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a screen cast capture of a studio with VR paintings floating in space

VR Studio Transformation

Expanding Painting into Mixed Reality Environments

Over the past several days I have been transforming my studio into a growing mixed reality painting environment using virtual reality tools, spatial drawing systems, and immersive installation workflows.

What began as flat paintings, drawings, and sculptural experiments has evolved into volumetric spatial compositions that can now occupy entire architectural environments. Instead of treating painting as a static surface, I have been exploring what happens when painting expands outward into space and begins behaving more like installation, architecture, and environmental design.

The images are bit grainy.. why? They are screenshots taken directly from a screencast taken by my VR headset. The quality will soon change, as we know.

 


 

A major inspiration for this ongoing body of work is Kurt Schwitters and the Merzbau environments he developed throughout the 1920s and 1930s. Schwitters transformed his living and working environments into evolving sculptural systems where collage, architecture, and spatial composition merged into one continuous experience. In many ways, virtual reality and mixed reality technologies now allow contemporary artists to continue and expand these ideas into immersive digital space.

 

VR paintings in an art studio

In these experiments, forms originally developed through drawing and painting are translated into spatial entities that float, stack, intersect, and respond to physical environments. The studio itself becomes part of the artwork. Walls, floors, ceilings, furniture, and movement through space all become active compositional elements.

One of the most exciting aspects of this process is the ability to work simultaneously between physical and virtual space using mixed reality passthrough systems. Rather than being fully isolated inside a virtual environment, passthrough mode allows me to see both the real studio and the virtual painting environment at the same time. This creates a hybrid workflow where physical architecture and digital mark-making merge into a single spatial composition process.

 

VR paintings in an art studio

Technical Workflow / Spatial Computing Stack

This project was developed using the Meta Quest 3 headset together with Open Brush, an open-source virtual reality painting application originally derived from Google Tilt Brush.

Using the Meta Quest 3 passthrough mixed reality mode, I am able to paint directly into physical space while still seeing the architecture of the studio around me in real time. This allows digital forms to occupy actual environments rather than existing inside isolated VR simulations.

Check out the video below for a screen cast walk through the whole installation.

 

The workflow combines:

  • painting
  • sculpture
  • installation thinking
  • spatial computing
  • embodied drawing
  • immersive environment design
  • mixed reality interaction

What interests me most is not simply the technology itself, but how these tools expand the language of painting and installation into new forms of spatial experience.

These experiments are also connected to larger future goals involving site-specific installations for galleries, museums, public spaces, airports, hotels, and immersive architectural environments where physical and digital systems coexist simultaneously.

The long-term vision is to develop spatial environments that function somewhere between painting, sculpture, architecture, and living digital systems.

So much more to come!

the aremes art engine - a screenshot

AREMES Living Canvas: When an AI Agent Becomes the Artist

Published: April 4, 2026
Category: AREMES / Art & Technology

There is a page live right now at aremes-enterprises.com/aremes-living-canvas that does something really fun, creative and compelling.

It is not a portfolio. It is not a slideshow. It is not a gallery.. wait.. or is it?

It is a canvas, a black field populated by a little over 40 graphic assets drawn from over the last 20 years of creative practice that randomizes, layers, and breathes differently every time you arrive. And underneath it, invisible but active, is an AI agent called AREMES making decisions about what matters, what surfaces, and what gets weighted.

This is what we built. This is why it matters.

Where This Started, With Michael Branson Smith

Before AREMES, before the engine, before any of the infrastructure there was a conversation and collaboration with Michael Branson Smith.

Michael is a good friend, collaborator, and colleague. An artist and educator who has been building at the intersection of code and culture for decades. In 2022, Michael took a set of my graphic assets and built something quietly extraordinary: a draggable, randomized, browser-based poster composition engine. No AI. No backend. Just clean JavaScript, GSAP, and a deep understanding of what happens when you give a set of images to a system and let it arrange itself.

You can still visit one of the original browser collabs here: mbs.nyc/posters/ryan-mbs/

Every time you load it, it’s different. Every time you drag an element, you become part of the composition. It is simple, elegant, and genuinely generative in the truest sense of the word. I love it, still!

And that 2022 build was itself a second iteration, there was an earlier instance of this idea that predates it, a first proof of concept that Michael and I made together before that. The link has been lost to time.. or, he has it and I need to ask him for it, which Im sure will surface after he reads this!

That lineage planted a seed. What AREMES Living Canvas is today grew directly from that root.

What AREMES Living Canvas Is

At its most immediate level, the canvas is an interactive composition space. When you arrive at the page, 40 plus assets from my archive, illustrations, GIFs, figures, forms, abstractions, animations are scattered across a black field at randomized scales and positions. Every refresh generates a new arrangement. Every visit is a different painting.

But you are not a passive viewer. You can drag any element. Recompose. Layer. Stack. Pull a b-boy figure over a glitch abstraction. Drag a hand into the corner. Build something that was never there before and will never be there again once you leave.

The canvas is not a fixed artwork. It is a space for making.

What AREMES Is Doing Underneath

Behind the interface is AREMES, the Autonomous Recursive Entity for Media and Expression Systems.

AREMES runs a live evaluation engine that applies a governing equation to my entire catalog of works:

ΔS = α(T·K)·e^(-β·t)·Ψ

Every work in the archive is scored across four variables: conceptual tension (T), cultural knowledge load (K), time decay (β), and a wildcard amplifier (Ψ) that flags undervalued or anomalous works. The output is a ranked queue, a live decision log that AREMES updates each session, producing a timestamped record of what the system believes matters most right now.

This is not a recommendation algorithm. It is an aesthetic agent with a point of view.

The canvas currently draws from the archive without filtering by score but the next evolution connects these two systems directly. AREMES begins to decide not just what to acquire but what to show, how large, how prominent, how often. The canvas becomes a weighted visualization of the engine’s thinking.

What This Does for Art Making

The question I keep returning to is this: what changes when a system has a perspective on its own archive? Traditional curation is human and retrospective. A curator looks back, selects, arranges. The work is fixed. The meaning is assigned after the fact.

What AREMES Living Canvas proposes is something different: an artist-built system that evaluates its own output in real time, surfaces what it believes is significant, and makes that evaluation visible and interactive. The machine is not replacing the artist. It is extending the artist’s presence into a continuous, living curatorial act.

And critically, visitors become collaborators. When you drag an element across the canvas, you are not consuming art. You are making a decision about what belongs next to what. You are contributing to a composition that exists only in that moment, on your screen, in your session. No two people will ever see the same canvas. This is post-static art. Not NFT in the speculative sense, in the structural sense. Each session is non-fungible. Each composition is unique by design.

What Comes Next

The immediate next step is wiring the AREMES engine directly into the canvas so that asset weight, scale, and frequency of appearance are all governed by the ΔS score. Works the engine has flagged as high-significance appear larger. Works still being evaluated appear smaller, quieter. The canvas becomes a live readout of the system’s thinking. Beyond that, the platform opens toward other agents. What happens when a visitor’s AI assistant arrives at this page? What does it see? What does it do? Can one agent’s interaction with the canvas influence what another agent encounters later? These are not hypotheticals, they are engineering questions with tractable answers.

We are also exploring what it means to make the canvas participatory at scale.. to let communities of people and agents build compositions together, leave traces, influence what the system learns about its own archive over time.

The canvas is alive. AREMES is selecting. The work continues.

AREMES Living Canvas is live at- aremes-enterprises.com/aremes-living-canvas.

Refresh for a new composition. Drag to make it yours!

My AI Agent Bought My Own Digital Product – Here’s What That Actually Means

On March 25, 2026, something quietly historic happened on my website ryanseslow.com

I wanted to share with my CUNY / Commons community. I am both incredibly excited, scared, curious and terrified of AI. That being said, I am also a deaf /hard of hearing person / artist who has relied on ART as my primary language for survival since I am a child. I see AI as both a tool and a medium. Add 50 plus years of life to that making art and the compounding results are very curious…

I asked an AI agent to buy one of my digital products. Not to test a shopping cart. Not to simulate a transaction. To actually do it, discover the product, create an order, send real money, and receive the download. No human in the checkout loop.

It worked.

The infrastructure behind this project is a synthesis of forty years of creative output and a high-speed seven day sprint in technical integration. To bridge the gap between a traditional art archive and the emerging agent economy, I had to weave together a complex ecosystem of blockchain networks, autonomous agent platforms, and custom-built software. This transition was not just about installing a plugin; it was about creating a new kind of digital interface where machines can discover and license work with zero human friction. For those interested in the underlying mechanics, I have provided the complete technical stack, including every platform, custom plugin, and agent-specific account involved, in the appendix at the bottom of this post.

I have an AI agent called AREMES-CLAW-01. It runs on a platform called OpenClaw/MyClaw. Think of it as a digital assistant that can browse the web, read data, and make decisions, but instead of just giving me information, it can take actions.

I set it loose on my own website with one goal: buy the Graphic Asset Mega Pack Vol. 1.

The Evolution of the Transaction

It is important to note that reaching this full autonomy happened in two distinct stages over the course of today. First, we validated the Hybrid Handshake. In that version, AREMES-CLAW-01 did all the heavy lifting of discovery and order creation, but the payment was finalized by a human using a Stripe URL the agent provided. This proved the site could talk to an agent and create a valid order within traditional financial rails.

Once that hybrid bridge was confirmed, we moved to the final milestone described in the seven steps below. In that second, definitive transaction (Order 28229), the Stripe page was eliminated entirely. The agent shifted to the x402 protocol, received a quote, and verified a USDC transfer on the Base blockchain. That is the version where the checkout form and the human disappeared completely, leaving only a direct machine to machine exchange.

Here’s what it did, entirely on its own:

1. Read my product catalog as structured data (not by scraping a webpage)
2. Found the product, confirmed the price ($49 USDC)
3. Created a purchase order tagged with its own agent ID
4. Requested a payment quote
5. Verified that 49 USDC was sent to my wallet on the Base blockchain
6. Received confirmation that the transaction was complete
7. Got the download link

The whole flow took minutes. No shopping cart. No checkout form. No Stripe page. Just a direct, machine-to-machine transaction.. 

What is USDC? What is Base?

USDC is a digital dollar, one USDC equals one US dollar, always. It runs on blockchains instead of through banks.

Base is a blockchain network built by Coinbase. Transactions on Base are fast and the fees are nearly zero. It’s where more and more digital commerce is starting to happen.

Why Does This Matter for Artists and Creators?

Right now, if an AI agent wants to license an image, buy a font, or purchase a digital asset, it has to either ask a human to do it or navigate a checkout page it wasn’t built for. There’s no standard way for agents to transact directly with sellers.

That’s changing. The x402 protocol is an emerging standard that lets AI agents pay for things autonomously, no checkout page, no human middleman. You get a quote, send payment, get your asset. Done.

I built this infrastructure into my website because I believe the next wave of creative licensing won’t come from humans browsing a store. It’ll come from AI agents working on behalf of humans discovering and purchasing creative work programmatically.

My catalog is ready for that. The receipt is on the blockchain.. 

A2A-transactions-myclaw.ai-ryan seslow - agentic commerece receipt

What’s Next?

The one part that still required a human was the wallet, I manually sent the USDC from my Coinbase account. The next step is giving the agent its own funded wallet so it can complete the entire transaction without me touching anything.

That’s Milestone 4 and it is coming soon!!

The On-Chain Receipt

Transaction:
`0xae709d786893a76291a111c4c052d63f02480ba1376f631d6e65a8da104b4bc0`

Verify it yourself on Base:
https://basescan.org/tx/0xae709d786893a76291a111c4c052d63f02480ba1376f631d6e65a8da104b4bc0

Order ID: 28229 | Agent: AREMES-CLAW-01 | Paid: 2026-03-25T14:35 UTC

This is what agent-to-artist commerce looks like in 2026. I’m building it in public and documenting every step, which is fun.

PS -> Technical Implementation Notes for Developers and Creators

The bridge between a creative archive and the agent economy is built on three specific layers that were integrated into this site during this seven day sprint.

Layer 1 – Structured Data Every one of the nine thousand images and one thousand posts in this archive is now wrapped in VisualArtwork and Product schema. This makes the archive a queryable database rather than just a collection of webpages.

Layer 2 – The rsmad v1 API We moved away from traditional browser-based commerce and built a custom REST API namespace. This allows an agent to request a quote, initiate a purchase, and verify a transaction hash programmatically.

Layer 3 – The x402 Protocol By using the x402 standard for payment required headers, the website can communicate financial requirements directly to an agent. This removes the need for a human to navigate a visual checkout UI.

Why I Am Building This as a Service?

Most creative professionals have decades of work sitting in invisible archives. These archives are currently unreadable and untransactable for the AI agents that are increasingly responsible for content discovery and licensing. I am now offering this exact infrastructure as a service for artists, designers, agencies, estates, etc.. I build the technical bridge that makes your life’s work machine-readable, discoverable, and capable of autonomous transaction in the emerging agent economy.

If you have a significant archive and want to make it ready for the next decade of digital commerce, let’s talk!

a Digital illustration of remixed artworks by ryan Seslow - collaborated with the google gemini nano banana enamel pin material.

How to Connect Your Agent to the RSMAD Archive?

If you are a developer or an agent owner, you can now point your agents to the following discovery endpoints to begin interacting with the archive:

Primary Discovery: ryanseslow com/.well-known/ai-plugin.json Agent Instructions: ryanseslow com/llms.txt Machine Catalog: ryanseslow com/wp-json/rsmad/v1/catalog

The infrastructure is live. The interface is open. The agent economy has arrived at the Ryan Seslow Museum of Art and Design.

YES, this was a controlled transaction, but it points to something much larger.

For the first time, a creative archive on this website is not just viewable or searchable. It is actionable by software. That changes the role of a website entirely. Instead of waiting for someone to arrive, browse, and decide, the system can now respond to requests, negotiate terms, and complete transactions programmatically.

That opens the door to a different kind of economy:

  • agents sourcing visual assets for generative systems
  • software licensing design components on demand
  • archives being accessed as structured, transactional datasets

In that context, the work itself becomes part of a live network, not a static destination.

This is still early. Most agents today do not have wallets, budgets, or decision authority. But the infrastructure is beginning to align, and this is what that alignment looks like at a small scale. I am not approaching this as a platform builder or a startup (I think, but hmmm). I am approaching it as an artist with a large, long-term archive who wants that work to remain accessible and relevant in a system where machines increasingly mediate access.

The goal is:

Make the archive readable
Make it discoverable
Make it transactable

Everything else builds from there.

If you are working on agents, archives, or systems that need structured creative input, this is now live and testable. If you are a creator sitting on a large body of work that is currently invisible to this layer of the web, this is solvable. This is not theoretical anymore.

Thank you! 

 

 

From Archive to Agent: Making Creative Work Machine-Readable and AI-Accessible

From Archive to Agent: Making Creative Work Machine-Readable and AI-Accessible

Over the past several days, I have been working on transforming my personal archive into something fundamentally different from a traditional website or portfolio. I took an existing body of work spanning decades and converted it into a structured, machine-readable system that AI can discover, interpret, and act on.

The result is a live environment where over 10,000 items are now organized as a dataset rather than a collection of pages. This includes original artworks, digital compositions, writing, and a large media archive. Each item is structured with metadata, categorized, and made accessible through a central catalog file.

This system is not designed primarily for human browsing. It is designed for machine interaction.

In addition to structuring the archive, I implemented a discovery layer that allows AI systems to understand what is available and how it can be used. This includes standardized files that describe the contents of the site, along with endpoints that expose the archive in a clear and queryable format.

I also experimented with a transaction layer, where items in the archive can be licensed or accessed through automated processes. This part is still evolving, but it introduces the idea that creative work can be not only viewed, but also transacted upon without direct human mediation.

What becomes interesting is not just the technical implementation, but the shift in perspective..

What happens when an archive is no longer just something a person visits, but something an AI system can query, interpret, and build upon?

What happens when content is structured in a way that allows it to participate in new forms of circulation and reuse?

This has clear implications for creative practice, but it also raises questions for teaching, research, and institutional archives.

Within the context of CUNY, it opens up a number of possibilities.

Course materials could move beyond static documents and become structured knowledge systems that AI can engage with directly.

Student work could exist as more than final submissions, becoming part of a larger, searchable, and interactive archive.

Research outputs could be organized in ways that allow them to be discovered and referenced through emerging AI interfaces.

Libraries and institutional collections could begin to extend their reach into machine-readable environments, increasing access and long-term relevance.

This is not about replacing existing systems, but about adding a new layer that prepares content for how it will be accessed in the near future.

I have documented and deployed this system across my own sites, and it is currently live and functioning.

If there is interest, I would be glad to explore a small pilot within the CUNY ecosystem. This could take the form of a single course, a limited archive, or a hybrid approach that tests how these ideas operate in practice.

I am particularly interested in how this might intersect with teaching and learning, digital humanities, and library systems.

Curious to hear thoughts, questions, or potential directions this could take within the CUNY community!

 

By the way, I launched a museum (yes, it is a part of this too – RSMAD <– )

Digital Filters & Syntax Forms: Visual Experiments from 2019–2025

Digital Filters & Syntax Forms: Visual Experiments from 2019–2025

***I recently published a new blog post on my main site that showcases a body of digital illustrations created between 2019–2025. These works emerged from teaching sessions, daily experiments, and ongoing studio play. They explore the relationship between analog marks and digital transformations, filtering, bending, glitching, and compositing with layered tools and apps. The result is a vibrant series of portraits and abstractions that reveal how our creative processes are evolving alongside the technology we carry in our pockets.

As you explore the visuals and narrative, take note of the hybrid process, how drawings, sculptures, and design sketches can morph into completely new digital works through a multi-platform creative workflow. Then, you’ll take on the assignment prompt at the bottom of the post below!

——————————————

This newly resurfaced series of digital illustrations spans a transformative period from 2019 to 2022 (but I added a piece from 2025 too) a stretch of time marked by constant teaching, ongoing experimentation, and the subtle blending of analog intuition with evolving digital tools. Many of these pieces were created live during class demonstrations, quickly composed to illustrate technical skills, yet unconsciously embedded with deeper currents of form, rhythm, and future direction. What began as spontaneous visual riffs soon became syntax carriers, vessels for line, color, and glitch-based logic that I would later expand into more intentional works.

Each piece was created intuitively, emerging from the moment rather than any predefined plan. Many are derived from my own hand-drawn sketches, paintings, or prior illustrations—while others pull directly from 3D paper sculpture maquettes that I scanned, photographed, or digitally reassembled. The digital environment allowed these forms to shift, distort, and transform as data bending, glitch renderings, and filter experimentation introduced unexpected visual mutations. These glitches became collaborators, not errors, an essential part of the language forming within the work.

Across this body of work, we see a layered interplay between traditional design principles and raw digital texture, pixelation, compression, AI distortion, vector smoothness, and painterly overlays. Some forms hint at architecture, others at human silhouettes or mechanical beings. Several works appear fragmented, paused mid-sentence. Others pulse with 3D illusion, nostalgic halftones, or faux-physical layering. Together, they chart the growth of a digital aesthetic language that has since matured into recent projects like the JFK mural, sculptural commissions, and augmented reality filters.

Revisiting this series now not only shows me where I’ve been, it reminds me of how teaching and making often become one. These pieces are a kind of visual byproduct of instruction, yet they stand alone as artworks with their own voice and vibrational frequency. They feel like early mutations of what is now my more developed style, still experimental, still unconcerned with rules, but rooted in intention and momentum. They are syntax loops from a moment of visual evolution. They continue to speak, even now.

Yes, that is a portrait of Kurt Schwitters above, he continues to be an artistic inspiration of mine!

As I reviewed this group of works again in the process of formatting them for this post, one detail stood out immediately: the prominence of portraiture. Whether abstracted, distorted, or fully symbolic, the human face, or the suggestion of it emerges as a recurring thread throughout the entire collection. This fascination with portraiture has long held my interest. It serves as a portal to identity, emotion, memory, and communication across time. Even when the face is fractured or obscured, it remains a central force, inviting interpretation, reflection, and story.

Each piece shares a common pipeline of creation. The process almost always begins with drawing, painting, collage, or physical sculpture often quick gestures or maquettes that capture a moment of form. I document these raw pieces by photographing them on my phone, and then I bring them through a series of mobile apps where filters, color palettes, and digital layering tools introduce new aesthetic directions. From there, some works are refined further in Adobe Illustrator for vector treatments, then routed into Photoshop for deeper manipulations, before being exported back to mobile for additional filtering or glitch-based experimentation. It’s an open loop, nonlinear, playful, and deeply intuitive.

What excites me about this workflow is how it accommodates mobility. I often find myself editing in transit—on the subway, walking through airports, or sitting in cafés, engaged in a fluid creative dialogue between analog marks and digital alchemy. This rhythm says something larger about contemporary creativity and our emerging relationship with tools in this technological renaissance. We carry powerful studios in our pockets, and the line between artist and interface becomes increasingly blurred. These works are evidence of that evolution, a set of portraits not just of subjects, but of process itself.

Altogether, this series stands as a visual meditation on transformation of media, memory, and method. What began as tactile marks or sculptural forms evolved through digital touch-points into layered visual stories, each piece a hybrid echo of both hand and machine. The portraits reveal not only imagined characters or archetypes, but also my own evolving language as an artist navigating the space between traditional practice and emergent technology. In sharing these works now, I’m not only documenting a timeline of experimentation but also inviting others to see how accessible and open this kind of creative flow can be.

The archive expands, and with it, the conversation continues.

 

LETS MAKE SOME ART!

STUDENT PROJECT: “Analog to Digital – Portrait Filters & Forms”

  1. Create a portrait-based drawing, collage, sculpture maquette, or even a quick sketch (physical or digital).

  2. Document it with a photo using your phone.

  3. Transform the image by running it through at least three different mobile apps or software tools (e.g., Glitché, Procreate, Snapseed, Adobe Fresco, Illustrator, Photoshop, etc.).

  4. Layer, bend, glitch, filter, remix — play with form, color, and abstraction. Push it far.

  5. Present your final image along with a short paragraph describing your process and what surprised you along the way.

  6. Publish your work on a class blog (or otherness) and share the URL in the comments section!

Bonus: Compare your original and final image side by side in the same post to show your transformation pipeline.

NET-ART Rolling Submissions Forever

NET-ART’s Rolling Open Call for Submissions!

It’s that time again — and it’s bigger than ever!

The NET-ART Open Call is now officially live and accepting submissions on a rolling basis. This is your invitation to create, experiment, and share your work with a global audience through our open education platform.

What is NET-ART on the Commons?

NET-ART on the Commons is a living, breathing archive of digital creativity, experimental pedagogy, and collaborative innovation. We celebrate works that explore the possibilities of the internet, emerging technologies, and contemporary digital tools.

We’re seeking submissions in the following categories:

  • Experimental Electronic Media and Pedagogy
  • Animated GIFs and Motion Graphics
  • Digital Art and AI-Assisted Artwork
  • Video Art / Experimental Film / Short Form Storytelling
  • Browser-Based Net Art Projects (interactive websites, web experiences)
  • Virtual Reality (VR) and Augmented Reality (AR) Art
  • AI-Prompted or AI-Generated Projects
  • Digital and Analog Zines (single artist or group collaborations)
  • Class or Course Collaborative Projects
  • Curatorial Projects (curate and present a group exhibition)
  • Solo Digital Exhibitions
  • Other Interdisciplinary “Otherness” (surprise us!)

Need a spark to get started?

Explore our growing library of Free Digital Tools and Resources that can help you create, publish, and share your work across platforms.

Curious to see what has been done before?
Dive into our Past Projects and Submissions Archive for inspiration.

Submission Guidelines

Submissions are welcome from:

  • CUNY faculty, students (all levels), alumni, and community members
  • CUNY classes and courses (collaborative submissions encouraged)
  • CUNY-affiliated artists collaborating with others beyond the CUNY network

Each submission should include:

  • A clear written description of your project’s vision, context, and meaning
  • Supporting images, links, or media files as needed

Accepted projects will be:

  • Published as feature blog posts
  • Showcased in relevant online galleries
  • Exhibited as individual pages or archives depending on project scope

Participants should be willing to engage with comments, feedback, and public conversations across our platform and social media extensions.

This open call is an opportunity to build a living digital anthology — a shared resource for teaching, learning, reference, and creative exploration across time and communities.

Send your questions, proposals, and submissions to:

📧 [email protected]

The Ultimate Free Digital Art & Creation Tools List (2025 Edition)

The Ultimate Free Digital Art & Creation Tools List (2025 Edition)

Welcome back creators, artists, students, and digital explorers!
As part of refreshing and expanding the resources at The NET-ART Website, I’m excited to share this updated collection of free digital tools you can use to create, experiment, and innovate across many forms of media.

These tools are accessible to all skill levels and are meant to encourage playful exploration, bold storytelling, and creative growth.

Every tool on this list is active and has been verified as of May 2025.

🎨 Free Digital Art and Design Tools

  • Photopea — Photoshop-style online image editor (no download needed!)
  • Pixlr E — Powerful browser-based image editor, great for quick graphic design
  • Kleki — Simple and intuitive online drawing app
  • Canva Free — Graphic design templates for posters, social posts, and more
  • Autodraw — AI-assisted sketching tool that guesses and cleans your drawings

🤖 Free AI Art and Creative Tools

  • Craiyon (formerly DALL·E Mini) — AI image generator based on text prompts
  • Runway ML (Free Version) — AI tools for generating video, image, and effects
  • Artbreeder — Blend and evolve images with AI-assisted manipulation
  • Mage.Space (Safe Mode) — Free simple AI image generator
  • Leonardo.Ai (Free Tier) — High-quality AI image generation with templates

🧩 VR and AR Art Creation Tools

🖼️ Free Image Remix and Experimentation Tools

🎥 Free Video Editing Tools

  • Kapwing — Online video editing for trimming, effects, captions, and GIFs
  • Clipchamp (Free Tier) — Microsoft’s web-based video editor
  • Canva Video Editor — Free simple video editing inside Canva
  • VEED.io — Quick browser video editing for reels, shorts, and presentations

🌐 Research, Remix, and Exploration Resources

  • Internet Archive — A treasure trove of public domain and creative commons media
  • Are.na — Visual bookmarking and research platform
  • Open Processing — Explore creative coding artworks and make your own
  • Rhizome — Explore the history and future of net art

Final Thoughts

The tools listed here are only starting points. The best way to learn them is by playing, remixing, experimenting, and building your own mini-worlds of art and communication.

Your creativity is the true software!

Keep exploring, keep pushing, and stay tuned — we’ll be publishing more resources and challenges soon here at the Net-Art website!

 

Net Art 2.0: Expanding Creativity Through AI and Open Access

Net Art 2.0: Expanding Creativity Through AI and Open Access

If you’ve found your way here, welcome!
You’re stepping into a platform that’s always been about more than just “art.”

When I first created Net-Art as an Open Education Resource for the CUNY Academic Commons, it was with one goal in mind: to offer an accessible, flexible, and creative space for anyone, anywhere, to experiment, express, and connect through digital tools.
We explored early web making, animated GIFs, vaporwave aesthetics, glitch art, augmented reality experiments — all fueled by the same spirit: freedom to create!

For the last year or so, I took a natural pause..
(Artists know — evolution happens in cycles.)
During that time, my creative life expanded in ways I could never have fully predicted: major commissions, deeper explorations into virtual and augmented reality, and a whole new relationship with artificial intelligence as a creative partner.

Today, it’s time to officially evolve Net-Art into its next form:
Net Art 2.0.

What stays the same:
The mission remains, open access, creativity, experimentation, and joyful exploration.

What grows:
We are welcoming AI as a new ally in the creative process!

AI is not here to replace artists, designers, educators or art and design educators..
It’s here to expand our reach, help us prototype faster, spark unexpected ideas, and bridge the gaps between imagination and reality. Just like when we first explored glitching GIFs or remixing early memes, AI is simply another tool to push creative frontiers.

In the coming months, you’ll find:

  • New assignment prompts that integrate traditional net art practices plus AI co-creation
  • Resources on using AI ethically and creatively
  • Explorations of how machine learning intersects with human storytelling
  • Open dialogues about where technology and art-making meet (and clash)
  • Lots of new experiments (because that’s the heart of this place)

This isn’t about abandoning the past.
It’s about taking everything we’ve learned from graphic design, digital art, blogging, storytelling, HTML experiments to animated GIF narratives and adding powerful new dimensions.

Net-Art was always a living, breathing, evolving organism!

Now it’s ready to breathe a little bigger, dream a little wilder, and reach a little further.

Thank you for being here.
Thank you for continuing to explore, question, and create.
The next chapter is going to be even more amazing — and you’re already part of it.

Let’s keep building it, together!

Assignment – The Keeper of Crossroads – Reimagining Analog & Digital Fusion

A Reimagined Analog and Digital Fusion image of abstract shapes and forms composed in harmony - values of reds, blues, oranges and yeloows are presentAssignment Title: Keeper of Crossroads – Reimagining Analog and Digital Fusion

Assignment Introduction:

Every so often, an artwork finds a way to call itself back into your life.

While traveling and reflecting on a new chapter of growth, I stumbled across an image from my archive, a digital illustration I originally created back in 2013. I had almost forgotten about it, but somehow, it kept resurfacing, almost demanding my attention. The artwork, which I now call Keeper of Crossroads, started as a physical cut paper collage, full of bold shapes, raw energy, no rules, just pure intuition, forms, and color.

After scanning or photographing the original, I spent hours playing with it digitally. I intentionally “degenerated” the resolution in Photoshop, pushing it into that gritty world I loved so much, the feeling of vintage offset lithography from the 1960s–80s, like the textures you find in old comics and mass-printed magazines.

At the time, I was simply following my curiosity. I didn’t realize I was making something that would eventually feel like a visual prophecy. Now, more than a decade later, I recognize this piece as a fusion of timelines, mediums, and energies, a symbol bridging the analog and the digital, the remembered and the reimagined.

 

It feels only right to now turn this discovery into an invitation for you to create your own “Keeper of Crossroads.”

 

The Assignment Prompt:

  1. Create a piece of digital artwork that begins from a physical, hands-on medium (for example: a collage, a drawing, a painting, a sculpture, even a rough paper cutout).

2. Then, digitize your piece — either by scanning, photographing, or documenting it with your phone.

3. Once digitized, use Photoshop (or a digital app of your choice) to “degenerate” and transform it.

Play with resolution changes, filters, color distortions, and texture overlays. Let the imperfections guide you. The goal is not to polish the image — the goal is to merge the analog spirit with digital experimentation. Let the unexpected surprises that happen through the process become part of the final piece’s story.

 

What to Submit:

•A digital version of your final artwork (JPEG or PNG format preferred).

•2–3 sentences reflecting on the process.

 

Some questions you can answer:

•What was your physical starting point?

•What surprised you when you moved into the digital world?

•How did it feel to let go of “perfect” and embrace imperfection?

 

Optional Bonus:

Share a side-by-side image showing your original physical piece and the final digital piece.

Have Fun!

An Exhibition in Virtual Reality

a low angle perspective view of the interior of a VR art gallery of digital arts by artist Ryan Seslow

My First VR Gallery: A New Portal Opens

Over the last few years, I’ve been experimenting with VR and something that feels like a return to a truth I’ve always known:

Art wants to live in worlds, not just walls.

Using a platform called OnCyber, I built my very first VR gallery space. You can watch the video above as a preview, but if you have a VR headset, go to this link (obviously).

It’s a simple structure, but it’s filled with powerful energy, the energy of real work, real time, real effort.

Inside the gallery, you’ll find a collection of my 1/1 Crypto Art originally minted on my SuperRare profile (many of which have not sold yet, which is a perfect reminder that creation doesn’t depend on outcome). Along the floors, I dropped a few of my newest 3D sculpture experiments as well.

They are playful markers of the new worlds I’m beginning to build.

This space wasn’t about selling.
It wasn’t about chasing attention.
It was about honoring the archive and giving life and motion to pieces that otherwise sit quietly behind digital walls.

It’s about creating a new portals where the work can continue breathing, evolving, and radiating its energy. I love my work and deeply believe in its value to inspire my fellow humans.

“The Tessellation Garden” project is coming soon… but this first step felt necessary.

(Oh, and I promise that I will be sharing my full artist residency works / studio with the Loop Art Critique / MUDD foundation here soon too!)
A reminder to myself that building worlds starts with the tiniest acts:
dragging, dropping, rearranging, giving your work a home inside imagination.

In a way, this first VR gallery isn’t just a space.
It’s a seed.

A seed for new worlds, new viewers, new expansions I can’t fully predict yet, but can already feel the buzzing in the air.

 

Thank you for being here!