined their individual and community educational histories to express different “push-out” and “pull-in” factors, or, structural issues that prevent and encourage us to stay on our educational paths. The art installation of students’ collages and scantrons, is a visual culmination of their semester-long collaborative work. This project was led by CUNY faculty instructor Soniya Munshi and artist Melissa Liu.

·       In ‘Black Land Ownership’ at Bronx Community College, students explored how a systematic lack of access to land and property ownership for African Americans over 400 years of U.S. History has led to massive wealth inequality today. In collaboration with artist Walis Johnson, the class culminated in the installation of the public art participatory project Red Line Labyrinth on BCC’s historic Stanford White campus. This project was led by CUNY faculty instructor Prithi Kanakamedala and artist Walis Johnson.

Spearheaded by a partnership between the James Gallery, the Teaching and Learning and Center, and the CUNY Humanities AlliancePressing Public Issues has brought together a cohort of six teaching artists and six faculty teaching courses in various disciplines at CUNY community colleges in Spring 2019.

The Pressing Public Issues exhibition of students’ work from all six CUNY community college courses will be on public display at the James Gallery from May 30th – June 15th, 2019. Gallery hours: Wed 2-4pm, Thu 2-7pm, Fri 2-4pm.

And please join us in the James Gallery on Mon, June 3rd from 6:30-8pm for a related discussion and reception for Pressing Public Issues.

Co-sponsored by the James Gallery, the Teaching and Learning and Center, and the CUNY Humanities Alliance.

2019 MBS_RMS_NET-ART_COLLAB

Welcome to the 2019 MBS_RMS_NET-ART_COLLAB.

Lets get you caught up and give you some perspective, it would make sense for you to click on this link below first:

http://projects.michaelbransonsmith.net/ryan-mashup/

Be sure to click anywhere in the browser window and see what happens!

My good buddy and CUNY York College colleague Michael Branson Smith, AKA – MBS, has learned some serious javascript and web design skills that I have been admiring over the last few years. A few years ago we collaborated on projects such as GIF FIGHT & Animating Transit.

And now, well, THIS! –> MBS_RMS_NET-ART_COLLAB  <—

“A long overdue project”, you may say, but alas, here we are. When you arrive at MBS_RMS_NET-ART_COLLAB Feel free to click on the graphics in the collage windows as many a great surprise compositions await you! Enjoy the iterations!

This project begins in html but lets see how it develops! This project is completely generated in the “pass the buck” style.

As of 5/19/19 it is MBS’s turn to add to the html file, publish it on the Internet and then send it back to RMS for more additions!

CT101 YORK Cross Course Collab Part II

The Original Version of the Altered Portraits

CT101, the YORK College Cross Course Collab Part II

This fall semester the students at CUNY York College collaborated on the annual GIF the Portrait project. CT101 is a digital storytelling course that fosters the understanding and application of digital tools while creating a digital identity on the Internet at large! 

CT101 has two sections this fall semester. Whilst learning some new blogging skills each student was asked to write an individual post about someone who inspires and motivates them. They were asked to share why and add contextual links for further clarification. (these can be found on the ct101 website) Using the portrait of that person selected we learned basic electronic image manipulation skills with adobe photoshop. Students also made some basic sequential motion graphics with those manipulated images. Then, they were asked to extract one single still-frame from their individual animations to contribute to the animations above. The result is a fast moving collaborative sequence of portraits. The portraits quickly morph and fragment into a series of animated iterations. Does the word ENERGy come to mind? We hope so (along with a little glitch aesthetic, we hope for that too). After the first animated collab was published, we began pushing the piece further by “examining the potentials of what else may happen?”

Students are now working on screen grabbing the consolidated GIFs and pushing them forward into “various otherness” using the mobile apps below. 

Would you like to remix one? What is stopping you?!!

Stay tuned!

Glitche’ – glitche.com

to.be camera – to.be/camera

Giphy Cam – https://giphy.com/apps

Instagram – http://Instagram.com

VHS CAM – http://rarevision.com/vhscam

Assembly Design App – http://assemblyapp.co

Ultra-Pop

Ultra-Pop -Infinite

GifVid (simple tool to covert GIF to Video, Video to GIF on the phone)
 
 
iColorama S rich featured image editor that maintains full resolution of images
 
Decim8 Glitch
 
http://royb0t.net/tagged/iOSartApps
 
ImgPlay – Awesome GIF maker!
 
Back Eraser – Great to remove background areas and make layers.
 
Imaengine – Tons of filters, vector conversions, stills & video
 
Hyperspektiv – Tons of filters, stills and video

 

The GIF the Portrait project is an open project promoted by the NET-ART website here on the academic commons. Would you like to join in and submit? Lets chat!

 

“WE” – From the NET-ART Open Submissions Series

Responding to the Open Call for Submissions here on the NET-ART website comes a collaborative animated GIF / Video Art piece from MFA/MA Graduate students at LIU Post. (A few of the students are CUNY alumni)

“WE” is a collaborative Video Art / Animation

Statement:

“We” Our ART550 class of fourteen people came together to create the project we call “We”. That is what is important. That is all that matters. The separations we perceive between ourselves are artificial. We are more than just our looks and the skin on our bodies. We all share the same basic human characteristics. This concept is a worldview that is incredibly common, but this piece proposes another idea entirely. The skin is not a wall separating and ostracizing individuals, but rather a bridge, connecting pieces of a whole. When we are near each other we can feel how we permeate togetherness. We act like an ocean and each so called self is a singular drop of a shade of color needed to cascade into the intense spectrum that is We. We, as work of digital art represents the preservation of our class energy throughout time and the way we view our experience as a whole. Through technology and art we are preserving ourselves in unity and our interconnectivity forever.

*photos taken by Nicole Blach